Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
Henrik Rydgård
0796918914
Remove and fix obsolete translation strings (from the D3D9 removal)
2025-08-29 23:12:06 +02:00
Henrik Rydgård
3e62157487
Fix some assorted static analysis warnings
2025-08-25 10:14:15 +02:00
Henrik Rydgård
0fa7349f5a
Integrate Dolphin's granule based audio resampler.
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Removed parts of it that were not relevant.
Working, it seems. Not sure about the buffer size thing.
Not defaulting it for now
See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352
..
2025-08-22 21:21:19 +02:00
Henrik Rydgård
2cf0ffea73
Allow choosing the frame presentation mode in detail in Vulkan mode
2025-08-21 01:01:16 +02:00
Henrik Rydgård
c0b7ecc686
Refactor: Unify the Vulkan init info logic
2025-08-21 01:01:16 +02:00
Henrik Rydgård
ae82db6e86
Merge pull request #16277 from sum2012/IgnoreEnqueue
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Ignore stack address already used in Metal Gear Acid 2 Special Card
2025-08-15 18:45:33 +02:00
Henrik Rydgård
60608b2b39
Allow customizing the proAdhoc server list by editing the ini
2025-08-15 16:35:25 +02:00
Henrik Rydgård
e745ab16e4
Merge branch 'master' into IgnoreEnqueue
2025-08-15 11:30:10 +02:00
Henrik Rydgård
6e00df7cfe
D3D11: Fix some fallout from my previous fixes
2025-08-02 22:58:47 +02:00
Henrik Rydgård
9d615cce0e
Merge pull request #20682 from hrydgard/d3d11-fixes
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D3D11 resource lifecycle fixes
2025-08-02 01:04:27 +02:00
Henrik Rydgård
3d3509360d
Merge pull request #20683 from lrzlin/loong-fix
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loongarch: Fix various IR JIT & VertexJIT bugs
2025-08-02 01:04:13 +02:00
Lin Runze
24c6647ce3
loongarch: Fix various IR JIT & VertexJIT bugs
2025-08-02 02:27:49 +08:00
Henrik Rydgård
77e894c64d
Fix more D3D11 lifecycle problems. Removed some ComPtr that got in the way
2025-08-01 18:20:44 +02:00
Henrik Rydgård
a5aac9c386
D3D11 stock objects: Remove unused items
2025-08-01 17:59:33 +02:00
Henrik Rydgård
e0d9edc077
TextureCacheD3D11: Fix resource lifecycle
2025-08-01 17:57:52 +02:00
Henrik Rydgård
e4abbd3cae
DrawEngine: Fix resource lifecycle
2025-08-01 17:53:03 +02:00
Henrik Rydgård
f728bb95b1
Remove unnecessary check for integer scaling for the 16:9 crop
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See #20585
2025-07-20 13:09:39 +02:00
Lin Runze
50ff547777
loongarch: Implement QuickTexHashLSX
2025-07-19 01:30:50 +08:00
Lin Runze
583f20a490
loongarch: Implement Morph in VertexJIT
2025-07-18 18:27:54 +08:00
Lin Runze
5b406f00fd
loongarch: Initial VertexJIT support and bug fix
2025-07-17 00:33:56 +08:00
Henrik Rydgård
a80756574c
Fix really wacky edge case when switching to Auto FrameSkip from "skip buffered" mode.
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Fixes issue #20596
2025-07-08 20:08:23 +02:00
Henrik Rydgård
58dd4677e3
Fix issue with toggling texture saving via shortcut.
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Fixes #20581
2025-07-08 13:51:09 +02:00
Henrik Rydgård
b0cfeed766
Make the check for framebuffer copy targets slightly more lenient for tiny copies.
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- Fixes #20556
2025-06-26 18:23:56 +02:00
Henrik Rydgård
a7a33dc414
Fix potential sign issue in Accessible() (though I don't quite get how it's failing).
2025-06-24 17:16:59 +02:00
Henrik Rydgård
14b593cdfc
Try to get more info out of the crash.
2025-06-24 16:08:37 +02:00
Henrik Rydgård
62ff5ca81d
Unit test fix part #1 : Get more information
2025-06-24 15:20:50 +02:00
Lubos
1c7922f511
OpenXR - Make FakeReflections shader compatible with nonVR screens
2025-06-19 15:57:24 +02:00
Henrik Rydgård
c87a169563
Add missing string, ignore override ini filenames if "true"
2025-06-14 15:42:17 +02:00
Henrik Rydgård
435f523997
Replacement textures: Don't spend frame time waiting for a texture to be finished
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It's better to finish rendering the frame and have the texture ready for
the next one, without wasting CPU.
However, if the user set their texture load speed to "Instant", that
means they never want to see any original textures. So in that case, we
do still wait.
Fixes #20519
2025-06-13 23:31:02 +02:00
Henrik Rydgård
ad00c20660
Windows: Remove ARM32 configurations from project files.
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These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
2025-06-11 08:55:13 +02:00
Henrik Rydgård
dae0d11809
Remove some D3D9 leftovers
2025-06-10 16:59:14 +02:00
Henrik Rydgård
87baa69ce4
Merge pull request #20488 from hrydgard/more-fixes
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Fix another texture replacement crash
2025-06-10 15:29:41 +02:00
Henrik Rydgård
6cfea96e58
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
Henrik Rydgård
252d342cc5
Fix another texture replacement crash (only happens with broken png texture files).
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Fix a warning too.
2025-06-10 15:03:15 +02:00
Henrik Rydgård
6350ba6e30
Move an enum, just because.
2025-06-08 11:48:39 +02:00
Henrik Rydgård
44d06ec42f
Add some sanity checks guided by Android crash reports
2025-06-07 16:35:19 +02:00
Henrik Rydgård
9d1f8a2575
Don't forget to update the vertex addr even when culling 2D draws
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Fixes #20454
2025-06-06 17:53:49 +02:00
Henrik Rydgård
4c8aae50b2
Remove dead code, minor ge debugger change
2025-06-06 13:50:35 +02:00
Henrik Rydgård
deb2fa4a63
Texture replacement: Fix issue where we could accidentally close a file twice.
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Add a sanity check.
2025-06-06 10:31:01 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
ab2f85b6b8
Crashfix in folder move logging. Plus relax an assert
2025-06-01 10:55:21 +02:00
Henrik Rydgård
2e7f2ffcd4
Same as previous commit for the framebuffermanager debug UI
2025-05-26 19:39:51 +02:00
Henrik Rydgård
bdf08c84fd
Move the ImGui texture cache viewer out of core
2025-05-26 19:02:57 +02:00
Henrik Rydgård
22b1ecf65b
Memstick: Show a warning if you pick a folder inside the previous one (common mistake)
2025-05-26 13:23:10 +02:00
Henrik Rydgård
9ecc135601
Vertex decoder C++ fallbacks: Make sure to never read from the destination
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This can have devastating effects on performance on some architectures.
Will help, but not fix, #20171 on some hardware (there's more
optimization work that needs doing).
2025-05-26 11:18:45 +02:00
Henrik Rydgård
84d180bdfe
TextureCacheVulkan: Add a sanity check
2025-05-25 11:22:05 +02:00
Henrik Rydgård
d782382f28
Merge pull request #20385 from hrydgard/android-shortcut-fix
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Android shortcut fix
2025-05-22 09:24:41 +02:00
Henrik Rydgård
a36d3cf18d
Logging improvements / despam
2025-05-21 21:42:08 +02:00