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Minor logging cleanups in sceGe
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d9e2a92efc
commit
f117cea4b9
1 file changed
+4
-8
+4
-8
@@ -422,9 +422,8 @@ static int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress) {
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// 0 : wait for completion. 1:check and return
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int sceGeListSync(u32 displayListID, u32 mode) {
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DEBUG_LOG(Log::sceGe, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
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hleEatCycles(220); // Fudged without measuring, copying sceGeContinue.
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return gpu->ListSync(LIST_ID_MAGIC ^ displayListID, mode);
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return hleLogDebug(Log::sceGe, gpu->ListSync(LIST_ID_MAGIC ^ displayListID, mode));
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}
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static u32 sceGeDrawSync(u32 mode) {
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@@ -433,12 +432,10 @@ static u32 sceGeDrawSync(u32 mode) {
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hleEatCycles(500000); //HACK(?) : Potential fix for Crash Tag Team Racing and a few Gundam games
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else if (!PSP_CoreParameter().compat.flags().DrawSyncInstant)
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hleEatCycles(1240);
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DEBUG_LOG(Log::sceGe, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
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return gpu->DrawSync(mode);
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return hleLogDebug(Log::sceGe, gpu->DrawSync(mode));
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}
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static int sceGeContinue() {
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DEBUG_LOG(Log::sceGe, "sceGeContinue()");
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bool runList;
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int ret = gpu->Continue(&runList);
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if (runList) {
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@@ -450,13 +447,12 @@ static int sceGeContinue() {
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}
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hleEatCycles(220);
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hleReSchedule("ge continue");
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return ret;
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return hleLogDebug(Log::sceGe, ret);
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}
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static int sceGeBreak(u32 mode, u32 unknownPtr) {
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if (mode > 1) {
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WARN_LOG(Log::sceGe, "sceGeBreak(mode=%d, unknown=%08x): invalid mode", mode, unknownPtr);
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return SCE_KERNEL_ERROR_INVALID_MODE;
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return hleLogWarning(Log::sceGe, SCE_KERNEL_ERROR_INVALID_MODE, "invalid mode");
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}
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// Not sure what this is supposed to be for...
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if ((int)unknownPtr < 0 || (int)(unknownPtr + 16) < 0) {
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