Bashar Astifan
4e2652bd4b
OSK support final update
...
- Renamed few functions to avoid confusion
- Now UI will report text (gotfocus, lostfocus), popup_closed to the frontend
- Both cases (DPad, Keyboard) covered
2023-08-24 06:33:36 +04:00
Bashar Astifan
3225446ff6
Update View.cpp
2023-08-24 03:31:22 +04:00
Bashar Astifan
17f1ab306b
OSK behavior correction
2023-08-24 03:30:09 +04:00
Henrik Rydgård
feb0ea245e
Add mappable key to toggle networking
...
Fixes #17352
Requested in #17343
2023-08-23 22:14:51 +02:00
Henrik Rydgård
797f88bf31
Fix ordering problem with screenshots that was causing crashes.
...
Fixes #17781
2023-08-23 19:03:33 +02:00
Bashar Astifan
c6e7760283
Complete OSK function support
2023-08-23 21:01:00 +04:00
Henrik Rydgård
be2f81c3eb
Controls: Make the analog/digital mapping clash resolution more gentle.
...
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.
Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.
This might help #17860
2023-08-23 18:51:27 +02:00
Hoe Hao Cheng
0a5937051a
SDL: let's not remove the candidate fallback fonts
2023-08-23 13:39:16 +08:00
Bashar Astifan
04d72ebe54
UWP improvements 2
2023-08-23 02:25:57 +04:00
Henrik Rydgård and GitHub
a06cf1cc47
Merge pull request #17914 from basharast/master
...
[Windows] OSVersion improvements
2023-08-21 14:40:42 +02:00
Henrik Rydgård
5b76615463
Cleanup and more sensible defaults for current directory
2023-08-18 15:04:20 +02:00
Henrik Rydgård
44d602ca7d
Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
2023-08-18 13:03:32 +02:00
Henrik Rydgård and GitHub
b2fbe1d8e9
Merge pull request #17924 from hrydgard/vulkan-device-picking
...
SDL: Actually use the chosen Vulkan device
2023-08-18 00:58:47 +02:00
Henrik Rydgård and GitHub
30346e29c3
Merge pull request #17920 from hrydgard/minor-text-optimizations
...
Minor debug text optimizations
2023-08-18 00:58:15 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e
Add workaround for 32-bit x86 debug builds on AMD on Windows
...
Fixes issue #17787
2023-08-17 21:05:43 +02:00
Bashar Astifan
ec6db575fa
Update OSVersion.cpp
2023-08-17 18:45:58 +04:00
Henrik Rydgård
cec3693526
Wrapper: Minor ordering fix
2023-08-17 15:24:00 +02:00
Henrik Rydgård
85dbc6b6aa
utf8_nextchar: Don't use a pointed-to variable as a loop counter.
2023-08-17 15:18:24 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Bashar Astifan
e2a1db533f
Cleanup unnecessary preprocessors
...
`DoesVersionMatchWindows` will return true by default for UWP when `greater` is true.
2023-08-16 02:35:54 +04:00
Bashar Astifan
b546ee15e4
Update OSVersion.cpp
...
- Re-adding `GetVersionFromKernel32` to the original function as it's used in settings (will find better way later to merge two functions in one).
- UWP should always return true when `greater` is true.
2023-08-15 23:42:37 +04:00
Bashar Astifan
6522a490e0
[Windows] OSVersion improvements
2023-08-15 23:17:13 +04:00
Henrik Rydgård
5959481a3e
libretro D3D11: Attempt at fixing a build error
2023-08-15 00:30:36 +02:00
Henrik Rydgård and GitHub
b9b7342ffd
Merge pull request #17350 from basharast/master
...
UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård
1b2cffe632
Address feedback
2023-08-14 11:06:20 +02:00
Henrik Rydgård
aadb700505
Fix turning off VSync on Android, logic fix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Unknown W. Brackets
2aa4592330
SDL: Skip FcFini() call, causes crashes.
...
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
eb43bfc541
Build: Add draw_text_sdl to MSVC project.
...
This way we can easily see it.
2023-08-13 19:36:17 -07:00
Bashar Astifan
07c119a80c
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2023-08-14 02:45:28 +04:00
Unknown W. Brackets and GitHub
87668a5720
Merge pull request #17902 from hrydgard/ui-bugfixes
...
Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård and GitHub
5a9a2bf6fe
Merge pull request #17779 from EmulatorJS/master
...
Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d
Remove "bool retainControl_" for simplicity. Not needed.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
a84cb357dc
Comment fixes, adjust a couple of sleeps
2023-08-13 17:57:46 +02:00
Henrik Rydgård and GitHub
b84091f1d2
Merge pull request #17895 from hrydgard/ini-file-fix
...
IniFile: Store sections in unique_ptrs, instead of directly.
2023-08-13 14:01:34 +02:00
Henrik Rydgård
cf83be8b3c
Very small memory leak fix
2023-08-13 13:55:51 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
...
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård and GitHub
2a74a0b98a
Merge pull request #17893 from unknownbrackets/riscv-blocklink
...
riscv: Enable block linking
2023-08-13 12:40:39 +02:00
Ethan O'Brien
8426b35a80
Cleanup emscripten libretro build target
2023-08-12 14:38:35 -05:00
Unknown W. Brackets
fc476020ba
riscv: Improve immediate generation.
...
Use compressed instructions more, better jumps when outside PC 32-bit
range.
2023-08-12 09:37:02 -07:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
...
This reverts commit 0143d67f9b .
2023-08-12 13:35:21 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
...
Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
1bdbef487b
D3D11: Pass the swapchain pointer into the thin3d context
2023-08-11 01:57:02 +02:00