Commit Graph

495 Commits

Author SHA1 Message Date
sum2012 de6d747cf0 Store crc change to u32
Should build fixed
2022-10-05 20:36:01 +08:00
sum2012 af93a7185b Add crc record to psmfplayer 2022-10-04 09:50:33 +08:00
sum2012 bbe9c41098 Add crc record into mpeg module 2022-10-04 09:21:11 +08:00
sum2012 95e6eaa601 Add crc calculation in loading module 2022-10-04 08:29:23 +08:00
Unknown W. Brackets ccd4e92184 Kernel: Use PSPPointer for status objects.
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Henrik Rydgård 6b2a31dff5 Add a check to the elf loader, preventing a crash on bad module info addr 2022-03-13 23:36:18 +01:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets 8544bd0c3e Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too.  Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets 4c1ed81d45 Module: Speed up module unload. 2021-04-16 01:03:10 -07:00
Unknown W. Brackets 6ee944a0a6 Module: Process relocations on threads.
There's usually quite some, and using threads can halve the load time.
ELF loading isn't terribly slow, but it adds up.
2021-04-16 00:41:56 -07:00
Unknown W. Brackets ffd468c3ae Reporting: Add more info to libstubend error. 2021-04-10 18:33:44 -07:00
Unknown W. Brackets eedd0b32dd Module: Add a missing error return case. 2021-04-10 17:11:40 -07:00
Stefano B e496c5e8cc Set ent_top/ent_size/stub_top/stub_size of SceModule 2021-03-30 23:15:49 +02:00
Unknown W. Brackets f6ad90fab8 Module: Correctly handle modules with -1 entry.
It should not try to run, options or not.
2021-03-14 16:52:48 -07:00
Henrik Rydgård 4f48ca3d1c Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We better just lie. 2021-03-11 00:54:19 +01:00
Henrik Rydgård 8e90d0644f Merge pull request #14236 from unknownbrackets/reporting
Use full homebrew game title / id in reporting if available
2021-03-08 23:07:23 +01:00
Unknown W. Brackets 43bc865d30 Module: Avoid logging bad pointers when no nids. 2021-03-01 21:07:28 -08:00
Unknown W. Brackets a76ba9a957 Core: Handle Disc ID a bit more consistently. 2021-02-28 10:52:35 -08:00
Henrik Rydgård e12888844c Merge pull request #14189 from sum2012/kernel-patch
sceKernelFindModuleByName:Add delay for Fake module
2021-02-27 18:17:50 +01:00
Henrik Rydgård 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets d38c620f90 Module: Block a few network modules already HLE'd. 2021-02-20 19:06:27 -08:00
sum2012 354d263ccf sceKernelFindModuleByName:Add delay for Fake module
Fix #13601
2021-02-21 08:54:11 +08:00
aliaspider 9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
Unknown W. Brackets e7b968be73 Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets 88e2b9b740 Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets ca7d127adc Debugger: Notate more cases of memory clears. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets 5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
Unknown W. Brackets 1b00da2f3a Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
2021-01-31 01:25:52 -08:00
Unknown W. Brackets 70d92139db Headless: Simplify executing a ppdmp via headless. 2021-01-17 18:33:59 -08:00
Unknown W. Brackets 8fe9bedb78 Module: Keep the state for each import.
On exports, we iterate modules then imports.
But on imports, we iterate the exports to find the module, so we need to
keep the state around higher up.
2021-01-16 19:32:37 -08:00
Unknown W. Brackets 6efd1ae7f4 Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
2021-01-16 11:57:37 -08:00
Unknown W. Brackets 17f3de66c5 Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link.  See #13104.
2021-01-16 10:04:20 -08:00
Henrik Rydgård 5c0ab8bea3 Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
Henrik Rydgård 45218ec73d Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
2020-11-01 09:53:56 +01:00
Henrik Rydgård ee11f6af76 Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
2020-10-31 23:03:33 +01:00
Henrik Rydgård dd00672d88 Just some cleanups that get to tag along 2020-10-31 18:32:49 +01:00
Henrik Rydgård 2f4dfedaa9 Fix loading old savestates.
Was broken in #13592
2020-10-31 18:27:26 +01:00
shenweip f5afd98226 When stops and unloads self module, make sure that the thread is properly deleted. 2020-10-31 23:25:52 +08:00
shenweip 6c5d4b5fc7 Log the return value. 2020-10-27 22:12:53 +08:00
shenweip 6717c2b55f Fixes mistake. 2020-10-27 20:58:07 +08:00
shenweip 807de037bb IMP sceKernelFindModuleByUID and sceKernelFindModuleByName. 2020-10-27 20:48:34 +08:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
shenweip fbea8f438d Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
Henrik Rydgård cf43f2d57f Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
2020-09-08 20:10:45 +02:00
Unknown W. Brackets ac7522b0dd Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
Unknown W. Brackets e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets 8c80a97807 Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sum2012 d0f18cbbe5 Imp sceKernelFindModuleByName
#13204
2020-09-05 22:02:47 +08:00
sum 37737ceaa1 Add draft sceKernelFindModuleByUID (#13380)
* Add draft sceKernelFindModuleByUID

#13205

* Add KERNEL_SYSCALL flag

* oop

* oop2

* Not sure why make this change before

* Last night I might be too tried
2020-09-05 07:29:56 +02:00