Commit Graph
9475 Commits
Author SHA1 Message Date
Unknown W. Brackets f49f7c6371 D3D9: Force branch usage for fog compute.
When using `[flatten]`/default, it picks the wrong value, seemingly always
taking the else case (even if the condition is changed or reversed.)
2023-01-06 17:25:04 -08:00
Unknown W. Brackets 81f4a76ac9 GPU: Don't bother with fog uniform in sw transform. 2023-01-06 17:24:44 -08:00
Luboš Vonásek cd3ed86152 Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday 2023-01-06 16:54:00 +01:00
Henrik Rydgård 3cd882f21b Merge pull request #16565 from unknownbrackets/bloom-hack
GPU: Avoid bloom hack on buffers used for depth
2023-01-06 14:32:23 +01:00
Henrik Rydgård d1cc378242 Merge pull request #16577 from unknownbrackets/shader-cache
Fix GLES and Vulkan cache with equal depth check detect
2023-01-06 14:19:36 +01:00
Henrik Rydgård e890af2485 Merge pull request #16737 from unknownbrackets/shader-errors
GLES: Avoid a shader constant error
2023-01-06 10:48:03 +01:00
Henrik Rydgård ef5cb0c48e Remove left-behind line, how did this happen? 2023-01-06 10:46:39 +01:00
Lubos 864c26be50 Revert "OpenXR - Disable HUD when it is on max scale"
This reverts commit c77a5d37a7.
2023-01-06 08:26:14 +01:00
Unknown W. Brackets 06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets 5749b5a825 GPU: Clear shaders on use flag change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets de3c2783f4 Vulkan: Reload shaders if use flags change. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets 23d254ec21 Vulkan: Clear items as they're loaded from cache.
It's possible we could hit a double insert assert since we're on a
background thread.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets 3f20562b9f Vulkan: Store saw equal depth flag in cache. 2023-01-05 18:24:29 -08:00
Unknown W. Brackets c3530e63ed GPU: Buildfix fast matrix load. 2023-01-05 18:23:02 -08:00
Unknown W. Brackets 346d1a4089 Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
Account for the GPU cycle cost of loading bone matrices.
2023-01-05 18:01:38 -08:00
Unknown W. Brackets e5d67119a8 GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00
Unknown W. Brackets f3acdb9da8 GLES: Avoid a shader constant error.
Some Adreno drivers interpret 0u as an integer.
2023-01-05 17:56:58 -08:00
Lubos cd8d28cc5a OpenXR - Fix postprocess effect in 3rd birthday EU variant 2023-01-05 22:38:50 +01:00
Lubos c77a5d37a7 OpenXR - Disable HUD when it is on max scale 2023-01-05 22:04:20 +01:00
Henrik Rydgård 5f10cabe5a Fix minor state dirtying issue with FOGCOEFENABLE 2023-01-05 16:56:13 +01:00
Henrik Rydgård 13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård a58bf45540 Removes LM flag from vshader in the common case, if ubershader is enabled. 2023-01-05 13:09:49 +01:00
Henrik Rydgård 389c7bf44c FragmentShaderDesc improvement (debugging) 2023-01-05 11:49:03 +01:00
Henrik Rydgård a73ccd77e3 Add FOGCOEFENABLE to the list of base uniforms.
Spotted by Unknown in #16628 comments.
2023-01-05 08:34:54 +01:00
Henrik Rydgård 85e6b4e592 Increment numFlushes near the other stat increments
Might be better for the cache, heh.
2023-01-04 17:10:56 +01:00
Henrik Rydgård d49b39e422 Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
2023-01-04 17:07:45 +01:00
Henrik Rydgård 4e30c5c0c6 Unbreak fog, oops.
Fixes #16722
2023-01-04 13:01:00 +01:00
Henrik Rydgård 06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård b84e24cb89 Invert the nesting of specularIsZero and lmode conditions in VS. 2023-01-04 11:04:24 +01:00
Henrik Rydgård ae383147db Minor simplification in VS 2023-01-04 11:04:24 +01:00
Henrik Rydgård 18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård 10dee90c83 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård 34c11c8acf Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
2023-01-04 10:26:18 +01:00
Henrik Rydgård 3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård 5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård 26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård 830f1064e6 Merge pull request #16676 from unknownbrackets/riscv-disasm
Add disassembler for RISC-V
2023-01-04 09:52:56 +01:00
Unknown W. Brackets d45142ebaa GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
Unknown W. Brackets 0b6635c2dc GLES: Avoid switch-case on older glsl. 2023-01-02 14:57:06 -08:00
Unknown W. Brackets 86d748fa0c GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets 26dc773b2a Merge pull request #16709 from unknownbrackets/shader-errors
Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Henrik Rydgård ae99b797d7 Remove some bad float suffixes 2023-01-02 22:30:01 +01:00
Unknown W. Brackets c8728a12d0 GLES: Use mod() not fmod() in depal shaders. 2023-01-02 13:25:40 -08:00
Henrik Rydgård 6b95ed2e2e Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it 2023-01-02 22:24:00 +01:00
Henrik Rydgård a5747d53b3 Fix some report spam 2023-01-02 22:23:50 +01:00
Unknown W. Brackets 5180486ded GLES: Force frag test cache on for Intel.
Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets 2b4a182b46 GLES: Use hex for uint constants.
Apparently some Adreno drivers have issues (fixed in 2014):
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/27945
2023-01-02 13:13:48 -08:00
Henrik Rydgård d8136adbed GPUCommon::FastRunLoop: Try not to crash 2023-01-02 22:01:20 +01:00
Unknown W. Brackets 761fdd353f GPU: Avoid large constant in depal shader. 2023-01-02 12:59:19 -08:00
Unknown W. Brackets f1b5cbf993 softgpu: Fix lighting with 0 exp.
Broken in #15317.  Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00