diff --git a/Core/Config.cpp b/Core/Config.cpp index 5d5c6355b2..de7d0c3040 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -384,14 +384,6 @@ static int DefaultInternalResolution() { #endif } -static bool DefaultPartialStretch() { -#ifdef BLACKBERRY - return pixel_xres < 1.3 * pixel_yres; -#else - return false; -#endif -} - static bool DefaultTimerHack() { // Has been in use on Symbian since v0.7. Preferred option. #ifdef __SYMBIAN32__ @@ -465,9 +457,7 @@ static ConfigSetting graphicsSettings[] = { #endif // TODO: Replace these settings with a list of options - ConfigSetting("PartialStretch", &g_Config.bPartialStretch, &DefaultPartialStretch, true, true), - ConfigSetting("StretchToDisplay", &g_Config.bStretchToDisplay, false, true, true), - ConfigSetting("SmallDisplayZoom", &g_Config.iSmallDisplayZoom, 0, true, true), + ConfigSetting("SmallDisplayZoom", &g_Config.iSmallDisplayZoom, 2, true, true), ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true), ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true), ConfigSetting("SmallDisplayCustomZoom", &g_Config.fSmallDisplayCustomZoom, 8.0f, true, true), diff --git a/Core/Config.h b/Core/Config.h index 55c1d8473d..65444c5838 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -144,9 +144,7 @@ public: int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU) int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG) int iBufFilter; // 1 = linear, 2 = nearest - bool bPartialStretch; - bool bStretchToDisplay; - int iSmallDisplayZoom; // Used to fit display into screen 0 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing + int iSmallDisplayZoom; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen float fSmallDisplayOffsetY; float fSmallDisplayCustomZoom; //This is actually used for zoom, both in and out. diff --git a/GPU/Common/FramebufferCommon.cpp b/GPU/Common/FramebufferCommon.cpp index 1a5d731750..a917de49af 100644 --- a/GPU/Common/FramebufferCommon.cpp +++ b/GPU/Common/FramebufferCommon.cpp @@ -36,11 +36,11 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180; - if (g_Config.bStretchToDisplay) { + if (g_Config.iSmallDisplayZoom == 0) { outW = frameW; outH = frameH; } else { - if (g_Config.iSmallDisplayZoom != 0) { + if (g_Config.iSmallDisplayZoom > 2) { float offsetX = (g_Config.fSmallDisplayOffsetX - 0.5f) * 2.0f * frameW; float offsetY = (g_Config.fSmallDisplayOffsetY - 0.5f) * 2.0f * frameH; // Have to invert Y for GL @@ -83,12 +83,14 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW outW = frameW; outH = frameW / origRatio; // Stretch a little bit - if (!rotated && g_Config.bPartialStretch) + if (!rotated && g_Config.iSmallDisplayZoom == 1) outH = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 } else { // Image is taller than frame. Center horizontally. outW = frameH * origRatio; outH = frameH; + if (rotated && g_Config.iSmallDisplayZoom == 1) + outW = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 } } diff --git a/Qt/mainwindow.cpp b/Qt/mainwindow.cpp index 8a007f701d..6d7004007c 100644 --- a/Qt/mainwindow.cpp +++ b/Qt/mainwindow.cpp @@ -89,6 +89,20 @@ void MainWindow::updateMenus() } } + foreach(QAction * action, displayLayoutGroup->actions()) { + if (g_Config.iSmallDisplayZoom == action->data().toInt()) { + if (g_Config.iSmallDisplayZoom > 2) { + g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); + } + + if (gpu) + gpu->Resized(); + + action->setChecked(true); + break; + } + } + int defaultLevel = LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON); foreach(QAction * action, defaultLogGroup->actions()) { if (defaultLevel == action->data().toInt()) { @@ -334,13 +348,6 @@ void MainWindow::memviewTexAct() memoryTexWindow->show(); } -void MainWindow::stretchAct() -{ - g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay; - if (gpu) - gpu->Resized(); -} - void MainWindow::raiseTopMost() { @@ -539,8 +546,10 @@ void MainWindow::createMenus() QList() << 1 << 2 << 3 << 4, QList() << Qt::CTRL + Qt::Key_1 << Qt::CTRL + Qt::Key_2 << Qt::CTRL + Qt::Key_3 << Qt::CTRL + Qt::Key_4); - videoMenu->add(new