Initial profiler work

This commit is contained in:
Henrik Rydgard committed 2015-05-12 23:24:37 +02:00
1 parent dfa3a93d02
commit eefcf86027
3 files changed
+91 -81

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+57 -57
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@@ -1,4 +1,4 @@
// UNFINISHED but kinda working
// Ultra-lightweight category profiler with history.
#include <vector>
#include <string>
@@ -7,78 +7,78 @@
#include <string.h>
#include "base/logging.h"
#include "gfx_es2/draw_buffer.h"
#include "base/timeutil.h"
#include "gfx_es2/draw_buffer.h"
#include "profiler/profiler.h"
using namespace std;
#define MAX_CATEGORIES 16 // Can be any number
#define HISTORY_SIZE 256 // Must be power of 2
#ifndef _DEBUG
// If the compiler can collapse identical strings, we don't even need the strcmp.
#define UNIFIED_CONST_STR
#endif
struct Section {
const char *name;
int level;
double start;
double end;
struct CategoryFrame {
float time_taken[MAX_CATEGORIES];
};
static vector<Section> current_frame;
static double frame_start;
#define NUM_LEVELS 16
static Section cur_section[NUM_LEVELS];
struct Profiler {
int frameCount;
int historyPos;
double eventStart;
double curFrameStart;
};
static int level;
static Profiler profiler;
static Category categories[MAX_CATEGORIES];
static CategoryFrame *history;
void _profiler_init() {
level = 0;
void internal_profiler_init() {
history = new CategoryFrame[HISTORY_SIZE];
for (int i = 0; i < MAX_CATEGORIES; i++) {
categories[i].color = 0x358236 * i;
}
}
void _profiler_enter(const char *section_name) {
cur_section[level].name = section_name;
cur_section[level].start = real_time_now();
level++;
int internal_profiler_enter(const char *section_name) {
for (int i = 0; i < MAX_CATEGORIES; i++) {
const char *catname = categories[i].name;
if (!catname)
break;
#ifdef UNIFIED_CONST_STR
if (catname == section_name) {
#else
if (!strcmp(catname, section_name)) {
#endif
profiler.eventStart = time_now_d();
return i;
}
}
return -1;
}
void _profiler_leave(const char *section_name) {
--level;
cur_section[level].end = real_time_now();
if (strcmp(section_name, cur_section[level].name)) {
FLOG("Can't enter %s when %s is active, only one at a time!",
section_name, cur_section[level].name);
}
cur_section[level].level = level;
current_frame.push_back(cur_section[level]);
void internal_profiler_leave(int category) {
if (category < 0)
return;
double diff = time_now_d() - profiler.eventStart;
history[profiler.historyPos].time_taken[category] += (float)diff;
}
void _profiler_begin_frame() {
frame_start = real_time_now();
void internal_profiler_end_frame() {
profiler.curFrameStart = real_time_now();
profiler.historyPos++;
profiler.historyPos &= ~HISTORY_SIZE;
}
void _profiler_end_frame() {
current_frame.clear();
const char *GetSectionName(int i) {
return i >= 0 ? categories[i].name : "N/A";
}
void _profiler_log() {
const char *spaces = " ";
ILOG("Profiler output ====================");
for (int i = 0; i < (int)current_frame.size(); i++) {
double start = current_frame[i].start - frame_start;
double elapsed = current_frame[i].end - current_frame[i].start;
double start_ms = (start*1000);
double elapsed_ms = (elapsed*1000);
ILOG("%s%s: %0.3f ms", spaces + 15-current_frame[i].level, current_frame[i].name, elapsed_ms);
}
}
void _profiler_draw(DrawBuffer *draw2d, int font) {
uint32_t colors[4] = { 0xFFc0a030, 0xFF30a0c0, 0xFF30C050, 0xFFc02080 };
for (int i = 0; i < (int)current_frame.size(); i++) {
const Section &section = current_frame[i];
double start = section.start - frame_start;
double elapsed = section.end - current_frame[i].start;
uint32_t color = colors[i&3];
float y1 = i * 32, y2 = (i+1)*32;
float x1 = start / 0.0166666;
float x2 = (start + elapsed) / 0.01666666;
draw2d->Rect(x1, y1, x2, y2, color);
}
int GetNumSections() {
for (int i = 0; i < MAX_CATEGORIES; i++) {
if (!categories[i].name)
return i;
}
return 0;
}
+33 -23
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@@ -1,38 +1,48 @@
#pragma once
// WIP - very preliminary.
// #define USE_PROFILER
#define USE_PROFILER
#ifdef USE_PROFILER
class DrawBuffer;
void _profiler_init();
void _profiler_begin_frame();
void _profiler_end_frame();
struct Category {
const char *name;
uint32_t color;
};
void _profiler_log();
void _profiler_draw(DrawBuffer *draw2d, int font);
void internal_profiler_init();
void internal_profiler_end_frame();
void _profiler_enter(const char *section);
void _profiler_leave(const char *section);
int internal_profiler_enter(const char *section); // Returns the category number.
void internal_profiler_leave(int category);
#define PROFILER_INIT() _profiler_init();
#define PROFILER_ENTER(section) _profiler_enter(section);
#define PROFILER_LEAVE(section) _profiler_leave(section);
#define PROFILER_LOG() _profiler_log();
#define PROFILER_DRAW(draw, font) _profiler_draw(draw, font);
#define PROFILER_BEGIN_FRAME() _profiler_begin_frame();
#define PROFILER_END_FRAME() _profiler_end_frame();
float internal_profiler_gethistory(const char *section, float *data, int count);
const char *GetSectionName(int i);
int GetNumSections();
class ProfileThis {
public:
ProfileThis(const char *category) {
cat_ = internal_profiler_enter(category);
}
~ProfileThis() {
internal_profiler_leave(cat_);
}
private:
int cat_;
};
#define PROFILE_INIT() internal_profiler_init();
#define PROFILE_THIS_SCOPE(cat) ProfileThis _profile_scoped(cat);
#define PROFILE_END_FRAME() internal_profiler_end_frame();
#define PROFILE_GET_HISTORY(section, data, count) internal_profiler_gethistory(section, data, count);
#else
#define PROFILER_INIT()
#define PROFILER_ENTER(section)
#define PROFILER_LEAVE(section)
#define PROFILER_LOG()
#define PROFILER_DRAW(draw, font)
#define PROFILER_BEGIN_FRAME()
#define PROFILER_END_FRAME()
#define PROFILE_INIT()
#define PROFILE_THIS_SCOPE(cat) ProfileThis _profile_scoped(cat);
#define PROFILE_END_FRAME()
#define PROFILE_GET_HISTORY(section, data, count) internal_profiler_gethistory(section, data, count);
#endif
+1 -1
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@@ -47,7 +47,7 @@ void TouchButton::draw(DrawBuffer &db, uint32_t color, uint32_t colorOverlay)
}
TouchCrossPad::TouchCrossPad(const Atlas *atlas, int arrowIndex, int overlayIndex)
: atlas_(atlas), arrowIndex_(arrowIndex), overlayIndex_(overlayIndex)
: atlas_(atlas), arrowIndex_(arrowIndex), overlayIndex_(overlayIndex), down_(0)
{
}