Move the Hardware Transform setting to developer tools, reset by renaming the key.

This setting should always be on, not having it ruins performance.
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Henrik Rydgård committed 2026-10-16 13:27:23 +02:00
1 parent 9df356129b
commit f5255eefaf
9 files changed
+7 -59

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@@ -724,7 +724,7 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareDisableDithering", SETTING(g_Config, bSoftwareDisableDithering), false, CfgFlag::PER_GAME),
ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HardwareTransformDebug", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),