compat: Enable ForceUMDReadSpeed for Bejeweled 2, as a temp workaround. See issue #15304

See issue #15304
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Henrik Rydgård committed 2023-11-19 18:53:28 +01:00
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commit ecab503461
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+8 -3
+8 -3
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@@ -1630,7 +1630,7 @@ NPJG00035 = true
NPJG90068 = true # demo
[Fontltn12Hack]
#optimumFont do not return ltn12.pgf see #11055
# optimumFont do not return ltn12.pgf see #11055
NPJH00052 = true
[LoadCLUTFromCurrentFrameOnly]
@@ -1645,8 +1645,13 @@ NPEG90002 = true # Demo
SYPH04036 = true # Prototype?
[ForceUMDReadSpeed]
#Aces of War required slow read speed (even in Real PSP) see #11062
# Aces of War required slow read speed (even in Real PSP) see #11062
ULES00590 = true
ULJM05075 = true
#Sengoku Musou 3Z Special DLC see #9993
# Sengoku Musou 3Z Special DLC see #9993
ULJM06024 = true
# Bejeweled 2. This shouldn't really fix anything since it's a PSN game that didn't run from UMD,
# but apparently it does work around the timing error. See issue #15304 .
NPUG30038 = true
NPEG00036 = true