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Setting reorganization, some changed strings, soft drop shadows for text on game screen
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@@ -373,7 +373,7 @@ void runImDebugger(Draw::DrawContext *draw) {
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// Read the TTF font
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size_t propSize = 0;
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const uint8_t *propFontData = g_VFS.ReadFile("Roboto_Condensed-Regular.ttf", &propSize);
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const uint8_t *propFontData = g_VFS.ReadFile("Roboto-Regular.ttf", &propSize);
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size_t fixedSize = 0;
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const uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Regular.ttf", &fixedSize);
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// This call works even if fontData is nullptr, in which case the font just won't get loaded.
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