sum2012
03841486e1
Handle ringbufferAddr =0 in sceMpegCreate
2013-03-05 10:01:45 +08:00
sum2012
a79713b8c4
Add a debug log for sceMpegAvcResourceFinish
2013-03-05 09:18:21 +08:00
sum2012
fd50dc3a9d
Add a comment that it's just a random address
2013-03-05 09:12:47 +08:00
sum2012
5ce82bc028
IMPL Some Mpeg
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ref https://github.com/hrydgard/ppsspp/issues/508
please help to check whether I IMPL correctly
2013-03-05 08:39:32 +08:00
Henrik Rydgard
e7226a9716
Approximately rollback the last change to sceKernelReferThreadProfiler
2013-03-05 00:21:00 +01:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
Henrik Rydgard
062c975b46
Ignore cache function 24.
2013-03-04 23:51:19 +01:00
Marcin Mikołajczyk
f406ad701c
Fix sceKernelReferThreadProfiler types, implement scePowerGetPllClockFreqFloat
2013-03-04 23:39:59 +01:00
Henrik Rydgard
d4603136f0
Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
2013-03-04 22:15:39 +01:00
Henrik Rydgard
bf23c6f5e1
Turn down sceGeContinue and sceGeBreak log level.
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We know them and they're mostly used by our own debug overlay.
2013-03-04 19:52:10 +01:00
Sacha
d5feb4d3ff
Quick build fix
2013-03-05 03:13:33 +10:00
Sacha
1089a31a45
Armjit: add reverse bit instruction.
2013-03-05 02:58:51 +10:00
Henrik Rydgård
baf805f883
Merge pull request #851 from sum2012/master
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Add Ini for use Media Engine
2013-03-04 06:51:39 -08:00
sum2012
47db8612ca
Change default to true
2013-03-04 22:39:42 +08:00
Sacha
bce3295950
Fix graphical issues. DISABLE INS instruction for now. Fix OR (it was doing AND).
2013-03-04 22:09:45 +10:00
Henrik Rydgård
67f7bfa747
Merge pull request #859 from unknownbrackets/report-server
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Server reporting (off by default)
2013-03-04 00:38:33 -08:00
Henrik Rydgård
f6ea9237af
Merge pull request #855 from unknownbrackets/memory
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Fix sceKernelPartitionMemory() alignment
2013-03-04 00:20:51 -08:00
Henrik Rydgård
d07e6ec3b0
Merge pull request #853 from unknownbrackets/savestates
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Fix font savestates, don't load garbage in sceIo
2013-03-04 00:20:02 -08:00
Unknown W. Brackets
f4bde1a263
Android / iOS buildfix.
2013-03-04 00:09:37 -08:00
Unknown W. Brackets
6f22d6960e
Add some reporting for not yet done dialogs.
2013-03-04 00:01:42 -08:00
Unknown W. Brackets
ac1209204c
Add some reporting for CPU related stuff.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
d9608bd608
Report the format string as a separate param.
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This way it can have a "class" of messages more easily.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
cb4c7f0eb6
Add some basic reporting hooks.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
78d320d576
Enable on non-Windows, works on Linux anyway.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
cbbbd2d595
Send server reports on a separate thread.
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Well, maybe could be more efficient, but mostly worried about latency
not thread creation.
2013-03-04 00:01:39 -08:00
Unknown W. Brackets
a0851fb25e
Add a simple spam protection limit to reporting.
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And some small refactor.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
5e81b662d5
Cleanup, add notes for server reporting.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
2589a02934
Add basic server reporting interface, needs work.
2013-03-04 00:01:37 -08:00
Unknown W. Brackets
8d38596cc9
Add config setting for api reporting.
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For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
2013-03-04 00:01:37 -08:00
Henrik Rydgård
d29a4b697d
Merge pull request #857 from unknownbrackets/io-fix
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Correct the startSector populated by sceIoDread().
2013-03-03 23:57:10 -08:00
Unknown W. Brackets
f4a0709286
Correct the startSector read by sceIoDread().
2013-03-03 22:05:23 -08:00
Sacha
0fc6b60874
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
2013-03-04 14:36:23 +10:00
Sacha
9633239f18
Update for lit pools. Works in some games now thanks to [Unknown].
2013-03-04 14:29:17 +10:00
Unknown W. Brackets
f2bdea74be
Don't align size to grain for PMB.
2013-03-03 20:26:57 -08:00
Sacha
bdfe24a86b
ARMv6 literal pool method.
2013-03-04 14:26:45 +10:00
Unknown W. Brackets
20bb472b66
Simplify reverse_iterator usage in block alloc.
2013-03-03 16:17:05 -08:00
Unknown W. Brackets
255cbec57c
Fix alignment in block allocator.
2013-03-03 16:17:05 -08:00
Unknown W. Brackets
e6375fe84d
Fix initialization problems in sceIo.
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These were making savestates unstable.
2013-03-03 16:05:05 -08:00
Unknown W. Brackets
2d5f647579
And savestate the rest of fonts.
2013-03-03 15:59:00 -08:00
Unknown W. Brackets
affcdfabd5
Reference fontlibs indirectly for savestates.
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Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
Henrik Rydgard
165cfe53a3
Quick ins bugfix
2013-03-04 00:06:33 +01:00
Henrik Rydgard
7dc75d87b5
armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now.
2013-03-03 23:17:21 +01:00
Henrik Rydgard
1cddc86e05
armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow.
2013-03-03 22:26:20 +01:00
Henrik Rydgard
1e3a00ee9d
armjit: implement vzero, vone. Use vmla for dot product.
2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
sum2012
bfe8752a18
Add Ini for use Media Engine
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Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
Henrik Rydgard
3c640a0f1e
armjit: seb and seh instructions
2013-03-03 15:29:13 +01:00
Henrik Rydgard
f72f471370
Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
2013-03-03 14:29:03 +01:00
Henrik Rydgard
4474adee1d
Fix frameskip + unbuffered
2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
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This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00