Commit Graph
1335 Commits
Author SHA1 Message Date
LunaMoo 939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård a175af1cf4 For now, only check for vulkan availability on Windows and Android. 2017-05-30 11:29:39 +02:00
Henrik Rydgård fede9a05fb Only show the Vulkan setting if Vulkan might be available. 2017-05-30 10:38:17 +02:00
Henrik Rydgård c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Unknown W. BracketsandGitHub 708a54d60b Merge pull request #9726 from hrydgard/remove-always-depth-write
Remove "Always Depth Write" setting. One step forward for #8171
2017-05-26 11:17:40 -04:00
Henrik Rydgård 1d96ead852 Remove "Always Depth Write" setting. One step forward for #8171 2017-05-26 10:23:45 +02:00
Henrik Rydgård 1b05a54800 Remove the Mipmap setting. One step forward for #8171 2017-05-26 10:21:20 +02:00
Henrik Rydgård 9ce874d2cf Typo fix, MOBILE_DEVICE 2017-05-25 00:31:00 +02:00
Henrik Rydgård 6bccc06628 Reset (through renaming) and hide the software rendering setting on Android. Only show it if it's already enabled. 2017-05-24 20:53:00 +02:00
Unknown W. BracketsandGitHub 984060a85f Merge pull request #9677 from hrydgard/joystick-sensitivity
Quick hack to enable analog stick sensitivity on non-windows platforms.
2017-05-20 13:41:27 -04:00
Henrik Rydgård 4491c7e2ca Quick hack to enable analog stick sensitivity on non-windows platforms.
See #8028
2017-05-18 15:15:10 +02:00
Henrik Rydgård 6d58a8d8f6 Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow. 2017-05-18 14:56:10 +02:00
Unknown W. Brackets 6e4898d24f UI: Enable some settings for software rendering.
These now affect softgpu, so let's not disable them.
2017-05-08 21:03:10 -07:00
Unknown W. Brackets 3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Henrik RydgårdandGitHub 712fb08105 Merge pull request #9655 from unknownbrackets/leaks
Fix some leaks
2017-04-29 22:15:54 +02:00
Unknown W. Brackets 9ea7281b3c Core: Cleanup MAC address handling.
No need to make it leak, even if it doesn't matter much on shutdown.
Better to have the leak listing empty.
2017-04-29 12:48:06 -07:00
LunaMoo 5fd6d4aab6 Minor OCD fix;]. 2017-04-29 16:24:01 +02:00
Unknown W. Brackets 661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo 26006e9d80 Add an option to trap mouse within window/display area. 2017-04-27 16:29:08 +02:00
LunaMoo 1d0dab2020 Add Tip to inform user how to use mouse control. 2017-04-27 12:06:39 +02:00
LunaMoo 26c02478af Mouse Control(Windows only for now) 2017-04-26 18:03:48 +02:00
Unknown W. Brackets 75898392b9 UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
2017-04-17 20:33:22 -07:00
Unknown W. Brackets e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets 989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Unknown W. Brackets e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard 7230a8b427 Remove the "Disable alpha test" setting. It breaks too many things.
The  performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
LunaMoo d3bfb5cbbc Refresh bloomHackEnable_ also on resolution change. 2017-03-29 17:57:50 +02:00
xebra a7c3b2f599 Add warning "experimental" to hardware tessellation because may cause crash with GLES. 2017-03-28 19:51:25 +09:00
xebra 73a898df2a GLES:Fix again compatibility for instanced rendering. 2017-03-28 19:49:37 +09:00
xebra 04e1e1a460 GLES:Fix compatibility checks for instanced rendering. 2017-03-26 19:00:20 +09:00
Unknown W. Brackets 1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets 01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Henrik Rydgard 35e2a5a7d1 Allow text input on some more platform in settings. See #9421 2017-03-22 21:50:42 +01:00
Henrik RydgårdandGitHub 41a3370035 Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
2017-03-22 14:38:37 +01:00
Unknown W. Brackets 52bcd78301 UI: Put developer tools Back in a standard place. 2017-03-21 23:59:59 -07:00
Unknown W. Brackets 07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
Unknown W. Brackets cbee412de4 UI: Make some tips less technical and simpler. 2017-03-21 18:01:00 -07:00
Henrik Rydgård b4fa8ae82b Remove one tip, correct another. 2017-03-21 14:02:41 +01:00
Henrik RydgårdandGitHub 70e6732430 Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård 17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
xebra b9a9a509ae GLES:Remove texture_half_float extension. 2017-03-13 01:02:05 +09:00
xebra 7364dbea3b [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
xebra f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra 257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra 7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard acde17e3ce Improvements to D3D11 detection and error handling. 2017-02-23 10:40:55 +01:00