Commit Graph
1335 Commits
Author SHA1 Message Date
Henrik Rydgard 85ce4ac219 Show the D3D11 choice on Windows Vista+ instead of Windows 8+. 2017-02-23 09:52:45 +01:00
Henrik Rydgard b35493c726 Fix minor issue in gamesettings 2017-02-19 11:09:28 +01:00
Henrik Rydgard d41a7083fb Remove "Experimental" tag from D3D11 2017-02-18 02:13:52 +01:00
Henrik Rydgard b5034c4e00 Hide the D3D11 backend if Windows version is older than Win8 2017-02-14 10:33:42 +01:00
Henrik Rydgard 5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard 02e7d371bd Enable selecting D3D11 on Windows 2017-02-08 17:35:53 +01:00
xebra bab28df768 Fix supporting gl_InstanceID with GameSettingsScreen. 2017-02-01 22:12:54 +09:00
xebra 918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
xebra 6adddbbd38 [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
Henrik Rydgard 245e3b9bd1 Increase alt speed max% to 1000 2017-01-28 22:34:10 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebraandHenrik Rydgård 2e7f2998c7 Exclusion control for options between spline/bezier quality and hardware tessellation. 2017-01-23 14:12:03 +01:00
xebraandHenrik Rydgård 192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård 941d128248 Sneak in a minor game settings fix 2017-01-17 18:55:48 +07:00
Henrik Rydgård b4d1e34585 Fix #9211 (Typo) 2017-01-16 19:57:09 +07:00
Henrik Rydgard 9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
zminhquanz 8ac9eca697 Oops , Vertex decoder JIT is enabled by default
So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz 56c19e3ce2 Fixed , add setting info and reintroduce Vertex Decoder JIT
Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard 8594e449a2 Only show the option on Android 2016-12-01 21:40:44 +01:00
Henrik Rydgard dee686b9d4 Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
Replaces #8846
2016-12-01 21:36:44 +01:00
Florent Castelli 94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik RydgårdandGitHub 705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Chris Burgener b22f785769 Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Chris Burgener 7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Chris Burgener 1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Henrik Rydgard dde50cbdf5 Remove checks for various iOS non-jit situations in settings 2016-08-28 19:01:00 +02:00
Unknown W. Brackets 0855720e04 Fix cpu core change during runtime.
Some change must've lost this - the core wasn't updating without a game
restart.  Now it does.
2016-08-20 12:31:02 -07:00
Unknown W. Brackets e4b0f295b2 Oops, these should copy the i18n pointer.
Since it leaves scope.
2016-08-16 18:56:04 -07:00
Unknown W. Brackets d9bbbab1b9 UI: Add various tips to some settings.
Let's not overuse these though: if it's not needed, that's for the best.
2016-08-14 15:26:42 -07:00
Unknown W. Brackets 0fd6f296de UI: Add a view to show setting info. 2016-08-14 14:57:39 -07:00
Unknown W. Brackets f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik RydgårdandGitHub ea6b72d4c9 Merge pull request #8888 from unknownbrackets/warnings
Warning fixes
2016-08-06 10:59:06 +02:00
Unknown W. Brackets 980d4194c0 Io: Add a config setting for memstick status. 2016-08-05 21:27:53 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets f4e2ca0359 http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00
LunaMoo 24fd336e60 Create openIniFile function in FileUtil to avoid duplicates
+ correction
2016-06-22 05:55:45 +02:00
LunaMoo 434c95700e Write some defaults to textures.ini on creation. 2016-06-22 02:01:25 +02:00
LunaMoo 8b17793c9f Add basic TextureReplacement UI options. 2016-06-22 00:58:05 +02:00
Unknown W. Brackets 419b960403 x86jit: Fix params in Replace_fabsf. 2016-05-31 10:40:14 -07:00
Henrik Rydgard f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik RydgardandUnknown W. Brackets a4ca07e683 Hide the Vulkan option on Android until it works. 2016-05-02 17:47:54 -07:00
Unknown W. Brackets 9b15ce0934 UI: Fix texture scaling level selection.
It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.

Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard 20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Henrik Rydgård 2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00