Commit Graph

495 Commits

Author SHA1 Message Date
sum2012 98e952ea6e Only can use __KernelLoadExec when load BOOT.BIN 2014-02-21 07:14:40 +08:00
sum2012 b8a8cc0049 Update log information - menthion we try __KernelLoadExec 2014-02-21 06:00:41 +08:00
sum2012 8958501acb Support kernal mode Module
Fix #5527
https://github.com/hrydgard/ppsspp/pull/5512/files No need
2014-02-21 05:32:55 +08:00
Unknown W. Brackets d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets 9cb14cb58b Add some reporting for module loading params.
To see what types of values even get passed...
2014-02-04 23:49:20 -08:00
Ced2911 2c522cda9a [core] fix some endian bugs 2014-01-26 14:26:27 -08:00
Unknown W. Brackets a2fa53d5c4 Track modules in the symbol map.
This makes it so things don't overlap confusingly, and also so that we can
replace funcs more correctly and sanely.

This is unfortunately a bunch more complicated...
2014-01-25 20:59:53 -08:00
Unknown W. Brackets 996d97a05e Properly savestate loaded modules.
May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets 3d75b4e918 Try to implement the unload/stop self module func.
A game might call this when it uses multiple modules in a normal, not
crashing, sort of situation.

This may help Killzone Liberation or Resistance.
2014-01-12 13:51:43 -08:00
Unknown W. Brackets f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets 0f3c9ca92f Implement sceKernelLoadModuleBufferUsbWlan(). 2013-12-27 00:28:38 -08:00
Henrik Rydgard 1d2f1efd06 Fix function replacement on ARM 2013-12-18 00:09:08 +01:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård 6432451334 Merge pull request #4864 from unknownbrackets/io-minor
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets 183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
sum2012 9b7e5566d1 Add more information for "Not support this patcher" 2013-12-17 05:36:55 +08:00
Unknown W. Brackets 18e2648a27 When importing vars, invalidate jit for HI16 too. 2013-12-14 15:05:56 -08:00
Unknown W. Brackets 1f32720d8f Return much more correct values for module info.
sceKernelQueryModuleInfo() was just completely wrong before.
2013-12-09 00:45:54 -08:00
Henrik Rydgård 89b3fff255 Merge pull request #4722 from pal1000/patch-1
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type miss...
2013-12-04 09:22:08 -08:00
Henrik Rydgard 32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
pal1000 d03eed3e48 Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch 2013-12-04 17:56:33 +02:00
sum2012 eb5c349c2f Imp sceKernelGetModuleIdList by CPkmn 2013-12-04 06:28:32 +08:00
sum2012 40d9721e1f Wrap sceKernelGetModuleIdList
maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Unknown W. Brackets eac8b1a84d Scan for functions even without a .text section.
It's possible this may be wrong, but every game I've seen loads the funcs
in this area.  Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets 435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom 5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Henrik Rydgard 9d4ece0f58 Robustify the ELF loader a little - it didn't like unaligned addresses.. 2013-11-14 11:44:14 +01:00
Unknown W. Brackets c2b2b366eb Don't erase args in sceKernelLoadExec().
Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Unknown W. Brackets 9ebaf7b68b Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard 614ec822e8 Let's only bother with symbol loading on the desktop. 2013-10-22 15:14:47 +02:00
Henrik Rydgård 2d331cb8c4 Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
This reverts commit 6c3f2155c7.
2013-10-18 18:08:18 +02:00
Henrik Rydgård 6c3f2155c7 Clear the symbol map in LoadExec. Fixes some hangs on switching games,
unclear why.
2013-10-18 14:40:58 +02:00
Kingcom 7f1fca8e74 Check e_ident of elf header 2013-10-05 10:05:55 +02:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets f35b164d11 Refactor wait verification a bit in kernel waits. 2013-09-07 10:54:00 -07:00
Unknown W. Brackets a05c78f8fc Keep unknown syscall reporting the same.
Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets da0c9a86e5 Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
Unknown W. Brackets 00412144c1 Get rid of the bad object errors on shutdown. 2013-08-31 18:45:05 -07:00
Unknown W. Brackets 842e972a36 Unresolve function imports, track in loader. 2013-08-31 18:45:05 -07:00
Unknown W. Brackets dde39bd956 Optimize a bit by checking module names. 2013-08-31 17:45:17 -07:00
Unknown W. Brackets 33e001f017 Unexport var symbols when destroying modules.
The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in.  This should be safer, and hopefully
not slower.

Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets 9311d405e9 Centralize and track imports/exports.
So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
kaienfr a8557ab839 Fix the crash of game "tiger x dragon" 2013-08-31 21:35:24 +02:00
Henrik Rydgard 0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
CPkmn 47ae4709ba Update sceKernelModule.cpp 2013-08-29 01:26:54 -07:00
Unknown W. Brackets 15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets 61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00