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Fix some formatting warnings.
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@@ -1063,7 +1063,7 @@ void FramebufferManager::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
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packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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if (packed) {
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %08x, fb_address = %08x, stride = %u, pbo = %u",
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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pixelBufObj_[nextPBO].size, packed, pixelBufObj_[nextPBO].fb_address, pixelBufObj_[nextPBO].stride, nextPBO);
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if (useCPU) {
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