Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets
c3da85234c
Savedata: Eat less cycles in savedata init.
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Other threads do get scheduled more, but I'm not sure what factors this is
based off of. Hoping this helps #14382 .
2021-04-25 18:38:30 -07:00
Unknown W. Brackets
4128b5c6e6
Dialog: Reset last status more consistently.
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This is only used to reduce log spam.
2021-04-07 21:22:31 -07:00
Unknown W. Brackets
90f4098b3d
Dialog: Lock volatile on thread.
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This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0
Dialog: Use a thread to init dialogs too.
2021-04-07 18:13:46 -07:00
Unknown W. Brackets
7da25563d3
Utility: Add a helper for the active dialog.
2021-04-06 22:23:17 -07:00
Unknown W. Brackets
4200021a95
Utility: Update logging to new syntax for dialogs.
2021-04-06 22:18:28 -07:00
Unknown W. Brackets
7b5d8bc38f
Utility: Move dialog classes to heap.
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This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
52c5f4bf95
Dialog: Respect accessThread priority on shutdown.
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This influences shutdown timing.
2021-02-27 13:15:12 -08:00
Unknown W. Brackets
aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Unknown W. Brackets
2b9b157151
Savedata: Eat cycles in savedata shutdown start.
2021-02-27 10:35:26 -08:00
Unknown W. Brackets
2a9dde684d
Dialog: Unlock volatile without Update call.
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Crisis Core depends on this unlocking, likely it should really be on a
thread.
2021-02-16 19:15:09 -08:00
Henrik Rydgård
226a8be1cc
Minor refactor in sceUtility.cpp, making future changes easier.
2020-12-13 19:55:37 +01:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
ANR2ME
20ad57a511
Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
2020-09-08 10:33:20 +07:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
500107a540
Savedata: Correct AM/PM and time/date settings.
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The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Unknown W. Brackets
aca68d711b
Net: Stub network sign-in dialog.
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Without this, games hang. Now they act like you canceled.
2020-03-15 13:05:33 -07:00
Unknown W. Brackets
97bc0a5245
Net: Support NETCONF_CONNECT_APNET_LAST request.
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Also cleanup the dialog to handle timing like other dialogs. May fix
issues where it lingers "open" and prevents other dialogs from working.
2020-03-15 12:23:22 -07:00
Henrik Rydgård
86c781e434
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
2019-10-27 20:55:32 +01:00
sum2012
b82b42fab0
Use compat setting instead
2018-11-27 22:45:51 +08:00
sum2012
ee34a73e80
yugioh save fix tool
2018-11-26 21:34:00 +08:00
Henrik Rydgård
c17f5f1a13
Fix get/set confusion
2017-06-06 19:07:11 +02:00
sum2012
0081f5775e
Format fix
2017-06-06 19:05:59 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
Unknown W. Brackets
ee664fdc25
Utility: Only require avcodec for mp4.
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Test was ambiguous - testing more carefully only 300 is required. Not
sure how I got this wrong before since only 300 was required for the
others...
Should help #8926 .
2016-08-27 10:15:35 -07:00
Unknown W. Brackets
bc03aa11f2
Log module id as hex, clearer.
2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372
Use new logging in utility module load/unload.
2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321
Correct dependency handling when loading modules.
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Should help #8700 .
2016-04-18 20:08:27 -07:00
Unknown W. Brackets
7bfe100b0f
Fix some unused variable warnings.
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The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Unknown W. Brackets
cb99c9fc4a
Prevent a warning when loading some utility mods.
2015-10-18 12:53:18 -07:00
sum2012
5f7cbc9603
Crash fix by @hrydgard
2015-10-09 20:10:57 +08:00
Unknown W. Brackets
cc92d6fb34
Allocate for utility modules, handle dependencies.
2015-10-09 20:08:07 +08:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sum2012
09c8670730
oop
2015-03-22 06:01:06 +08:00
sum2012
38eb713794
Fix tab
2015-03-22 05:58:00 +08:00
sum2012
b26e597479
Imp sceUtilityCheckNetParam
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CS Combined Assault v06 homebrew use it
2015-03-22 05:42:44 +08:00
daniel229
88249e89a8
Report sceUtility(Un)loadUsbModule.
2015-03-15 23:33:32 +08:00
daniel229
655c25c692
Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
2015-03-15 21:08:11 +08:00
Unknown W. Brackets
0a8e6c2a06
Remove some unused functions.
2014-12-14 17:35:20 -08:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Unknown W. Brackets
2c99baf295
Delay sceUtilityMsgDialogUpdate() per tests.
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This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
sum2012
38844ac0e7
Remove sceUtilityLoadAvModule report
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Now no need
2014-05-29 23:36:36 +08:00
sum2012
4ae98826e1
Increase sceUtilityLoad(unload) AvModule
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I want do more research of #5993
2014-05-14 15:32:15 +08:00
Henrik Rydgård
55f9e8619d
Merge pull request #5968 from sum2012/sceUtility
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Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00