Commit Graph

256 Commits

Author SHA1 Message Date
Henrik Rydgård 763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 31fd928a5c Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 2a1526c352 Address feedback 2022-10-27 11:05:59 +02:00
Henrik Rydgård 524e92374f Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 2e87f0bc0b More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
Henrik Rydgård c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård 7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård 1d8ab38ce5 Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård 90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård 4d1da5859c Add simple way to add debug annotation in the middle of the command stream. Vulkan-only. 2022-10-13 22:39:44 +02:00
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Unknown W. Brackets bc84d6345b Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
2022-10-09 00:57:10 -07:00
Herman Semenov 29b87e0c0b Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Brackets 8df956b036 Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
2022-10-02 07:42:22 -07:00
Unknown W. Brackets 38e16324f0 Vulkan: Clean up shader module tag. 2022-10-02 07:42:16 -07:00
Unknown W. Brackets 59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
lainon 3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
lainon c953bf7fc7 Fixed bug and memleaks 2022-09-30 12:32:49 +03:00
Henrik Rydgård bd759790b0 Update the Vulkan debug names when reassigning depth buffers. 2022-09-28 14:09:40 +02:00
Unknown W. Brackets e6db0bef2d Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård 753fd13494 Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
Pretty small impact, but good to do.

An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård 9f3dfe7ebe Vulkan: Don't compile pipeline variants that don't make sense given their flags.
Ran into this with cache files from previous version of my change.

Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Henrik Rydgård 0acfa906b4 Fix leak of shader modules from thin3d. 2022-09-23 13:31:32 +02:00
Henrik Rydgård ac7ca963db Make valgrind happy 2022-09-23 12:24:43 +02:00
Henrik Rydgård c76d7e844c Fix Vulkan regression of #16075 due to silly typo. 2022-09-22 19:37:46 +02:00
Henrik Rydgård 1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård 4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård 242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Henrik Rydgård 262a306b9a Flag shader blending as broken on Adreno for now. 2022-09-16 19:19:42 +02:00
Henrik Rydgård ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård ac9677dcc0 Ah, need to enable the Mali workaround for Outrun's water, too. 2022-09-16 13:14:44 +02:00
Henrik Rydgård f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Unknown W. Brackets 56e30495aa Common: Fix some type compare warnings on 32-bit. 2022-09-12 22:14:48 -07:00
Henrik Rydgård 974cd38b1f Some more debug names to vulkan objects 2022-09-08 09:16:40 +02:00
Henrik Rydgård 347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård cddc612f6d Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes 2022-09-08 00:38:32 +02:00
Henrik Rydgård 14b5a1a7cd Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 77819c6f80 Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
Henrik Rydgård befcfb470c Fix shader caching. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 80ca822bf2 Create framebuffer variants on demand 2022-09-08 00:38:28 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård 5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård 9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00