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Move the Hardware Transform setting to developer tools, reset by renaming the key.
This setting should always be on, not having it ruins performance.
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@@ -724,7 +724,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareDisableDithering", SETTING(g_Config, bSoftwareDisableDithering), false, CfgFlag::PER_GAME),
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ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HardwareTransformDebug", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
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