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Add GL_ARB_pixel_buffer_object detection
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@@ -180,9 +180,11 @@ void CheckGLExtensions() {
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#else
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gl_extensions.FBO_ARB = false;
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gl_extensions.FBO_EXT = false;
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gl_extensions.PBO_ARB = true;
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if (extString) {
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gl_extensions.FBO_ARB = strstr(extString, "GL_ARB_framebuffer_object") != 0;
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gl_extensions.FBO_EXT = strstr(extString, "GL_EXT_framebuffer_object") != 0;
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gl_extensions.PBO_ARB = strstr(extString, "GL_ARB_pixel_buffer_object") != 0;
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}
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#endif
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}
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