Commit Graph
9475 Commits
Author SHA1 Message Date
Henrik Rydgård b9443e54e3 Vulkan: Minor fixes. 2017-11-03 00:03:35 +01:00
Henrik Rydgård 8d0209c7e4 Stop leaking framebuffers on shutdown. Fix other shutdown issues. 2017-11-01 21:43:08 +01:00
Henrik Rydgård b9d990ab02 Merge pull request #10042 from hrydgard/vulkan-stencil
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 16:16:45 +01:00
Henrik Rydgård 5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00
Henrik Rydgård 41089ca284 Small fix for a bad block transfer in Soul Calibur 2017-11-01 14:43:00 +01:00
Henrik Rydgård ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Henrik Rydgård 533f80a056 Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
Henrik Rydgård d92d78f54e Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0) 2017-11-01 08:49:49 +01:00
Henrik Rydgård 96cd368878 Make VulkanTexture "immutable". 2017-11-01 08:49:48 +01:00
Henrik Rydgård 700d6d10f4 Always recreate DrawPixelsTex to avoid inter-frame races. 2017-11-01 08:48:06 +01:00
Henrik Rydgård 6a8f72a327 Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
Henrik Rydgård 90d4296a6a Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass. 2017-11-01 08:45:14 +01:00
Henrik Rydgård 330bdb8be8 Add and update some comments. 2017-11-01 08:42:49 +01:00
Henrik Rydgård 9e734b3791 Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games. 2017-11-01 08:42:48 +01:00
Henrik Rydgård ed2731d197 Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 07dfda0633 Vulkan depal code now passes validation, but produces black. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 3f503ca297 Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
Henrik Rydgård 65e23bb9f3 Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 6253280fba Delete superfluous bind of temporary render target on creation. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård 9c254ea1c3 Revert most of the last commit - will do it differently. 2017-10-29 09:31:28 +01:00
Henrik Rydgård a9f01c45e0 Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug. 2017-10-28 19:20:46 +02:00
Henrik Rydgård 7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård 07e8b4ff1a Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them) 2017-10-26 10:57:01 +02:00
Henrik Rydgård 8644e85d3d Remove misguided hack. 2017-10-26 10:57:01 +02:00
Henrik Rydgård 613cc46285 Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 12f8580984 Assorted fixes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård c403edfa89 Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 2c8fb0fbd1 Can't use the camera stuff on Android versions before 11. Fixes #10029. 2017-10-24 15:40:04 +02:00
Henrik Rydgård 27db1d558c Comment and typo fixes. 2017-10-22 10:13:25 +02:00
Henrik Rydgård 8f9bb59005 Vulkan: Fix silly mistake in blend constant checks, thanks Unknown. 2017-10-22 10:07:49 +02:00
Henrik Rydgård 804aa79376 Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
Henrik Rydgård 5da165fad6 More work towards passing 1.61 Vulkan validation layers 2017-10-20 17:19:07 +02:00
Henrik Rydgård b886efe8f5 Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
Henrik Rydgård 4a30aedc53 Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
Henrik Rydgård d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård 898716cc26 Unify DownloadFramebufferForClut 2017-10-18 12:34:01 +02:00
Henrik Rydgård 17576d7894 Remove more dummy code from Vulkan backend. 2017-10-18 12:27:58 +02:00
Henrik Rydgård 981c49615c Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager. 2017-10-18 12:26:02 +02:00
Henrik Rydgård 0d85f86e2d Add some safety checks. Fix some inadvertent Y-flips (bit hacky). 2017-10-18 11:40:07 +02:00
Henrik Rydgård 4e3a9bc3e3 Unify some more framebuffer functions. Leave the GL stuff alone for now due to async. 2017-10-18 11:20:58 +02:00
Henrik Rydgård f2ea0ce472 Unify (well, almost) GetOutputFramebuffer (D3D11/GL) 2017-10-18 10:54:26 +02:00
Henrik Rydgård 214270d192 Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11 2017-10-18 10:54:26 +02:00
Henrik Rydgård f220c74037 Remove comment, add check. 2017-10-16 16:28:27 +02:00