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Vertex format fixes. Flip through drawing the right way up.
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@@ -611,7 +611,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
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};
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vkCmdBindDescriptorSets(cmd_, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &ds, 3, dynamicUBOOffsets);
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vbOffset = (uint32_t)frame->pushData->Push(decoded, numTrans * dec_->GetDecVtxFmt().stride);
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vbOffset = (uint32_t)frame->pushData->Push(drawBuffer, numTrans * sizeof(TransformedVertex));
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VkBuffer buf[1] = { frame->pushData->GetVkBuffer() };
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VkDeviceSize offsets[1] = { vbOffset };
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