Henrik Rydgård
91783a3281
SIMD-optimize some data conv routines used in uniform updates.
2017-08-20 11:43:35 +02:00
Unknown W. Brackets
1cf5e30bd6
Add hooks for Marvel video copy func.
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Not tested - but should make videos visible in Marvel Ultimate Alliance 1.
See #9852 .
2017-08-19 11:47:42 -07:00
Unknown W. Brackets
79cb51aa91
UI: Show slow message based on refresh rate.
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It was always showing because it wasn't divided by 1000.
2017-07-01 16:21:47 -07:00
Ade Novan
6121dce9e1
remove pointer and using update() should fix random crash (thanks Uknown)
2017-07-02 01:28:38 +08:00
sum2012 and Gde Made Novan Priambhada
1241d53a8a
Add translation of "You're in Offline Mode"
2017-07-02 01:28:38 +08:00
Ade Novan
766373e159
pointer and scroll fix
2017-07-02 01:28:38 +08:00
Ade Novan
f514b25c79
Windows CTRL + C Hotkey
2017-07-02 01:28:38 +08:00
Ade Novan
5187b9f118
Add New Chat Counter
2017-07-02 01:28:38 +08:00
Ade Novan
18525ea523
Android Chat Support
2017-07-02 01:28:38 +08:00
Ade Novan
07b1d8b845
pointer fix random crash & better substring logic
2017-07-02 01:28:38 +08:00
Ade Novan
10e874cefd
PPSSPP early chat feature rebranched
2017-07-02 01:28:38 +08:00
zminhquanz
7347c28464
Fixes
2017-06-15 21:43:41 +07:00
zminhquanz
e2c9fa7f57
Fixes
2017-06-15 12:15:56 +07:00
zminhquanz
bb5114bc84
Add 1 line
2017-06-12 13:41:04 +07:00
zminhquanz
98586e0af8
Oops
2017-06-11 20:42:54 +07:00
zminhquanz
1fb31c73cb
Fix running slow message , it's always show when game run stable above 98% speed
2017-06-11 19:26:17 +07:00
Unknown W. Brackets
1339bf18c1
sceVaudio: Fix typo in constant name.
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Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Henrik Rydgård
42bdf3e19b
ELF loading potential out-of-bounds fix
2017-06-07 00:22:37 +02:00
Henrik Rydgård
b1b3b7c9d7
Refuse to load truncated ~PSP files.
2017-06-06 23:41:23 +02:00
Henrik Rydgård
57a20f02ed
Fix minor overallocation during elf loading
2017-06-06 23:20:09 +02:00
Henrik Rydgård
c17f5f1a13
Fix get/set confusion
2017-06-06 19:07:11 +02:00
sum2012 and Henrik Rydgård
0081f5775e
Format fix
2017-06-06 19:05:59 +02:00
sum2012 and Henrik Rydgård
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
LunaMoo
21497b5235
Patch unusual way of checking for firmware version.
2017-06-05 17:03:43 +02:00
Unknown W. Brackets
7e26c75a27
GE Debugger: Pass filename into dump replay.
2017-06-04 15:11:10 -07:00
Unknown W. Brackets
2a388ba785
GE Debugger: Fix replay FPS.
2017-06-04 10:39:02 -07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets
73d21ab859
GE Debugger: Initial GE dump replay.
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Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets
60bf4ff99b
GE Debugger: Start a module/thread for dump runs.
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Otherwise some things might get confused.
2017-06-03 15:29:12 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo
f10c9dfd8c
Initialize pspWidth and increase the max size.
2017-06-01 16:52:36 +02:00
LunaMoo
7cee37c4e8
Needs to be square! O.o
2017-06-01 13:46:33 +02:00
LunaMoo
17d8eb19c5
Fix jpeg's with width not matching psp buffer size.
2017-06-01 13:31:25 +02:00
LunaMoo
0cdd55f450
Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively
2017-05-31 18:46:19 +02:00
Unknown W. Brackets
9b7f43db04
Add additional button defines.
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Not yet functional (overlap with virtkeys.)
2017-05-27 10:25:04 -07:00
Henrik Rydgård
3d1ea531e6
Should probably stick to the old way here.
2017-05-26 19:55:52 +02:00
Henrik Rydgård
21fe73c8e7
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
Henrik Rydgård
083f7ff280
Strncpy doesn't terminate correctly, switch to truncate_cpy.
2017-05-26 18:26:26 +02:00
Henrik Rydgård
e981139e71
Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer)
2017-05-24 10:52:19 +02:00
LunaMoo
ea725e3b19
Init rtcBaseTime.tv_usec to 0
2017-05-24 02:43:32 +02:00
LunaMoo
00585e70ea
Add sceKernelLoadExec_28D0D249.
2017-05-21 17:17:31 +02:00
Henrik Rydgård and GitHub
85654aafce
Merge pull request #9698 from hrydgard/managedtexture-reliability
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General crash and hang fixes
2017-05-18 17:15:19 +02:00
Henrik Rydgård
b286283ced
Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific.
2017-05-18 15:30:12 +02:00
Henrik Rydgård
6d58a8d8f6
Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
2017-05-18 14:56:10 +02:00
Henrik Rydgård
70b000bba7
Remove slowness warning if software renderer is enabled, it'll show on almost everything.
2017-05-16 12:27:40 +02:00
Unknown W. Brackets
eb5c55e869
Core: Fix log spam in debug mode.
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No need to log every single call.
2017-04-24 10:16:26 -07:00
Henrik Rydgård
c899882034
Fix issues with software GPU on D3D11
2017-04-11 12:53:11 +02:00
Henrik Rydgard
5ce73f7264
Restore calls to UpdateUI from sceUmd, now that it's faster.
2017-04-05 11:46:41 +02:00
Henrik Rydgard
a029195f57
Forgot one line
2017-04-04 10:14:07 +02:00
Henrik Rydgard
0a0aa02aae
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
2017-04-04 10:11:03 +02:00