mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
WASAPI: If audioclient3 exists but fails init, fall back to audioclient.
This commit is contained in:
+210
-196
@@ -150,6 +150,213 @@ void WASAPIContext::ClearErrorString() {
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errorString_.clear();
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}
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bool WASAPIContext::TryInitAudioClient3(IMMDevice *device, LatencyMode latencyMode) {
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HRESULT hr = E_FAIL;
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// Try IAudioClient3 first if not in "safe" mode. It's probably safe anyway, but still, let's use the legacy client as a safe fallback option.
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if (latencyMode != LatencyMode::Safe) {
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hr = device->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, nullptr, (void**)&audioClient3_);
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}
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if (!SUCCEEDED(hr)) {
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audioClient3_.Reset();
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return false;
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}
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hr = audioClient3_->GetMixFormat(&format_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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SetErrorString("AudioClient3 GetMixFormat failed", hr);
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return false;
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}
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curSamplesPerSec_ = format_->nSamplesPerSec;
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// We only use AudioClient3 if we got the format we wanted (stereo float).
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if (format_->nChannels != 2 || Classify(format_) != AudioFormat::Float) {
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// Let's fall back to the old path. The docs seem to be wrong, if you try to create an
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// AudioClient3 with low latency audio with AUTOCONVERTPCM, you get the error 0x88890021.
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INFO_LOG(Log::Audio, "AudioClient3: Got %d channels or non-float format, falling back to AudioClient", format_->nChannels);
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audioClient3_.Reset();
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// Free the format before falling through - AudioClient will allocate a new one
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CoTaskMemFree(format_);
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format_ = nullptr;
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// Fall through to AudioClient creation below.
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} else {
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hr = audioClient3_->GetSharedModeEnginePeriod(format_, &defaultPeriodFrames_, &fundamentalPeriodFrames_, &minPeriodFrames_, &maxPeriodFrames_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetSharedModeEnginePeriod failed", hr);
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return false;
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}
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INFO_LOG(Log::Audio, "AudioClient3: default: %d fundamental: %d min: %d max: %d\n", (int)defaultPeriodFrames_, (int)fundamentalPeriodFrames_, (int)minPeriodFrames_, (int)maxPeriodFrames_);
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INFO_LOG(Log::Audio, "initializing with %d frame period at %d Hz, meaning %0.1fms\n", (int)minPeriodFrames_, (int)format_->nSamplesPerSec, FramesToMs(minPeriodFrames_, format_->nSamplesPerSec));
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audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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HRESULT result = audioClient3_->InitializeSharedAudioStream(
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AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
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minPeriodFrames_,
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format_,
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nullptr
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);
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if (FAILED(result)) {
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WARN_LOG(Log::Audio, "Error initializing AudioClient3 shared audio stream: %08lx", result);
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 init failed", hr);
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return false;
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}
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actualPeriodFrames_ = minPeriodFrames_;
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hr = audioClient3_->GetBufferSize(&reportedBufferSize_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetBufferSize failed", hr);
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return false;
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}
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hr = audioClient3_->SetEventHandle(audioEvent_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 SetEventHandle failed", hr);
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return false;
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}
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hr = audioClient3_->GetService(IID_PPV_ARGS(&renderClient_));
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetService failed", hr);
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return false;
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}
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}
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return true;
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}
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bool WASAPIContext::TryInitAudioClient(IMMDevice *device, LatencyMode latencyMode) {
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// Fallback to IAudioClient (older OS)
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HRESULT hr = device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, (void**)&audioClient_);
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if (FAILED(hr)) {
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SetErrorString("Failed to activate audio device", hr);
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return false;
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}
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hr = audioClient_->GetMixFormat(&format_);
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if (FAILED(hr)) {
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_dbg_assert_(false);
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return false;
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}
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// If there are too many channels, try asking for a 2-channel output format.
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DWORD extraStreamFlags = 0;
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const AudioFormat fmt = Classify(format_);
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curSamplesPerSec_ = format_->nSamplesPerSec;
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bool createBuffer = false;
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if (fmt == AudioFormat::Float) {
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if (format_->nChannels != 2) {
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INFO_LOG(Log::Audio, "Got %d channels, asking for stereo instead", format_->nChannels);
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WAVEFORMATEXTENSIBLE stereo;
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BuildStereoFloatFormat((const WAVEFORMATEXTENSIBLE *)format_, &stereo);
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WAVEFORMATEX *closestMatch = nullptr;
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const HRESULT result = audioClient_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, (const WAVEFORMATEX *)&stereo, &closestMatch);
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if (result == S_OK) {
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// We got the format! Use it and set as current.
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_dbg_assert_(!closestMatch);
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format_ = (WAVEFORMATEX *)CoTaskMemAlloc(sizeof(WAVEFORMATEXTENSIBLE));
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memcpy(format_, &stereo, sizeof(WAVEFORMATEX) + stereo.Format.cbSize);
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extraStreamFlags = AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
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INFO_LOG(Log::Audio, "Successfully asked for two channels");
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} else if (result == S_FALSE) {
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// We got another format. Meh, let's just use what we got.
