Commit Graph
5353 Commits
Author SHA1 Message Date
Unknown W. Brackets e9e0ea9d05 Vulkan: Cleanup some duplicate code. 2020-05-21 08:55:36 -07:00
Henrik Rydgård 4ffc73bf5b Fix the Windows 32-bit build.
(It was complaining about inline assembly in a lambda, I guess at some
point we moved a call to Crash into a lambda and it became unhappy).
2020-05-19 00:10:39 +02:00
Henrik Rydgård e216295d32 Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs. 2020-05-18 00:40:14 +02:00
Henrik Rydgård a9befb5496 Remove our custom atomics code entirely. 2020-05-17 13:11:36 +02:00
Henrik Rydgård af18532095 Convert atomic code in core and ConsoleListener to use C++ atomics 2020-05-17 13:04:34 +02:00
Unknown W. Brackets 7910b4029a arm64jit: Track writable and non-writable pointers.
Switch uses different memory regions.  We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets bab907f792 arm64jit: Minor cleanup. 2020-05-16 21:12:31 -07:00
Unknown W. Brackets 7024a2877d GPU: Take A off RGB565 conversion funcs. 2020-05-13 18:17:58 -07:00
Henrik Rydgård b0a163ba2e ColorConv: Fix a few conversions that missed the lower bits of each component. 2020-05-10 23:10:57 +02:00
Henrik Rydgård f9f568d266 Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
Fixes #12355 (or at a minimum, will improve it).
2020-05-06 22:24:10 +02:00
iota97 ee0ebfe071 Mouse 4 as back in menu navigation 2020-04-02 18:26:31 +02:00
李通洲 d66c235649 macOS: Fix build 2020-03-25 19:10:36 +08:00
iota97 e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
iota97 45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
Henrik Rydgård 75cdc11fdb Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t. 2020-03-22 16:44:19 +01:00
M4xwandUnknown W. Brackets b68191161e Switch: Add EGL interface. 2020-03-15 08:40:05 -07:00
Unknown W. Brackets a540274435 Vulkan: Blacklist on Switch. 2020-03-15 07:57:32 -07:00
Unknown W. Brackets a0f846d966 Core: Avoid shadowing a define. 2020-03-08 21:27:45 -07:00
Henrik Rydgård 8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
Henrik RydgårdandGitHub 8f623be3ea Merge pull request #12674 from hrydgard/upgrade-glslang
Update the glslang submodule, fix the build afterwards.
2020-03-05 07:49:35 +01:00
Unknown W. Brackets cb1b7b1e43 Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Henrik Rydgård f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Henrik RydgårdandGitHub fa8968f5c6 Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Unknown W. Brackets a91e206926 GPU: Add setting to control inflight frame usage. 2020-03-01 06:21:27 -08:00
Henrik Rydgård 0da04f3694 Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
Fixes #12615.

Will make finishing #10654 worthwhile.
2020-03-01 14:07:13 +01:00
Henrik RydgårdandGitHub 2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
iota97 f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
Filippo Scognamiglio 58f6426167 Remove unused import. 2020-02-03 22:17:27 +01:00
Filippo Scognamiglio c00ce91a2a Use System_GetPropertyInt(SYSPROP_SYSTEMVERSION to retrieve version. 2020-02-03 22:10:47 +01:00
Filippo Scognamiglio f514852791 Use ASharedMemory api instead of direct access to /dev/ashmem which is deprecated. 2020-02-03 20:57:34 +01:00
Sergei Trofimovich 66ff2d8a4a Common/Hashmaps.h: add missing <stdint> include
On gcc-10 the build fails as:

```
[ 51%] Building CXX object CMakeFiles/Core.dir/GPU/Null/NullGpu.cpp.o
In file included from ../GPU/Common/DrawEngineCommon.h:24,
                 from ../GPU/Null/NullGpu.cpp:18:
../Common/Hashmaps.h:11:7: error: 'uint32_t' does not name a type; did you mean 'u_int32_t'?
   11 | const uint32_t hashmapSeed = 0x23B58532;
      |       ^~~~~~~~
      |       u_int32_t
```

This happens due to improved transitive include hygiene on
gcc-10 headers. The change includes <cstdint> to pull in
'uint32_t' typedef.

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-01-25 17:59:53 +00:00
李通洲 7cd60549dd Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
Henrik RydgårdandGitHub 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
shenweip d1e354ce04 Improve compatibility.
Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
Henrik RydgårdandGitHub 52156ec4e5 Merge pull request #12550 from unknownbrackets/win-long-path
Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Henrik Rydgård a04720e37e Don't use the MAP_32BIT flag on any platform. 2020-01-04 21:54:25 +01:00
Henrik Rydgård d9b6ab83cf Mac: MAP_32BIT is no longer supported in Catalina and breaks. We don't need it anymore anyway. Fixes #12495. 2020-01-04 21:00:15 +01:00
Unknown W. Brackets 46464d2722 Windows: Resolve module/full paths for long paths. 2020-01-04 09:02:10 -08:00
Henrik Rydgård 46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik RydgårdandGitHub 0b17dd04e6 Merge pull request #10393 from hrydgard/compute-upload
Vulkan: Texture upload through compute, experimental texture scaling too
2019-10-08 09:11:25 +02:00
Henrik RydgårdandGitHub 8e44230d70 Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Unknown W. Brackets 78571b8e37 http: Don't treat http:// as a relative path. 2019-10-06 08:30:39 -07:00
Unknown W. Brackets be5d93d5f1 Vulkan: Compile compute shaders only if enabled. 2019-09-30 00:39:00 -07:00
Unknown W. Brackets 8524dbdf13 Vulkan: Check coherent bit. 2019-09-29 10:53:00 -07:00
Henrik RydgårdandUnknown W. Brackets a355f49c91 Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there. 2019-09-29 10:39:12 -07:00
Henrik RydgårdandUnknown W. Brackets 9ed66001c6 Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00
M4xwandUnknown W. Brackets 15a9a0ac8f Switch: Cleanup some includes.
Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
Henrik Rydgård 1e20024a15 Vulkan: Just some extra logging. 2019-09-17 09:28:24 +02:00