Commit Graph
6340 Commits
Author SHA1 Message Date
Henrik Rydgård 91783a3281 SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
Unknown W. Brackets 1cf5e30bd6 Add hooks for Marvel video copy func.
Not tested - but should make videos visible in Marvel Ultimate Alliance 1.

See #9852.
2017-08-19 11:47:42 -07:00
Unknown W. Brackets 79cb51aa91 UI: Show slow message based on refresh rate.
It was always showing because it wasn't divided by 1000.
2017-07-01 16:21:47 -07:00
Ade Novan 6121dce9e1 remove pointer and using update() should fix random crash (thanks Uknown) 2017-07-02 01:28:38 +08:00
sum2012andGde Made Novan Priambhada 1241d53a8a Add translation of "You're in Offline Mode" 2017-07-02 01:28:38 +08:00
Ade Novan 766373e159 pointer and scroll fix 2017-07-02 01:28:38 +08:00
Ade Novan f514b25c79 Windows CTRL + C Hotkey 2017-07-02 01:28:38 +08:00
Ade Novan 5187b9f118 Add New Chat Counter 2017-07-02 01:28:38 +08:00
Ade Novan 18525ea523 Android Chat Support 2017-07-02 01:28:38 +08:00
Ade Novan 07b1d8b845 pointer fix random crash & better substring logic 2017-07-02 01:28:38 +08:00
Ade Novan 10e874cefd PPSSPP early chat feature rebranched 2017-07-02 01:28:38 +08:00
zminhquanz 7347c28464 Fixes 2017-06-15 21:43:41 +07:00
zminhquanz e2c9fa7f57 Fixes 2017-06-15 12:15:56 +07:00
zminhquanz bb5114bc84 Add 1 line 2017-06-12 13:41:04 +07:00
zminhquanz 98586e0af8 Oops 2017-06-11 20:42:54 +07:00
zminhquanz 1fb31c73cb Fix running slow message , it's always show when game run stable above 98% speed 2017-06-11 19:26:17 +07:00
Unknown W. Brackets 1339bf18c1 sceVaudio: Fix typo in constant name.
Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Henrik Rydgård 42bdf3e19b ELF loading potential out-of-bounds fix 2017-06-07 00:22:37 +02:00
Henrik Rydgård b1b3b7c9d7 Refuse to load truncated ~PSP files. 2017-06-06 23:41:23 +02:00
Henrik Rydgård 57a20f02ed Fix minor overallocation during elf loading 2017-06-06 23:20:09 +02:00
Henrik Rydgård c17f5f1a13 Fix get/set confusion 2017-06-06 19:07:11 +02:00
sum2012andHenrik Rydgård 0081f5775e Format fix 2017-06-06 19:05:59 +02:00
sum2012andHenrik Rydgård e5001a115f Implemented sceUtilityGetSystemParamInt 2017-06-06 19:05:59 +02:00
LunaMoo 21497b5235 Patch unusual way of checking for firmware version. 2017-06-05 17:03:43 +02:00
Unknown W. Brackets 7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets 2a388ba785 GE Debugger: Fix replay FPS. 2017-06-04 10:39:02 -07:00
Unknown W. Brackets 82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets 73d21ab859 GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets 60bf4ff99b GE Debugger: Start a module/thread for dump runs.
Otherwise some things might get confused.
2017-06-03 15:29:12 -07:00
Unknown W. Brackets 36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo f10c9dfd8c Initialize pspWidth and increase the max size. 2017-06-01 16:52:36 +02:00
LunaMoo 7cee37c4e8 Needs to be square! O.o 2017-06-01 13:46:33 +02:00
LunaMoo 17d8eb19c5 Fix jpeg's with width not matching psp buffer size. 2017-06-01 13:31:25 +02:00
LunaMoo 0cdd55f450 Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively 2017-05-31 18:46:19 +02:00
Unknown W. Brackets 9b7f43db04 Add additional button defines.
Not yet functional (overlap with virtkeys.)
2017-05-27 10:25:04 -07:00
Henrik Rydgård 3d1ea531e6 Should probably stick to the old way here. 2017-05-26 19:55:52 +02:00
Henrik Rydgård 21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Henrik Rydgård 083f7ff280 Strncpy doesn't terminate correctly, switch to truncate_cpy. 2017-05-26 18:26:26 +02:00
Henrik Rydgård e981139e71 Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
LunaMoo ea725e3b19 Init rtcBaseTime.tv_usec to 0 2017-05-24 02:43:32 +02:00
LunaMoo 00585e70ea Add sceKernelLoadExec_28D0D249. 2017-05-21 17:17:31 +02:00
Henrik RydgårdandGitHub 85654aafce Merge pull request #9698 from hrydgard/managedtexture-reliability
General crash and hang fixes
2017-05-18 17:15:19 +02:00
Henrik Rydgård b286283ced Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific. 2017-05-18 15:30:12 +02:00
Henrik Rydgård 6d58a8d8f6 Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow. 2017-05-18 14:56:10 +02:00
Henrik Rydgård 70b000bba7 Remove slowness warning if software renderer is enabled, it'll show on almost everything. 2017-05-16 12:27:40 +02:00
Unknown W. Brackets eb5c55e869 Core: Fix log spam in debug mode.
No need to log every single call.
2017-04-24 10:16:26 -07:00
Henrik Rydgård c899882034 Fix issues with software GPU on D3D11 2017-04-11 12:53:11 +02:00
Henrik Rydgard 5ce73f7264 Restore calls to UpdateUI from sceUmd, now that it's faster. 2017-04-05 11:46:41 +02:00
Henrik Rydgard a029195f57 Forgot one line 2017-04-04 10:14:07 +02:00
Henrik Rydgard 0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00