Commit Graph

791 Commits

Author SHA1 Message Date
Unknown W. Brackets 996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
vnctdj 92348b0cc4 Trying to fix encoding 2014-03-14 05:32:31 +01:00
vnctdj 408168181d Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)

before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax 0ce4d40636 Properly limit the space button so it can't go past the max text length. 2014-03-13 12:20:03 -04:00
The Dax 87c6260860 OSK: Let square serve as a spacebar. 2014-03-13 10:49:38 -04:00
lioncash b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
chinhodado 586eb76ddf fix a mistake in a logic condition 2014-02-21 19:43:24 -05:00
chinhodado 0ea7c78299 fix empty string checking 2014-02-15 16:31:37 -05:00
Unknown W. Brackets 348c6a16da If a focus mode is used with autoload, ignore it.
Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
raven02 54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Unknown W. Brackets e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets 1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård 9798af3b17 Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets 7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets 1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets 67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets b03ca7049b Return an error in FILES based on SDK version.
Tested to require this exact version to return that error.  Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets 54e8f28743 Allow confirm to bypass save load dialogs. 2014-02-02 16:00:01 -08:00
Unknown W. Brackets 6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets 77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Henrik Rydgård c9c179d233 Merge pull request #5294 from thedax/netConfDialog
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
sum2012 ffc66b7859 Fix logic 2014-02-02 02:16:51 +08:00
sum2012 0498b9d4a5 Fix PSPSaveDialog::Update
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
The Dax abe98775b2 Add/clarify some comments. 2014-01-31 23:18:34 -05:00
The Dax 9174e9772d Shorten translation key. 2014-01-31 19:20:26 -05:00
The Dax 7be82a89ab Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect. 2014-01-31 19:08:52 -05:00
sum2012 b08cef4353 Fix logic 2014-01-31 17:18:53 +08:00
sum2012 ee5912bc5c Fix formating 2014-01-31 15:58:22 +08:00
sum2012 4c4d7c7a14 Move to PSPMSgDialog 2014-01-31 15:00:05 +08:00
Unknown W. Brackets 2bdaf090e1 Don't set the file list entry pad to anything.
Per tests on a PSP.
2014-01-28 00:37:13 -08:00
sky-zer 2ba30e3f97 SceUtilitySavedataFileListEntry correction. 2014-01-28 00:24:56 +04:00
Ced2911 ebbe84450a [Core] Endian fixes 2014-01-26 14:27:53 -08:00
Unknown W. Brackets e00a244d1e Handled fixed-length strings in savedata properly. 2014-01-24 01:21:13 -08:00
Unknown W. Brackets 05ad9721d9 Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets bcdcd528b2 Validate options in MsgDialog v3 per tests. 2014-01-23 00:41:42 -08:00
Unknown W. Brackets fa1c5e0f87 Oops, only reset MsgDialog result on success. 2014-01-23 00:41:26 -08:00
Unknown W. Brackets 278359b208 Set msgdialog result to 0 after displayed.
This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets f74e29977f Abort on a message dialog just moves to finished.
Still need to shutdown.  Fixes #5177.
2014-01-22 08:17:21 -08:00
Henrik Rydgard 9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgård 87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Unknown W. Brackets f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
The Dax 9ea907d7b7 Update comment in PSPDialog::IsButtonHeld. 2013-12-14 19:05:19 -05:00
The Dax 92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00