mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Integrate stretching options into display layout editor.
This commit is contained in:
1 parent
0c2efa6d44
commit
e4271fe1bc
11 files changed
+176
-85
No files matched your search
@@ -166,15 +166,9 @@ void GameSettingsScreen::CreateViews() {
|
||||
#if !defined(MOBILE_DEVICE)
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
|
||||
#endif
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gr->T("Stretch to Display")));
|
||||
|
||||
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
|
||||
displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor")));
|
||||
displayEditor_->OnClick.Handle(this, &GameSettingsScreen::OnDisplayLayoutEditor);
|
||||
displayEditor_->SetDisabledPtr(&g_Config.bStretchToDisplay);
|
||||
|
||||
if (pixel_xres < pixel_yres * 1.3) // Smaller than 4:3
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bPartialStretch, gr->T("Partial Vertical Stretch")));
|
||||
|
||||
#ifdef ANDROID
|
||||
// Hide Immersive Mode on pre-kitkat Android
|
||||
|
||||
Reference in new issue
Block a user