UI: Respect loop info for menu music.

A good example for this is Wipeout Pure, which sounds much better when it
loops using the sample looping data.
This commit is contained in:
Unknown W. Brackets committed 2019-08-17 13:39:11 -07:00
1 parent b80988a4eb
commit fdc28b16fb
1 file changed
+81 -21
+81 -21
View File
@@ -17,13 +17,7 @@
class AT3PlusReader {
public:
AT3PlusReader(const std::string &data)
: file_((const uint8_t *)&data[0], (int32_t)data.size()),
raw_data_(0),
raw_data_size_(0),
raw_offset_(0),
buffer_(0),
decoder_(0) {
: file_((const uint8_t *)&data[0], (int32_t)data.size()) {
// Normally 8k but let's be safe.
buffer_ = new short[32 * 1024];
@@ -78,18 +72,64 @@ public:
return;
}
// If we have no loop info, we'll just loop the entire audio.
raw_offset_loop_start_ = 0;
raw_offset_loop_end_ = 0;
skip_next_samples_ = 0;
if (file_.Descend('smpl')) {
std::vector<u8> smplData;
smplData.resize(file_.GetCurrentChunkSize());
file_.ReadData(&smplData[0], (int)smplData.size());
int numLoops = *(int *)&smplData[28];
struct AtracLoopInfo {
int cuePointID;
int type;
int startSample;
int endSample;
int fraction;
int playCount;
};
if (numLoops > 0 && smplData.size() >= 36 + sizeof(AtracLoopInfo) * numLoops) {
AtracLoopInfo *loops = (AtracLoopInfo *)&smplData[36];
int samplesPerFrame = codec == PSP_CODEC_AT3PLUS ? 2048 : 1024;
for (int i = 0; i < numLoops; ++i) {
// Only seen forward loops, so let's ignore others.
if (loops[i].type != 0)
continue;
// We ignore loop interpolation (fraction) and play count for now.
raw_offset_loop_start_ = (loops[i].startSample / samplesPerFrame) * raw_bytes_per_frame_;
loop_start_offset_ = loops[i].startSample % samplesPerFrame;
raw_offset_loop_end_ = (loops[i].endSample / samplesPerFrame) * raw_bytes_per_frame_;
loop_end_offset_ = loops[i].endSample % samplesPerFrame;
if (loops[i].playCount == 0) {
// This was an infinite loop, so ignore the rest.
// In practice, there's usually only one and it's usually infinite.
break;
}
}
}
file_.Ascend();
}
if (file_.Descend('data')) { //enter the data chunk
int numBytes = file_.GetCurrentChunkSize();
numFrames = numBytes / raw_bytes_per_frame_; // numFrames
raw_data_ = (uint8_t *)malloc(numBytes);
raw_data_size_ = numBytes;
if (/*raw_bytes_per_frame_ == 280 && */ num_channels == 1 || num_channels == 2) {
if (num_channels == 1 || num_channels == 2) {
file_.ReadData(raw_data_, numBytes);
} else {
ELOG("Error - bad blockalign or channels");
free(raw_data_);
raw_data_ = 0;
raw_data_ = nullptr;
return;
}
file_.Ascend();
@@ -116,30 +156,45 @@ public:
void Shutdown() {
free(raw_data_);
raw_data_ = 0;
raw_data_ = nullptr;
delete[] buffer_;
buffer_ = 0;
buffer_ = nullptr;
delete decoder_;
decoder_ = 0;
decoder_ = nullptr;
}
bool IsOK() { return raw_data_ != 0; }
bool IsOK() { return raw_data_ != nullptr; }
bool Read(int *buffer, int len) {
if (!raw_data_)
return false;
while (bgQueue.size() < (size_t)(len * 2)) {
int outBytes;
int outBytes = 0;
decoder_->Decode(raw_data_ + raw_offset_, raw_bytes_per_frame_, (uint8_t *)buffer_, &outBytes);
if (!outBytes)
return false;
for (int i = 0; i < outBytes / 2; i++) {
if (raw_offset_loop_end_ != 0 && raw_offset_ == raw_offset_loop_end_) {
// Only take the remaining bytes, but convert to stereo s16.
outBytes = std::min(outBytes, loop_end_offset_ * 4);
}
int start = skip_next_samples_;
skip_next_samples_ = 0;
for (int i = start; i < outBytes / 2; i++) {
bgQueue.push(buffer_[i]);
}
// loop!
if (raw_offset_loop_end_ != 0 && raw_offset_ == raw_offset_loop_end_) {
// Time to loop. Account for the addition below.
raw_offset_ = raw_offset_loop_start_ - raw_bytes_per_frame_;
// This time we're counting each stereo sample.
skip_next_samples_ = loop_start_offset_ * 2;
}
// Handle loops when there's no loop info.
raw_offset_ += raw_bytes_per_frame_;
if (raw_offset_ >= raw_data_size_) {
raw_offset_ = 0;
@@ -154,13 +209,18 @@ public:
private:
RIFFReader file_;
uint8_t *raw_data_;
int raw_data_size_;
int raw_offset_;
uint8_t *raw_data_ = nullptr;
int raw_data_size_ = 0;
int raw_offset_ = 0;
int raw_bytes_per_frame_;
int raw_offset_loop_start_ = 0;
int raw_offset_loop_end_ = 0;
int loop_start_offset_ = 0;
int loop_end_offset_ = 0;
int skip_next_samples_ = 0;
FixedSizeQueue<s16, 128 * 1024> bgQueue;
short *buffer_;
SimpleAudio *decoder_;
short *buffer_ = nullptr;
SimpleAudio *decoder_ = nullptr;
};
static std::mutex bgMutex;