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if (closestMatch) {
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WARN_LOG(Log::Audio, "Didn't get the format we wanted, but got: %lu ch=%d", closestMatch->nSamplesPerSec, closestMatch->nChannels);
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CoTaskMemFree(closestMatch);
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} else {
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WARN_LOG(Log::Audio, "Failed to fall back to two channels. Using workarounds.");
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}
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createBuffer = true;
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} else {
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WARN_LOG(Log::Audio, "Got other error %08lx", result);
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_dbg_assert_(!closestMatch);
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}
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} else {
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// All good, nothing to convert.
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_dbg_assert_(format_);
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}
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} else {
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// Some other format.
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WARN_LOG(Log::Audio, "Format not float, applying conversion.");
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createBuffer = true;
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}
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// Get engine period info
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REFERENCE_TIME defaultPeriod = 0, minPeriod = 0;
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audioClient_->GetDevicePeriod(&defaultPeriod, &minPeriod);
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audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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const REFERENCE_TIME duration = minPeriod;
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hr = audioClient_->Initialize(
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AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_STREAMFLAGS_EVENTCALLBACK | extraStreamFlags,
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duration, // This is a minimum, the result might be larger. We use GetBufferSize to check.
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0, // ref duration, always 0 in shared mode.
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format_,
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nullptr
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);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient init failed", hr);
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return false;
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}
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hr = audioClient_->GetBufferSize(&reportedBufferSize_);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient GetBufferSize failed", hr);
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return false;
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}
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actualPeriodFrames_ = reportedBufferSize_; // we don't have a better estimate.
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hr = audioClient_->SetEventHandle(audioEvent_);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient SetEventHandle failed", hr);
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return false;
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}
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hr = audioClient_->GetService(IID_PPV_ARGS(&renderClient_));
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient GetService failed", hr);
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return false;
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}
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if (createBuffer) {
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tempBuf_ = std::make_unique<float[]>(reportedBufferSize_ * 2);
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}
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return true;
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}
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bool WASAPIContext::InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *revertedToDefault) {
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Stop();
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@@ -189,207 +396,14 @@ bool WASAPIContext::InitOutputDevice(std::string_view uniqueId, LatencyMode late
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curDeviceName_ = desc.name;
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}
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HRESULT hr = E_FAIL;
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// Try IAudioClient3 first if not in "safe" mode. It's probably safe anyway, but still, let's use the legacy client as a safe fallback option.
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if (latencyMode != LatencyMode::Safe) {
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hr = device->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, nullptr, (void**)&audioClient3_);
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}
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// Get rid of any old tempBuf_.
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tempBuf_.reset();
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if (SUCCEEDED(hr)) {
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hr = audioClient3_->GetMixFormat(&format_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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SetErrorString("AudioClient3 GetMixFormat failed", hr);
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if (!TryInitAudioClient3(device.Get(), latencyMode)) {
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if (!TryInitAudioClient(device.Get(), latencyMode)) {
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// Failed both client types.
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return false;
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}
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curSamplesPerSec_ = format_->nSamplesPerSec;
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// We only use AudioClient3 if we got the format we wanted (stereo float).
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if (format_->nChannels != 2 || Classify(format_) != AudioFormat::Float) {
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// Let's fall back to the old path. The docs seem to be wrong, if you try to create an
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// AudioClient3 with low latency audio with AUTOCONVERTPCM, you get the error 0x88890021.
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INFO_LOG(Log::Audio, "AudioClient3: Got %d channels or non-float format, falling back to AudioClient", format_->nChannels);
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audioClient3_.Reset();
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// Free the format before falling through - AudioClient will allocate a new one
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CoTaskMemFree(format_);
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format_ = nullptr;
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// Fall through to AudioClient creation below.
