Move the Hardware Transform setting to developer tools, reset by renaming the key.

This setting should always be on, not having it ruins performance.
This commit is contained in:
Henrik Rydgård committed 2026-10-16 13:27:23 +02:00
1 parent 9df356129b
commit f5255eefaf
9 files changed
+7 -59

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@@ -282,6 +282,11 @@ void EmuScreen::ProcessGameBoot(const Path &filename) {
g_OSD.Show(OSDType::MESSAGE_WARNING, "Shader cache is disabled (developer)");
}
if (!g_Config.bHardwareTransform) {
// Only developers should ever see this.
g_OSD.Show(OSDType::MESSAGE_WARNING, "Hardware transform is disabled (developer)");
}
if (g_Config.bTiltInputEnabled && g_Config.iTiltInputType != 0 && System_GetPropertyBool(SYSPROP_HAS_ACCELEROMETER)) {
auto co = GetI18NCategory(I18NCat::CONTROLS);
auto di = GetI18NCategory(I18NCat::DIALOG);