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Setting reorganization, some changed strings, soft drop shadows for text on game screen
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@@ -100,8 +100,7 @@ public:
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void Draw(UIContext &dc) override {
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Draw::Texture *frame = video_.Update(dc.GetDrawContext(), startTime_.ElapsedSeconds());
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if (frame) {
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int dropsize = 5;
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dc.Draw()->DrawImage4Grid(dc.GetTheme().dropShadow4Grid, bounds_.x - dropsize * 1.5f, bounds_.y - dropsize * 1.5f, bounds_.x2() + dropsize * 1.5f, bounds_.y2() + dropsize * 1.5f, 0xFF000000, 1.0f);
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dc.DrawRectDropShadow(bounds_, 10.0f, 0.7f);
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dc.Flush();
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dc.GetDrawContext()->BindTexture(0, frame);
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dc.Draw()->DrawTexRect(bounds_, 0, 0, 1.0f, 1.0f, 0xFFFFFFFF);
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@@ -116,7 +115,7 @@ private:
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Instant startTime_;
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};
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GameScreen::GameScreen(const Path &gamePath, bool inGame) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::SettingsToTheRight | TwoPaneFlags::CustomContextMenu), inGame_(inGame) {
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GameScreen::GameScreen(const Path &gamePath, bool inGame) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::SettingsToTheRight | TwoPaneFlags::CustomContextMenu | TwoPaneFlags::DropShadowTitle), inGame_(inGame) {
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g_BackgroundAudio.SetGame(gamePath);
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System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
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@@ -323,9 +322,10 @@ void GameScreen::CreateContentViews(UI::ViewGroup *parent) {
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Margins actionMenuMargins(0, 15, 15, 0);
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ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(8)));
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ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(0)));
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ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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leftColumn->SetPadding(Margins(8, 8, 8, 8));
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leftScroll->Add(leftColumn);
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