Unknown W. Brackets
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35a1d8a1ef
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TexCache: Decode DXT1 zero alpha as black.
Hardware tests show this is how it decodes, which is more like standard
DXT1 decoding.
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2018-11-04 08:09:56 -08:00 |
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Unknown W. Brackets
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38eb9d12d0
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TexCache: Don't swizzle DXT1 colors.
Hardware tests show that this shouldn't happen. May be important for
color tests, etc.
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2018-11-04 08:09:13 -08:00 |
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Henrik Rydgård
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22c066515e
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Merge pull request #11425 from xebra/refactor_spline_bezier
[Refactoring] Improve spline/bezier.
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2018-11-04 17:04:29 +01:00 |
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Henrik Rydgård
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6eb4c141a6
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Merge pull request #11510 from unknownbrackets/scissor
GLES: Correct invalid scissor handling
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2018-11-02 11:09:05 +01:00 |
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Henrik Rydgård
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0134fc8739
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Merge pull request #11513 from unknownbrackets/gpu-shutdown
Wait for orderly finish of cache before shutdown
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2018-10-31 15:55:36 +01:00 |
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Unknown W. Brackets
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40ca49d0e3
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GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
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2018-10-30 20:32:12 -07:00 |
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Unknown W. Brackets
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6130eb34be
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Vulkan: Wait for GPU ready on shutdown.
In case it's still busy preloading shaders.
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2018-10-30 19:13:22 -07:00 |
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Unknown W. Brackets
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29b5581416
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GLES: Correct invalid scissor handling.
Also improves Direct3D 9. See #11444.
Per hardware tests, we should correctly not draw in this case.
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2018-10-28 15:56:02 -07:00 |
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Henrik Rydgård
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c6c22a03fd
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Address feedback, thanks!
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2018-10-28 16:48:46 +01:00 |
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Henrik Rydgård
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c074d3c61f
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Improve sanity checks for framebuffer readbacks
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2018-10-28 14:30:39 +01:00 |
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Henrik Rydgård
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fa40bcff8d
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Disable triangle range culling on D3D9 on Intel. Should fix #11477
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2018-10-21 09:36:15 +02:00 |
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Henrik Rydgård
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842290b6dd
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Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).
See #11480, should help #11479.
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2018-10-20 13:22:14 +02:00 |
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Unknown W. Brackets
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ca5adcda71
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GPU: Reduce log noise while stepping.
We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
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2018-10-07 14:40:10 -07:00 |
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xebra
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46d30d02cf
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[spline/bezier]minor fix
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2018-10-07 23:54:32 +09:00 |
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xebra
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eca9386c05
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[spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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2018-10-07 23:54:31 +09:00 |
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xebra
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5f07213c25
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[spline/bezier]minor fix
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2018-10-07 23:54:30 +09:00 |
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xebra
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5f9022ae14
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[spline/bezier]minor fix
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2018-10-07 23:54:29 +09:00 |
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xebra
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405ead8d41
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[spline/bezier]Get rid of duplication call of Flush().
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2018-10-07 23:54:28 +09:00 |
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xebra
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ef53195ae8
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
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xebra
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1dfb402871
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[spline/bezier]Remove comment.
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2018-10-07 23:54:27 +09:00 |
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xebra
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10afcf2dbb
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[spline/bezier]Improve basic spline/bezier structures.
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2018-10-07 23:54:26 +09:00 |
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xebra
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8ad38dfaae
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[spline/bezier]oops
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2018-10-07 23:54:25 +09:00 |
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xebra
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c49d9e2f72
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[spline/bezier]minor fix(referenced to c1f0e981).
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2018-10-07 23:54:24 +09:00 |
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xebra
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41823f8780
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[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
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2018-10-07 23:54:23 +09:00 |
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xebra
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89786b943d
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[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
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2018-10-07 23:54:22 +09:00 |
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xebra
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d98fa06b5f
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[spline/bezier]Fix to build for Android(clang).
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2018-10-07 23:54:21 +09:00 |
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xebra
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019e276798
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[spline/bezier]Modify ControlPoints and fix VertexPreview.
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2018-10-07 23:54:20 +09:00 |
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xebra
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1c604d5b60
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[spline/bezier]Put the control points stuffs all in one structure.
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2018-10-07 23:54:19 +09:00 |
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xebra
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66833513c0
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[spline/bezier]Modify the weights cache variables to a template variable.
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2018-10-07 23:54:18 +09:00 |
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xebra
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62aaf6336a
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Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
However, compiler optimization is faster enough, so removed it.
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2018-10-07 23:54:17 +09:00 |
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xebra
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c4a8d80b61
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[spline/bezier]Put the output buffers all in one structure.
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2018-10-07 23:54:17 +09:00 |
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xebra
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a241058d7b
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[spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
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2018-10-07 23:54:16 +09:00 |
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xebra
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98ddefbd5a
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[spline/bezier]Extract an if-check in the hot loops to the template parameter.
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2018-10-07 23:54:15 +09:00 |
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xebra
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3216a83a92
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[spline/bezier]Expand loops in the shaders.
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2018-10-07 23:54:14 +09:00 |
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xebra
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8c279c0e25
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[spline/bezier]Precalculate weights in the shaders using the outer product.
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2018-10-07 23:54:13 +09:00 |
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xebra
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03b9492f08
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[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
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2018-10-07 23:54:12 +09:00 |
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xebra
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453e274fbe
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[spline/bezier]Fix around vertex type flags.
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2018-10-07 23:54:11 +09:00 |
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xebra
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d4a667397c
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[spline/bezier]Improve shader uniforms a bit.
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2018-10-07 23:54:10 +09:00 |
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xebra
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de5975f13e
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[spline/bezier]Reduce multiplications in the shaders from 16 to 4.
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2018-10-07 23:54:09 +09:00 |
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xebra
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103d180ae7
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[spline/bezier]Get rid of wasted if-checks at Graphics Processors.
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2018-10-07 23:54:08 +09:00 |
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xebra
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41d6c3cf3a
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[spline/bezier]Move whole tessellation logic in the shaders into a subroutine.
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2018-10-07 23:54:08 +09:00 |
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xebra
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3d07bca010
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[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
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2018-10-07 23:54:07 +09:00 |
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xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
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xebra
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3c0fb44f2e
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[spline/bezier]Improve hwtess to use cached weights.
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2018-10-07 23:54:05 +09:00 |
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xebra
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e5976f588b
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[spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:54:03 +09:00 |
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xebra
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1b076f8324
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[spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it.
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2018-10-07 23:54:03 +09:00 |
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xebra
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0cb63318bc
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[spline/bezier]Fix to build for GE debugger.
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2018-10-07 23:54:00 +09:00 |
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xebra
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7d45078202
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[spline/bezier]minor cleanup
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2018-10-07 23:54:00 +09:00 |
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xebra
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24123e6268
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[spline/bezier]Fix about quality.
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2018-10-07 23:53:59 +09:00 |
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xebra
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da1176f2b3
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[spline/bezier]Improve template parameter dispatch method.
# Conflicts:
# GPU/Common/SplineCommon.h
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2018-10-07 23:53:58 +09:00 |
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