Setting reorganization, some changed strings, soft drop shadows for text on game screen

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Henrik Rydgård committed 2026-10-31 01:22:27 +01:00
1 parent d5acc2bde1
commit f9baffccb6
58 files changed
+173 -152

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@@ -373,7 +373,7 @@ void runImDebugger(Draw::DrawContext *draw) {
// Read the TTF font
size_t propSize = 0;
const uint8_t *propFontData = g_VFS.ReadFile("Roboto_Condensed-Regular.ttf", &propSize);
const uint8_t *propFontData = g_VFS.ReadFile("Roboto-Regular.ttf", &propSize);
size_t fixedSize = 0;
const uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Regular.ttf", &fixedSize);
// This call works even if fontData is nullptr, in which case the font just won't get loaded.