Merge pull request #13071 from hrydgard/d3d9-proj-fix

D3D9: Fix a sign mistake generating the projection matrix.
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Unknown W. Brackets authored and GitHub committed 2020-06-28 13:23:44 -04:00
commit ed9df02bb0
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@@ -251,9 +251,9 @@ static void ConvertProjMatrixToD3D(Matrix4x4 &in, bool invertedX, bool invertedY
float yoff = -1.0f / gstate_c.curRTRenderHeight;
if (invertedY) {
yoff = gstate_c.vpYOffset - yoff;
} else {
yoff = -gstate_c.vpYOffset - yoff;
} else {
yoff = gstate_c.vpYOffset - yoff;
}
const Vec3 trans(xoff, yoff, gstate_c.vpZOffset * 0.5f + 0.5f);