Commit Graph

495 Commits

Author SHA1 Message Date
Unknown W. Brackets 8cf759bbc4 Load the exports that tell us module info.
Thanks JPCSP.
2013-01-08 00:32:24 -08:00
Unknown W. Brackets 21cfd087e1 Move Action out of Common, don't use savedV0.
Compiler error was annoying me anyway.
2013-01-06 15:56:13 -08:00
Unknown W. Brackets 0d8bdfe989 Allow mipscalls to change the return value.
At least, seems like mpeg needs this.
2013-01-06 14:58:04 -08:00
Henrik Rydgard 67663d51b8 Implement sceKernelQueryModuleInfo 2013-01-05 19:43:51 +01:00
Arthur Blot 3847ea46a8 Better output for faked modules 2013-01-03 16:14:45 +01:00
Arthur Blot e4ce0592c1 Make previous code cleaner 2013-01-02 19:42:15 +01:00
Arthur Blot 73de0e9494 Consider blacklisted modules as fake 2013-01-02 19:42:15 +01:00
Arthur Blot 1519600441 Implemented sceKernelLoadModuleByID, better logs 2013-01-02 19:42:15 +01:00
Unknown W. Brackets bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets 3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Arthur Blot 8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Unknown W. Brackets ec753a3575 Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
TMaul b121749b39 Cleanup sceKernelModule 2012-12-13 11:40:56 +00:00
TMaul 1c15b70277 Various Cleanups
Make some sceFont functions fill in (fake) error codes

sceGeListSync seems to want a return value (fat princess, others)

Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
TMaul 11156fe288 sceKernelStartModule return value change
Debatable if its a worthy change as its not a proper fix but gets
persona 3 further with media engine enabled.
2012-12-11 23:24:01 +00:00
TMaul 8bb756bcef Clean up sceKernelLoadModuleByID params
Might still be a bit wrong though.
2012-12-09 18:48:30 +00:00
TMaul ff69c53710 sceKernelGetModuleIdByAddress update
sceKernelGetModuleIdByAddress will now look in the loaded modules and
find the one with the correct entry address. Makes no difference to any
games i've noticed so left marked as hack just in case it's wrong.
2012-12-09 18:48:28 +00:00
Henrik Rydgard 7720dc3f60 Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
Henrik Rydgard 5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
kev :) 0753643dc4 More stubs
And one possible hack..
2012-11-14 18:52:06 +00:00
Diogo Franco (Kovensky) d2a0fcc38e Wrappers for LoadExecForUser 2012-11-12 00:43:48 +00:00
gigaherz d66f315902 Add a null check to the filename in sceKernelLoadModule. 2012-11-10 12:16:23 +01:00
Henrik Rydgard 259b169bbc Implement a few more little things 2012-11-08 16:28:45 +01:00
Henrik Rydgard caacaf6744 Just a few small things 2012-11-07 20:59:56 +01:00
Henrik Rydgard 117256e07b Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
Henrik Rydgard baa11aede8 Zero terminate the filename passed to the root thread 2012-11-07 16:45:21 +01:00
Henrik Rydgard aea0580297 More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
Henrik Rydgard 00fc7754c6 CMakeLists fix, rebooting fix 2012-11-06 22:04:00 +01:00
Henrik Rydgard c61d10363a Rewrite callback handling, part 1. All sorts of other fixes too. 2012-11-06 15:46:46 +01:00
Arthur Blot 6a1af73b37 Better module blacklisting, export fix 2012-11-05 18:03:02 +01:00
Arthur Blot d0542e3531 Fixed a few issues related to encrypted PRXes 2012-11-05 16:56:40 +01:00
Henrik Rydgard ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot 5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard 6f85f02e25 Module loading fixes - proper module blacklisting, correct some error codes 2012-11-05 12:02:09 +01:00
Henrik Rydgard 8f751efe4d Don't load modules that we have HLE implementations of. 2012-11-05 10:25:28 +01:00
Henrik Rydgard b214a1a1da Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb.

Conflicts:

	Core/HLE/FunctionWrappers.h
	Core/HLE/sceCtrl.cpp
	Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard 6bed1afb72 Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master 2012-11-04 23:59:26 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Arthur Blot 9be8be6b7f Implemented sceKernelLoadModule()
Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
Arthur Blot 6f391515a6 Redid some things about callbacks, and made easy bugfixes 2012-11-04 17:32:55 +01:00
Arthur Blot a00b1855cb Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00