Logic precedence error, warning fixes

This commit is contained in:
Henrik Rydgard
2013-06-11 11:05:34 +02:00
parent cf7fafc15c
commit ea2b923ddf
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -1012,8 +1012,8 @@ void GLES_GPU::DoBlockTransfer() {
u32 backBuffer = framebufferManager_.PrevDisplayFramebufAddr();
u32 displayBuffer = framebufferManager_.DisplayFramebufAddr();
if ((backBuffer != 0 && dstBasePtr == backBuffer) ||
(displayBuffer != 0 && dstBasePtr == displayBuffer) &&
if (((backBuffer != 0 && dstBasePtr == backBuffer) ||
(displayBuffer != 0 && dstBasePtr == displayBuffer)) &&
dstStride == 512 && height == 272) {
framebufferManager_.DrawPixels(Memory::GetPointer(dstBasePtr), 3, 512);
}
+2 -2
View File
@@ -34,8 +34,8 @@
class GameInfo {
public:
GameInfo()
: fileType(FILETYPE_UNKNOWN), iconTexture(NULL), pic0Texture(NULL), pic1Texture(NULL),
wantBG(false), paramSFOLoaded(false), gameSize(0), saveDataSize(0) {}
: fileType(FILETYPE_UNKNOWN), paramSFOLoaded(false), iconTexture(NULL), pic0Texture(NULL), pic1Texture(NULL),
wantBG(false), gameSize(0), saveDataSize(0) {}
bool DeleteGame(); // Better be sure what you're doing when calling this.
bool DeleteAllSaveData();