mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
UWP fix, logging fix, ios fix
This commit is contained in:
+2
-2
@@ -2926,12 +2926,12 @@ if(TargetBin)
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if(IOS)
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set(AssetCatalog "${CMAKE_SOURCE_DIR}/ios/assets.xcassets")
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add_executable(${TargetBin} MACOSX_BUNDLE ${NativeAssets} ${BigFontAssets} ${AssetCatalog} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard")
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add_executable(${TargetBin} MACOSX_BUNDLE ${NativeAssets} ${BigFontAssets} ${UIImages} ${AssetCatalog} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard")
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if(NOT IOS_APP_STORE)
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file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/iOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPP.app/Frameworks/")
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endif()
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else()
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add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${UIImages} ${BigFontAssets} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
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add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${UIImages} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
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file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/macOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/${TargetBin}.app/Contents/Frameworks/")
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if(USING_QT_UI)
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add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/Qt/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPQt.app")
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+2
-1
@@ -376,6 +376,7 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas) {
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Instant start = Instant::Now();
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// TODO: This can be parallelized if needed.
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for (int i = 0; i < ARRAY_SIZE(imageDescs); i++) {
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resultIds[i] = i;
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@@ -394,7 +395,7 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas) {
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}
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}
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}
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INFO_LOG(Log::G3D, " - Loaded %zu images in %.2f ms\n", bucket.data.size(), start.ElapsedMs());
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INFO_LOG(Log::G3D, " - Loaded %zu images in %.2f ms\n", ARRAY_SIZE(images), start.ElapsedMs());
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Instant addStart = Instant::Now();
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for (int i = 0; i < ARRAY_SIZE(imageDescs); i++) {
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+9
-1
@@ -290,6 +290,14 @@
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\%(Filename)%(Extension)</Link>
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</Image>
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<Image Include="..\Assets\ui_images\*.png">
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\ui_images\%(Filename)%(Extension)</Link>
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</Image>
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<Image Include="..\Assets\ui_images\*.svg">
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\ui_images\%(Filename)%(Extension)</Link>
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</Image>
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<Image Include="..\Assets\debugger\favicon.ico">
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\debugger\%(Filename)%(Extension)</Link>
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@@ -449,4 +457,4 @@
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<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
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<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
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</ImportGroup>
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</Project>
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</Project>
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