Henrik Rydgård
c7c541f926
Add DepthStencilStateDesc
2016-12-27 11:59:06 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43
Remove Thin3D prefix on more things
2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
b60ad37146
Remove blend and sampler state presets, they didn't save any code
2016-12-25 11:37:23 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Henrik Rydgård
1c0c755b03
Extract RasterState from thin3d, for easier d3d11 porting
2016-12-25 11:31:33 +01:00
Henrik Rydgård
4a3938958c
Thin3D: Unified DataFormat enum
2016-12-25 11:31:33 +01:00
Henrik Rydgard
dc5c0c0d2d
Centralize ProcessEvent
2016-12-21 20:02:05 +01:00
Henrik Rydgard
7634ff7f09
Centralize a few more functions, fix DX9
2016-12-21 18:51:19 +01:00
Henrik Rydgard
98ebf9ed6f
Centralize PerformStencil* and Invalidate* functions
2016-12-21 18:33:08 +01:00
Henrik Rydgard
866d4a645f
Centralize "PerformMemory*" functions
2016-12-21 18:26:06 +01:00
Henrik Rydgard
e15cba0e1b
Centralize "Resized()"
2016-12-21 18:13:58 +01:00
Henrik Rydgard
7e46a153c0
Centralize DoBlockTransfer between the GPUs.
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Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
2016-12-21 18:07:17 +01:00
Henrik Rydgard
49ce7178f5
Fix bug when showing shader IDs in the shader viewer
2016-12-21 15:50:20 +01:00
Henrik Rydgard
0fa2f2c7ae
Remove more now-unused code
2016-12-20 13:50:07 +01:00
Henrik Rydgard
1dbeca0618
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
2016-12-20 13:42:54 +01:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Julian
c92ec20811
Fixed Inconsistent texture filtering in Disgaea 2 #4235
2016-12-16 22:53:55 +02:00
Henrik Rydgard
a2b49fd0e0
Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
2016-12-15 18:12:53 +01:00
Henrik Rydgård
4a7809881b
Merge pull request #9139 from hrydgard/defensive-programming
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Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
Henrik Rydgard
f4b1152b00
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
Henrik Rydgard
5d5f10d956
Attempts to counter crashes seen in the Google Play developer console
2016-12-01 22:07:03 +01:00
Henrik Rydgård
405ac4f2cc
Merge pull request #9041 from unknownbrackets/vulkan
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WIP: Progress toward device restore on Vulkan
2016-12-01 15:58:32 +01:00
Henrik Rydgard
fe6d2d4017
Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114 , may help #9128 and #9129 .
2016-12-01 15:56:05 +01:00
Henrik Rydgard
e6757615dc
Follow the ARM calling convention closer in the vertex decoder
2016-12-01 15:56:05 +01:00
Henrik Rydgard
5df685fa07
Fix another couple of arch define things
2016-11-03 22:25:55 +01:00
Henrik Rydgard
ea5e9f8c35
Fix ARM64 Android build
2016-11-03 22:15:50 +01:00
Jools Wills
afe8e2bfb4
Fix building on rpi - #9104
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Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets
8b5aba9d93
Vulkan: Fix vulkan2d deletion order.
2016-10-09 12:43:27 -07:00
Unknown W. Brackets
39d6ea2985
Vulkan: Auto-set queued deletes to null.
2016-10-09 12:16:42 -07:00
Unknown W. Brackets
d80598d03f
Vulkan: Fix double free in pipeline manager.
2016-10-09 11:39:09 -07:00
Unknown W. Brackets
40e2ab1d12
Vulkan: Actually call the new lost/restore funcs.
2016-10-09 11:28:11 -07:00
Unknown W. Brackets
a6ff7c6711
Vulkan: Setup texture/sampler cache for restore.
2016-10-09 11:28:11 -07:00
Unknown W. Brackets
a4268fe0b8
Vulkan: Prep pipeline and shader cache for restore.
2016-10-09 11:28:10 -07:00
Unknown W. Brackets
cac3e6582d
Vulkan: Setup framebuf manager for restore.
2016-10-09 11:28:09 -07:00
Unknown W. Brackets
31e46f0931
Vulkan: Allocate buffer space on the right frame.
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This was causing crashes if the frame wasn't 0.
2016-10-09 11:28:09 -07:00
Unknown W. Brackets
363ede5e99
Vulkan: Setup draw engine for device restore.
2016-10-09 11:28:08 -07:00
Unknown W. Brackets
11aaa7b372
Vulkan: Clear 2d objects on loss/restore.
2016-10-09 11:28:06 -07:00
Unknown W. Brackets
1b48ff3c63
Vulkan: Rebuild reporting info on resize.
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We recheck features, after all.
2016-10-09 11:28:04 -07:00
Unknown W. Brackets
1c3e048070
Vulkan: Consistently init the graphicsContext.
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This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00