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Henrik Rydgård
2025-10-31 11:40:23 +01:00
parent 4467357e09
commit f7ed063b87
+2 -2
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@@ -1075,8 +1075,8 @@ static const ConfigSectionMeta sectionMeta[] = {
{ (char *)&g_Config, themeSettings, ARRAY_SIZE(themeSettings), "Theme" },
{ (char *)&g_Config, vrSettings, ARRAY_SIZE(vrSettings), "VR" },
{ (char *)&g_Config, achievementSettings, ARRAY_SIZE(achievementSettings), "Achievements" },
{ (char *)&g_Config.displayLayoutLandscape, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Landscape", "Graphics" }, // We read the old settings from [Graphics].
{ (char *)&g_Config.displayLayoutPortrait, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Portrait"},
{ (char *)&g_Config.displayLayoutLandscape, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Landscape", "Graphics" }, // We read the old settings from [Graphics], since most people played in landscape before.
{ (char *)&g_Config.displayLayoutPortrait, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Portrait"}, // These we don't want to read from the old settings, since for most people, those settings will be bad.
};
const size_t numSections = ARRAY_SIZE(sectionMeta);