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Move the Hardware Transform setting to developer tools, reset by renaming the key.
This setting should always be on, not having it ruins performance.
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@@ -282,6 +282,11 @@ void EmuScreen::ProcessGameBoot(const Path &filename) {
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g_OSD.Show(OSDType::MESSAGE_WARNING, "Shader cache is disabled (developer)");
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}
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if (!g_Config.bHardwareTransform) {
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// Only developers should ever see this.
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g_OSD.Show(OSDType::MESSAGE_WARNING, "Hardware transform is disabled (developer)");
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}
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if (g_Config.bTiltInputEnabled && g_Config.iTiltInputType != 0 && System_GetPropertyBool(SYSPROP_HAS_ACCELEROMETER)) {
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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