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Comment fixes, adjust a couple of sleeps
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7bb1914fd3
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@@ -210,7 +210,7 @@ std::string PathBrowser::GetFriendlyPath() const {
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bool PathBrowser::GetListing(std::vector<File::FileInfo> &fileInfo, const char *filter, bool *cancel) {
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std::unique_lock<std::mutex> guard(pendingLock_);
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while (!IsListingReady() && (!cancel || !*cancel)) {
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// In case cancel changes, just sleep.
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// In case cancel changes, just sleep. TODO: Replace with condition variable.
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guard.unlock();
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sleep_ms(50);
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guard.lock();
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@@ -221,14 +221,6 @@ bool PathBrowser::GetListing(std::vector<File::FileInfo> &fileInfo, const char *
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}
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bool PathBrowser::CanNavigateUp() {
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/* Leaving this commented out, not sure if there's a use in UWP for navigating up from the user data folder.
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#if PPSSPP_PLATFORM(UWP)
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// Can't navigate up from memstick folder :(
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if (path_ == GetSysDirectory(DIRECTORY_MEMSTICK_ROOT)) {
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return false;
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}
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#endif
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*/
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return path_.CanNavigateUp();
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}
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@@ -311,7 +311,7 @@ static void EmuThreadFunc() {
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// Wait for render loop to get started.
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INFO_LOG(SYSTEM, "Runloop: Waiting for displayInit...");
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while (!graphicsContext || graphicsContext->GetState() == GraphicsContextState::PENDING) {
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sleep_ms(20);
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sleep_ms(5);
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}
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// Check the state of the graphics context before we try to feed it into NativeInitGraphics.
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@@ -1311,7 +1311,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeActivity_requestExitVulkanR
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}
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exitRenderLoop = true;
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while (renderLoopRunning) {
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sleep_ms(10);
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sleep_ms(5);
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}
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}
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