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Merge pull request #22099 from n00mkrad/softgpu-dither-opt
Allow disabling dithering when using software rendering
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@@ -692,6 +692,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("SkipBufferEffects", SETTING(g_Config, bSkipBufferEffects), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareDisableDithering", SETTING(g_Config, bSoftwareDisableDithering), false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareRendererJit", SETTING(g_Config, bSoftwareRenderingJit), true, CfgFlag::PER_GAME),
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ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
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@@ -294,6 +294,7 @@ public:
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bool bSoftwareRendering;
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bool bSoftwareRenderingJit;
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bool bSoftwareDisableDithering;
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bool bHardwareTransform;
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bool bVendorBugChecksEnabled;
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@@ -17,6 +17,7 @@
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/GPUState.h"
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@@ -54,7 +55,7 @@ void ComputePixelFuncID(PixelFuncID *id) {
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// TODO: Could this be minz > 0x0000 || maxz < 0xFFFF? Maybe unsafe, depending on verts...
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id->applyDepthRange = !gstate.isModeThrough();
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// Dither happens even in clear mode.
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id->dithering = gstate.isDitherEnabled();
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id->dithering = gstate.isDitherEnabled() && !g_Config.bSoftwareDisableDithering;
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id->fbFormat = gstate.FrameBufFormat();
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id->useStandardStride = gstate.FrameBufStride() == 512;
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id->applyColorWriteMask = gstate.getColorMask() != 0;
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