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Throw in very minor fix (apply readonly to buffer used in tesselation).
Validation layer seems buggy though as it still complains that we haven't enabled the feature vertexPipelineStoresAndAtomics
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@@ -220,7 +220,7 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
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WRITE(p, " vec4 uv;\n");
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WRITE(p, " vec4 color;\n");
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WRITE(p, "};");
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WRITE(p, "layout (std430, set = 0, binding = 6) buffer s_tess_data {\n");
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WRITE(p, "layout (std430, set = 0, binding = 6) readonly buffer s_tess_data {\n");
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WRITE(p, " TessData data[];");
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WRITE(p, "} tess_data;\n");
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