Henrik Rydgård
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3eef1f8738
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Minor debugger update
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2024-12-01 14:54:55 +01:00 |
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Henrik Rydgård
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d3b6d12067
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Cull through-mode 2D draws against scissor rectangle
Helps texture replacement load performance in Fate Extra CCC (it does a lot
of off-screen drawing), and may help in other situations too.
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2024-12-01 14:54:55 +01:00 |
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Henrik Rydgård
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7f13bc1a34
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Add new log category for texture replacements
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2024-12-01 14:17:01 +01:00 |
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Henrik Rydgård
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b195061a45
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Add texture cache stats to ImDebugger
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2024-12-01 13:57:07 +01:00 |
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Henrik Rydgård
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c9df030703
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TextureReplacer: Improve ini file loading error reporting
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2024-11-30 13:52:08 +01:00 |
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Henrik Rydgård
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e4c0ed7078
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TextureReplacement: Call CloseFile as early as possible when loading textures.
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2024-11-30 11:56:27 +01:00 |
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Henrik Rydgård
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1f108a0e8c
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Remove the java-side directory listing filtering, didn't work.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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821624c494
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TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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7cc59dcda1
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Savedata multiload: Do a directory listing so we can filter missing directories faster.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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5eeb15b30a
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Use Exists instead of GetFileInfo in more cases
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2024-11-30 00:39:38 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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0e6fc8e0e3
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Assorted warning fixes
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2024-11-28 15:02:26 +01:00 |
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Henrik Rydgård
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541c1c0861
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Remove some obsolete debugging stuff
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2024-11-28 11:19:01 +01:00 |
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Henrik Rydgård
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e59e3a9271
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Add basic window for the output display
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2024-11-27 01:37:03 +01:00 |
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Henrik Rydgård
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6763c13f88
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ImGui: Finish implementing pipeline switching for all backends
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2024-11-27 01:19:05 +01:00 |
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Henrik Rydgård
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09779e0f44
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ImGui drawing: Allow varying the pipeline when binding textures
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2024-11-26 19:59:09 +01:00 |
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Henrik Rydgård
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e82b7f788e
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Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan.
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2024-11-26 09:22:35 +01:00 |
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Henrik Rydgård
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e66516eb50
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ImDebugger: Add ability to rename function symbols
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2024-11-23 23:23:52 +01:00 |
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Henrik Rydgård
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194b2ce076
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Ge Debugger: Add a framebuffer listing, along with some plumbing
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2024-11-23 23:23:48 +01:00 |
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Henrik Rydgård
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3a5968ba33
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Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
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2024-11-05 12:53:21 +01:00 |
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Henrik Rydgård
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294584c608
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GCC/llvm: Enable a lot more warnings, error on missing return value
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2024-11-04 11:54:45 +01:00 |
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Henrik Rydgård
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dd8f9b682f
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Don't crash on trying to re-record a GE dump
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2024-11-01 20:27:09 +01:00 |
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Henrik Rydgård
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4016539c85
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Pre-release shader cache version bump for safety
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2024-10-29 13:19:58 +01:00 |
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Henrik Rydgård
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14bb7a6062
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Reduce Windows debugger crashes on shutdown
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2024-10-29 11:20:03 +01:00 |
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Henrik Rydgård
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ab1072224f
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
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Henrik Rydgård
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10db7de53c
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Prevent bound depal and framebuffer texture views from lingering between frames
Should help #19557
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2024-10-29 08:11:39 +01:00 |
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Henrik Rydgård
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1221a6e928
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
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Henrik Rydgård
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6a7435341e
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Some reporting cleanups
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2024-10-28 17:25:40 +01:00 |
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Henrik Rydgård
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56a164a14e
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Handle one more error case in presentation
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2024-10-28 17:02:03 +01:00 |
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Henrik Rydgård
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1b769b61b1
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
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Henrik Rydgård
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8991329de4
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GPUCommon::PerformMemoryCopy: Add a debug assert
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2024-10-25 21:31:51 +02:00 |
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Henrik Rydgård
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7d24fca4e2
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Crashfix when switching buffered/non-buffered with the game running
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2024-10-25 12:00:28 +02:00 |
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Henrik Rydgård
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7e952ab795
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Delete unused code, fix a comment.
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2024-10-23 10:55:46 +02:00 |
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Henrik Rydgård
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a545d3074f
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Do some renaming, dedupe some strings (old commit resurrected), add an assert
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2024-10-22 22:28:06 +02:00 |
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Henrik Rydgård
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f54d701a2e
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Decentralize the assert for AllocateAlignedMemory failures
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2024-10-22 21:49:50 +02:00 |
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Henrik Rydgård
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b10c4f7fae
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Crashfix, warning fix, cleanup
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2024-10-22 14:15:47 +02:00 |
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Henrik Rydgård
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3a4b27b086
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Fix some more presentation issues
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2024-10-22 12:29:32 +02:00 |
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Henrik Rydgård
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669c4452cc
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More presentation fixes
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2024-10-17 22:21:25 +02:00 |
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Henrik Rydgård
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843fe22968
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Remove superfluous .c_str()
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2024-10-17 22:21:07 +02:00 |
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Henrik Rydgård
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858f37b8fc
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Add a couple of asserts (to make things error out earlier)
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2024-10-17 21:01:58 +02:00 |
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Henrik Rydgård
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a062e5192b
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Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
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2024-10-16 15:53:42 +02:00 |
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Henrik Rydgård
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2c283fbb07
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Minor cleanups, crashfixes
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2024-10-14 23:57:19 +02:00 |
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Henrik Rydgård
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21bf1c588f
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Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU.
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2024-10-14 14:26:44 +02:00 |
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Henrik Rydgård
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e9c7eaf427
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Be more consistent with NotifyPresent
..
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2024-10-14 14:26:44 +02:00 |
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Henrik Rydgård
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6797a24199
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Texture saving: Try to limp along if memory allocation of buffer memory fails
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2024-10-10 16:01:00 +02:00 |
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Henrik Rydgård
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e51c58716b
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Fix minor code issues flagged by PVS-Studio and reported by alphrixus.
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2024-10-10 14:10:30 +02:00 |
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Henrik Rydgård
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3d31b4ac4c
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Fix possible framebuffer binding bug in EmuScreen
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2024-10-02 16:21:53 +02:00 |
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Henrik Rydgård
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9b8f18298a
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Translation fixes, etc
Thanks @TotalCaesar659
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2024-09-27 10:15:52 +02:00 |
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Henrik Rydgård
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027385d218
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Merge pull request #19491 from hrydgard/vertex-decoder-sanity-check
DrawEngineCommon: Enforce the limit on vertex decoding
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2024-09-26 00:56:40 +02:00 |
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Henrik Rydgård
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3a4defe210
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DrawEngineCommon: Enforce the limit on vertex decoding
Should help #18894 which draws using a nonsense index buffer sometimes,
causing problems since we decode the whole range...
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2024-09-26 00:41:01 +02:00 |
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