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Just some lint fixing
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@@ -1469,7 +1469,7 @@ void EmuScreen::update() {
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UpdateUIState(coreState != CORE_RUNTIME_ERROR ? UISTATE_INGAME : UISTATE_EXCEPTION);
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}
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if (errorMessage_.size()) {
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if (!errorMessage_.empty()) {
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auto err = GetI18NCategory(I18NCat::ERRORS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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std::string errLoadingFile = GetFriendlyPath(gamePath_) + "\n\n";
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