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} else {
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hr = audioClient3_->GetSharedModeEnginePeriod(format_, &defaultPeriodFrames_, &fundamentalPeriodFrames_, &minPeriodFrames_, &maxPeriodFrames_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetSharedModeEnginePeriod failed", hr);
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return false;
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}
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INFO_LOG(Log::Audio, "AudioClient3: default: %d fundamental: %d min: %d max: %d\n", (int)defaultPeriodFrames_, (int)fundamentalPeriodFrames_, (int)minPeriodFrames_, (int)maxPeriodFrames_);
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INFO_LOG(Log::Audio, "initializing with %d frame period at %d Hz, meaning %0.1fms\n", (int)minPeriodFrames_, (int)format_->nSamplesPerSec, FramesToMs(minPeriodFrames_, format_->nSamplesPerSec));
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audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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HRESULT result = audioClient3_->InitializeSharedAudioStream(
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AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
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minPeriodFrames_,
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format_,
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nullptr
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);
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if (FAILED(result)) {
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WARN_LOG(Log::Audio, "Error initializing AudioClient3 shared audio stream: %08lx", result);
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 init failed", hr);
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return false;
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}
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actualPeriodFrames_ = minPeriodFrames_;
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hr = audioClient3_->GetBufferSize(&reportedBufferSize_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetBufferSize failed", hr);
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return false;
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}
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hr = audioClient3_->SetEventHandle(audioEvent_);
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 SetEventHandle failed", hr);
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return false;
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}
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hr = audioClient3_->GetService(IID_PPV_ARGS(&renderClient_));
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if (FAILED(hr)) {
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audioClient3_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient3 GetService failed", hr);
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return false;
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}
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}
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}
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if (!audioClient3_) {
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// Fallback to IAudioClient (older OS)
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HRESULT hr = device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, (void**)&audioClient_);
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if (FAILED(hr)) {
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SetErrorString("Failed to activate audio device", hr);
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return false;
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}
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hr = audioClient_->GetMixFormat(&format_);
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if (FAILED(hr)) {
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_dbg_assert_(false);
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return false;
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}
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// If there are too many channels, try asking for a 2-channel output format.
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DWORD extraStreamFlags = 0;
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const AudioFormat fmt = Classify(format_);
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curSamplesPerSec_ = format_->nSamplesPerSec;
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bool createBuffer = false;
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if (fmt == AudioFormat::Float) {
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if (format_->nChannels != 2) {
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INFO_LOG(Log::Audio, "Got %d channels, asking for stereo instead", format_->nChannels);
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WAVEFORMATEXTENSIBLE stereo;
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BuildStereoFloatFormat((const WAVEFORMATEXTENSIBLE *)format_, &stereo);
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WAVEFORMATEX *closestMatch = nullptr;
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const HRESULT result = audioClient_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, (const WAVEFORMATEX *)&stereo, &closestMatch);
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if (result == S_OK) {
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// We got the format! Use it and set as current.
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_dbg_assert_(!closestMatch);
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format_ = (WAVEFORMATEX *)CoTaskMemAlloc(sizeof(WAVEFORMATEXTENSIBLE));
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memcpy(format_, &stereo, sizeof(WAVEFORMATEX) + stereo.Format.cbSize);
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extraStreamFlags = AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
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INFO_LOG(Log::Audio, "Successfully asked for two channels");
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} else if (result == S_FALSE) {
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// We got another format. Meh, let's just use what we got.
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if (closestMatch) {
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WARN_LOG(Log::Audio, "Didn't get the format we wanted, but got: %lu ch=%d", closestMatch->nSamplesPerSec, closestMatch->nChannels);
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CoTaskMemFree(closestMatch);
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} else {
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WARN_LOG(Log::Audio, "Failed to fall back to two channels. Using workarounds.");
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}
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createBuffer = true;
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} else {
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WARN_LOG(Log::Audio, "Got other error %08lx", result);
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_dbg_assert_(!closestMatch);
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}
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} else {
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// All good, nothing to convert.
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_dbg_assert_(format_);
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}
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} else {
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// Some other format.
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WARN_LOG(Log::Audio, "Format not float, applying conversion.");
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createBuffer = true;
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}
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// Get engine period info
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REFERENCE_TIME defaultPeriod = 0, minPeriod = 0;
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audioClient_->GetDevicePeriod(&defaultPeriod, &minPeriod);
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audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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const REFERENCE_TIME duration = minPeriod;
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hr = audioClient_->Initialize(
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AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_STREAMFLAGS_EVENTCALLBACK | extraStreamFlags,
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duration, // This is a minimum, the result might be larger. We use GetBufferSize to check.
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0, // ref duration, always 0 in shared mode.
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format_,
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nullptr
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);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient init failed", hr);
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return false;
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}
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hr = audioClient_->GetBufferSize(&reportedBufferSize_);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient GetBufferSize failed", hr);
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return false;
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}
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actualPeriodFrames_ = reportedBufferSize_; // we don't have a better estimate.
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hr = audioClient_->SetEventHandle(audioEvent_);
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient SetEventHandle failed", hr);
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return false;
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}
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hr = audioClient_->GetService(IID_PPV_ARGS(&renderClient_));
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if (FAILED(hr)) {
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audioClient_.Reset();
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CoTaskMemFree(format_);
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format_ = nullptr;
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SetErrorString("AudioClient GetService failed", hr);
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return false;
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}
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if (createBuffer) {
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tempBuf_ = std::make_unique<float[]>(reportedBufferSize_ * 2);
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}
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}
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latencyMode_ = latencyMode;
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@@ -79,6 +79,9 @@ private:
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void SetErrorString(std::string_view str, HRESULT hr);
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void ClearErrorString();
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bool TryInitAudioClient3(IMMDevice *device, LatencyMode latencyMode);
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bool TryInitAudioClient(IMMDevice *device, LatencyMode latencyMode);
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void Start();
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void Stop();
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Block a user