Merge pull request #7172 from lioncash/gpu

GPU: Get rid of unused variable warnings
This commit is contained in:
Unknown W. Brackets committed 2014-12-12 08:28:56 -08:00
commit fa2e931d1f
7 files changed
+2 -10

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-3
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@@ -201,7 +201,6 @@ void VertexDecoder::Step_WeightsFloat() const
void VertexDecoder::Step_WeightsU8Skin() const
{
memset(skinMatrix, 0, sizeof(skinMatrix));
u8 *wt = (u8 *)(decoded_ + decFmt.w0off);
const u8 *wdata = (const u8*)(ptr_);
for (int j = 0; j < nweights; j++) {
const float *bone = &gstate.boneMatrix[j * 12];
@@ -217,7 +216,6 @@ void VertexDecoder::Step_WeightsU8Skin() const
void VertexDecoder::Step_WeightsU16Skin() const
{
memset(skinMatrix, 0, sizeof(skinMatrix));
u16 *wt = (u16 *)(decoded_ + decFmt.w0off);
const u16 *wdata = (const u16*)(ptr_);
for (int j = 0; j < nweights; j++) {
const float *bone = &gstate.boneMatrix[j * 12];
@@ -236,7 +234,6 @@ void VertexDecoder::Step_WeightsU16Skin() const
void VertexDecoder::Step_WeightsFloatSkin() const
{
memset(skinMatrix, 0, sizeof(skinMatrix));
float *wt = (float *)(decoded_ + decFmt.w0off);
const float *wdata = (const float*)(ptr_);
for (int j = 0; j < nweights; j++) {
const float *bone = &gstate.boneMatrix[j * 12];
-2
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@@ -57,7 +57,6 @@ void TransformDrawEngine::SubmitSpline(void* control_points, void* indices, int
if (vertexSize != sizeof(SimpleVertex)) {
ERROR_LOG(G3D, "Something went really wrong, vertex size: %i vs %i", vertexSize, (int)sizeof(SimpleVertex));
}
const DecVtxFormat& vtxfmt = vdecoder->GetDecVtxFmt();
// TODO: Do something less idiotic to manage this buffer
SimpleVertex **points = new SimpleVertex *[count_u * count_v];
@@ -136,7 +135,6 @@ void TransformDrawEngine::SubmitBezier(void* control_points, void* indices, int
if (vertexSize != sizeof(SimpleVertex)) {
ERROR_LOG(G3D, "Something went really wrong, vertex size: %i vs %i", vertexSize, (int)sizeof(SimpleVertex));
}
const DecVtxFormat& vtxfmt = vdecoder->GetDecVtxFmt();
// Bezier patches share less control points than spline patches. Otherwise they are pretty much the same (except bezier don't support the open/close thing)
int num_patches_u = (count_u - 1) / 3;
-1
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@@ -164,7 +164,6 @@ static inline bool blendColorSimilar(const Vec3f &a, const Vec3f &b, float margi
}
bool TransformDrawEngine::ApplyShaderBlending() {
bool skipBlit = false;
if (gl_extensions.NV_shader_framebuffer_fetch) {
return true;
}
-1
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@@ -144,7 +144,6 @@ bool FramebufferManager::NotifyStencilUpload(u32 addr, int size, bool skipZero)
return true;
}
GLSLProgram *program = 0;
if (!stencilUploadProgram_) {
std::string errorString;
stencilUploadProgram_ = glsl_create_source(stencil_vs, stencil_fs, &errorString);
-1
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@@ -1207,7 +1207,6 @@ void TextureCache::SetTexture(bool force) {
gstate_c.flipTexture = false;
gstate_c.needShaderTexClamp = false;
gstate_c.skipDrawReason &= ~SKIPDRAW_BAD_FB_TEXTURE;
bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
bool replaceImages = false;
if (iter != cache.end()) {
-1
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@@ -380,7 +380,6 @@ void TransformDrawEngine::DecodeVertsStep() {
int indexLowerBound = dc.indexLowerBound, indexUpperBound = dc.indexUpperBound;
u32 indexType = dc.indexType;
void *inds = dc.inds;
if (indexType == GE_VTYPE_IDX_NONE >> GE_VTYPE_IDX_SHIFT) {
// Decode the verts and apply morphing. Simple.
dec_->DecodeVerts(decoded + decodedVerts_ * (int)dec_->GetDecVtxFmt().stride,
+2 -1
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@@ -372,6 +372,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff)
{
u32 count = data & 0xFFFF;
u32 type = data >> 16;
/*
static const char* types[7] = {
"POINTS=0,",
"LINES=1,",
@@ -382,7 +383,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff)
"RECTANGLES=6,",
};
/*
if (type == GE_PRIM_POINTS || type == GE_PRIM_LINES || type == GE_PRIM_LINE_STRIP) {
ERROR_LOG_REPORT(G3D, "Software: DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
cyclesExecuted += EstimatePerVertexCost() * count;