Herman Semenoff
fc0812061e
threadmanager: remove detect cpu max 16 threads for compute
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Removing restrictions greatly improves performance software rendering on multi-core systems above 16 threads.
2026-03-23 02:56:46 +03:00
Henrik Rydgård
2c0bdcf678
InstallZipScreen improvements, small cleanup
2026-02-10 11:34:59 +01:00
Henrik Rydgård
7fe30d6f2d
Fix OpenGL exit hang on Windows
2025-08-31 11:37:05 +02:00
Henrik Rydgård
93638c8826
Test fix
2025-08-24 15:46:35 +02:00
Henrik Rydgård
f6050a442c
Fix serving the remote debugger locally, add a setting for the auto-launcher
2025-08-24 11:17:19 +02:00
Henrik Rydgård
70f1edb28f
Misc sanity checks
2025-06-14 08:45:02 +02:00
Henrik Rydgård
435f523997
Replacement textures: Don't spend frame time waiting for a texture to be finished
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It's better to finish rendering the frame and have the texture ready for
the next one, without wasting CPU.
However, if the user set their texture load speed to "Instant", that
means they never want to see any original textures. So in that case, we
do still wait.
Fixes #20519
2025-06-13 23:31:02 +02:00
Henrik Rydgård
44d06ec42f
Add some sanity checks guided by Android crash reports
2025-06-07 16:35:19 +02:00
Henrik Rydgård
6b987fa4ac
MemstickScreen: Cleanly cancel instead of blocking the back button if space calculation is underway
2025-05-28 15:27:00 +02:00
Henrik Rydgård
8e206d891f
Add some paranoid checking to avoid a weird crash seen in logs
2025-05-15 20:40:26 +02:00
Henrik Rydgård
fba2489c79
Remove dubious parallelization in ELF loading, initialize a var, add some checks
2025-05-15 09:48:23 +02:00
Henrik Rydgård
acad90a041
More work on the lua console
2025-03-27 14:26:48 +01:00
Henrik Rydgård
e5d00ce493
Fix startup on Android, oops
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Forgot that we can't create android-compatible threads in global
constructors, for JNI reasons.
2025-03-27 01:58:53 +01:00
Henrik Rydgård
a3a7807aac
Fix crash when taking screenshots on a thread
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Forgot that we only enable android JNI on "I/O" threads.
Fixes #20139
2025-03-21 19:12:54 +01:00
Henrik Rydgård
b421c0791f
Perform screenshot processing (including image encode) on background tasks
2025-03-20 20:48:51 +01:00
Henrik Rydgård
cb1df4056c
Remove almost-empty files ThreadPools.cpp/h
2025-03-20 17:21:20 +01:00
oltolm
9566065455
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
Henrik Rydgård
3743b5dea6
Add new minimal-overhead RunParallel function
2024-12-29 10:48:00 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
7cbb60fd22
Bypass the PSP file system when calculating the savedata size to avoid a lock
2024-11-29 14:43:13 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
3802d4ee16
Try to resolve another race condition. Improve an assert.
2024-02-03 10:54:16 +01:00
Henrik Rydgård
ee62ffdb02
Audit our use of condition variables, fix some minor issues
2024-01-29 11:09:08 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
c1a7235767
Fix another shutdown race condition in the Vulkan backend
2024-01-15 17:06:00 +01:00
Henrik Rydgård
f8927df9a6
Load savestate screenshots in the background
2023-12-13 12:07:23 +01:00
Henrik Rydgård
6a8f65b566
Some assert paranoia, remove unused "failed_" variable
2023-09-23 10:09:32 +02:00
Henrik Rydgård
f0f96750b1
After picking a task from the global queue, gotta break from the loop.
2023-03-15 22:31:24 +01:00
Henrik Rydgård
1cf4e83824
Show thread name in assert messagebox caption on Windows. Minor cleanup
2023-03-15 22:26:58 +01:00
Henrik Rydgård
e625727543
Fix debug symbols for ThreadContext by renaming it (was clashing with something else)
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Also reorder the fields.
2023-03-15 12:06:32 +01:00
Henrik Rydgård
1860a73d58
Address feedback from previous PR
2023-03-12 23:15:09 +01:00
Unknown W. Brackets
c690b12669
ThreadManager: Use priority across global/thread.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
0971555e51
ThreadManager: Add simple priority queues.
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This allows basic differentiation of priorities.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
88ba003f46
ThreadManager: Add a simple priority field.
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Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård
6b0903f566
Add facility to run tasks on dedicated threads using the ThreadManager interface.
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Useful for things that should be run ASAP even if the threadpool is full,
at a small extra cost. (Not recommended for very small tasks).
Considering using this to resolve the deadlocks in #16802 .
2023-01-31 11:07:40 +01:00
Unknown W. Brackets
3a6fa9b4ba
ThreadManager: Don't allow reordering of queue.
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Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Henrik Rydgård
7672556e5c
Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
2023-01-09 11:22:35 +01:00
Henrik Rydgård
ab6fafb6eb
Invert dependency to avoid compile issues
2023-01-05 08:38:53 +01:00
Henrik Rydgård
7e374c9324
Address feedback, more fixes
2023-01-05 08:38:53 +01:00
Henrik Rydgård
b56eef487c
Strict mode checking - no way to forget detaching now.
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And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Henrik Rydgård
916404f0e4
Try to get a bit better at detaching threads that have used JNI from the VM.
2023-01-05 08:38:49 +01:00
Unknown W. Brackets
a800938604
Common: Fix worker thread names.
2022-12-10 10:40:32 -08:00
Johan Mattsson
2b1d57257a
Fix comparison
2022-12-03 15:28:22 +01:00
Henrik Rydgård
25547b5fe2
Make Mailbox handle null values. Fixes hang.
2022-11-08 00:21:08 +01:00
Henrik Rydgård
3393d47e92
Remove ill-formed asserts
2022-09-23 23:14:36 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
76bd2395bf
Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters
2022-09-03 15:21:08 +02:00
Henrik Rydgård
c06cf8efaa
Switch Vulkan pipelines to use promises for synchronization
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Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
ebe2d1b30f
More buildfixing
2022-09-03 15:21:07 +02:00
Henrik Rydgård
210233ede0
Buildfix
2022-09-03 15:21:07 +02:00