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Add new "Dark" theme
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@@ -108,13 +108,12 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
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if (ini.LoadFromVFS(name.ToString()) || ini.Load(fileInfo[f].fullName)) {
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success = true;
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// vsh load. meh.
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}
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if (!success)
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continue;
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// Alright, let's loop through the sections and see if any is a themes.
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// Alright, let's loop through the sections and see if any is a theme.
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for (size_t i = 0; i < ini.Sections().size(); i++) {
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Section §ion = ini.Sections()[i];
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ThemeInfo info;
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@@ -19,4 +19,23 @@ UIAtlas = "../ui_atlas"
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# Colors are either in the format "#RGBA" or 0xABGR (e.g. green is "#00FF00FF" or 0xFF00FF00)
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# Atlas should be in the format path/to/filename where both filename.zim and filename.meta are
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# Unprovided entry will use the default value
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# Unprovided entry will use the default value
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[Dark]
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Name = "Dark"
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ItemStyleFg = "#FFFFFFFF"
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ItemStyleBg = "#13405255"
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ItemFocusedStyleFg = "#FFFFFFFF"
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ItemFocusedStyleBg = "#3799bdFF"
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ItemDownStyleFg = "#FFFFFFFF"
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ItemDownStyleBg = "#2b7b99FF"
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ItemDisabledStyleFg = "#EEEEEE80"
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ItemDisabledStyleBg = "#1b1c1c55"
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HeaderStyleFg = "#FFFFFFFF"
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InfoStyleFg = "#FFFFFFFF"
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InfoStyleBg = "#00000000"
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PopupTitleStyleFg = "#59BEE3FF"
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PopupStyleFg = "#FFFFFFFF"
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PopupStyleBg = "#303030FF"
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BackgroundColor = "#000000FF"
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UIAtlas = "../ui_atlas"
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