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Merge pull request #19844 from hrydgard/assorted-fixes
Deduplicate a OSD message, change DEBUG log level exclusions
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@@ -17,6 +17,7 @@
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#pragma once
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#include "ppsspp_config.h"
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#include "CommonFuncs.h"
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#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and debugprintfs from the game itself.
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@@ -84,8 +85,8 @@ void GenericLog(LogLevel level, Log type, const char *file, int line, const char
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;
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bool GenericLogEnabled(LogLevel level, Log type);
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// Exception for Windows - enable more log levels in release mode than on other platforms.
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#if defined(_DEBUG) || defined(_WIN32)
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// We only disable DEBUG and VERBOSE on Android/iOS now.
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#if defined(_DEBUG) || (!PPSSPP_PLATFORM(ANDROID) && !PPSSPP_PLATFORM(IOS))
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// Needs to be an int (and not use the enum) because it's used by the preprocessor!
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#define MAX_LOGLEVEL DEBUG_LEVEL
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@@ -1833,7 +1833,7 @@ int create_listen_socket(uint16_t port)
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else {
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ERROR_LOG(Log::sceNet, "AdhocServer: Bind returned %i (Socket error %d)", bindresult, socket_errno);
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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g_OSD.Show(OSDType::MESSAGE_ERROR, std::string(n->T("AdhocServer Failed to Bind Port")) + " " + std::to_string(port));
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g_OSD.Show(OSDType::MESSAGE_ERROR, std::string(n->T("AdhocServer Failed to Bind Port")) + " " + std::to_string(port), "portbindfail");
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}
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// Close Socket
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