MenuAction(this, SLOT(stretchAct()), QT_TR_NOOP("&Stretch to Display"))) - ->addEventChecked(&g_Config.bStretchToDisplay); + MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options")); + displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)), + QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "1x" << "2x" << "3x" << "4x" << "5x" << "6x" << "7x" << "8x" << "9x" << "10x", + QList() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10 << 11 << 12); videoMenu->addSeparator(); videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6)) ->addEventChecked(&g_Config.bHardwareTransform); diff --git a/Qt/mainwindow.h b/Qt/mainwindow.h index 8e500e5d4f..8e53d7cc1f 100644 --- a/Qt/mainwindow.h +++ b/Qt/mainwindow.h @@ -100,7 +100,7 @@ private slots: void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); } - void stretchAct(); + void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoom = action->data().toInt(); } void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; } void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; } void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; } @@ -154,7 +154,7 @@ private: Debugger_MemoryTex *memoryTexWindow; Debugger_DisplayList *displaylistWindow; - QActionGroup *anisotropicGroup, *screenGroup, + QActionGroup *anisotropicGroup, *screenGroup, *displayLayoutGroup, *defaultLogGroup, *g3dLogGroup, *hleLogGroup; }; diff --git a/UI/DisplayLayoutScreen.cpp b/UI/DisplayLayoutScreen.cpp index ae43d2ee5c..cf89fc71c0 100644 --- a/UI/DisplayLayoutScreen.cpp +++ b/UI/DisplayLayoutScreen.cpp @@ -21,6 +21,7 @@ #include "gfx_es2/draw_buffer.h" #include "i18n/i18n.h" #include "ui/ui_context.h" +#include "ui/view.h" #include "ui_atlas.h" #include "DisplayLayoutScreen.h" @@ -70,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) { using namespace UI; int mode = mode_->GetSelection(); - if (g_Config.iSmallDisplayZoom == 0) { mode = -1; } + if (g_Config.iSmallDisplayZoom == 2) { mode = -1; } const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds(); @@ -140,8 +141,8 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) { }; UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) { - if (g_Config.iSmallDisplayZoom > 0) { - g_Config.fSmallDisplayCustomZoom = (float)(g_Config.iSmallDisplayZoom * 8); + if (g_Config.iSmallDisplayZoom > 2) { + g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); } else { const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); float autoBound = bounds.w / 480.0f * 8.0f; @@ -158,10 +159,6 @@ void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult resu } void DisplayLayoutScreen::CreateViews() { - if (g_Config.bStretchToDisplay) { - // Shouldn't even be able to get here as the way into this dialog should be closed. - return; - } const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); local_dp_xres = bounds.w; @@ -171,6 +168,7 @@ void DisplayLayoutScreen::CreateViews() { I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *gr = GetI18NCategory("Graphics"); + I18NCategory *cw = GetI18NCategory("CwCheats"); root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); @@ -193,55 +191,83 @@ void DisplayLayoutScreen::CreateViews() { horizontalBoundaryR->AddTab("", bottomBoundary); Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10)); - static const char *zoomLevels[] = { "Auto", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" }; - zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, gr->T("Zoom settings"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(300, WRAP_CONTENT, local_dp_xres / 2 - 150, NONE, NONE, 10)); + static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" }; + zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10)); zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange); static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64)); rotation_->SetEnabledPtr(&displayRotEnable_); displayRotEnable_ = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE); - + bool bRotated = false; + if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; } mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10)); - if (g_Config.iSmallDisplayZoom == 0) { - mode_->AddChoice(gr->T("Active (Auto)")); - float autoBound = local_dp_yres / 270.0f * 8.0f; - // Case of screen rotated ~ only works with buffered rendering - if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { - autoBound = local_dp_yres / 480.0f * 8.0f; - } else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases - float resCommonWidescreen = autoBound - floor(autoBound); - if (resCommonWidescreen != 0.0f) { - float ratio = local_dp_xres / local_dp_yres; - if (ratio < orgRatio) { - autoBound = local_dp_xres / 480.0f * 8.0f; - } else { - autoBound = local_dp_yres / 272.0f * 8.0f; + if (g_Config.iSmallDisplayZoom > 1) { + if (g_Config.iSmallDisplayZoom == 2) { + mode_->AddChoice(gr->T("Auto Scaling")); + mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); + float autoBound = local_dp_yres / 270.0f * 8.0f; + // Case of screen rotated ~ only works with buffered rendering + if (bRotated) { + autoBound = local_dp_yres / 480.0f * 8.0f; + } + else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases + float resCommonWidescreen = autoBound - floor(autoBound); + if (resCommonWidescreen != 0.0f) { + float ratio = local_dp_xres / local_dp_yres; + if (ratio < orgRatio) { + autoBound = local_dp_xres / 480.0f * 8.0f; + } + else { + autoBound = local_dp_yres / 272.0f * 8.0f; + } } } + g_Config.fSmallDisplayCustomZoom = autoBound; + g_Config.fSmallDisplayOffsetX = 0.5f; + g_Config.fSmallDisplayOffsetY = 0.5f; + } else { + Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74)); + center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); + root_->Add(center); + mode_->AddChoice(di->T("Move")); + mode_->AddChoice(di->T("Resize")); + mode_->SetSelection(0); } - g_Config.fSmallDisplayCustomZoom = autoBound; - g_Config.fSmallDisplayOffsetX = 0.5f; - g_Config.fSmallDisplayOffsetY = 0.5f; + displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); + displayRepresentation_->SetVisibility(V_VISIBLE); } else { - Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84)); - center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); - root_->Add(center); - mode_->AddChoice(di->T("Move")); - mode_->AddChoice(di->T("Resize")); - mode_->SetSelection(0); + mode_->AddChoice(gr->T("Stretching")); + mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); + displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); + displayRepresentation_->SetVisibility(V_INVISIBLE); + float width = local_dp_xres / 2.0f; + float height = local_dp_yres / 2.0f; + if (g_Config.iSmallDisplayZoom == 0) { // Stretched + Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f)); + root_->Add(stretched); + } else { // Partially stretched + float origRatio = !bRotated ? 480.0f / 272.0f : 272.0f / 480.0f; + float frameRatio = width / height; + if (origRatio > frameRatio) { + height = width / origRatio; + if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; } + } else { + width = height * origRatio; + if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; } + } + Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f)); + root_->Add(stretched); + } + } + if (bRotated) { + displayRepresentation_->SetAngle(90.0f); } - back->OnClick.Handle(this, &UIScreen::OnBack); + root_->Add(displayRepresentation_); root_->Add(mode_); root_->Add(zoom_); root_->Add(rotation_); root_->Add(back); - - displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); - if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { - displayRepresentation_->SetAngle(90.0f); - } - root_->Add(displayRepresentation_); } diff --git a/UI/DisplayLayoutScreen.h b/UI/DisplayLayoutScreen.h index 98dffaa4ee..d6e5cd2839 100644 --- a/UI/DisplayLayoutScreen.h +++ b/UI/DisplayLayoutScreen.h @@ -27,7 +27,6 @@ class DragDropDisplay; class DisplayLayoutScreen : public UIDialogScreenWithBackground { public: DisplayLayoutScreen(); - virtual void CreateViews() override; virtual bool touch(const TouchInput &touch) override; virtual void dialogFinished(const Screen *dialog, DialogResult result) override; @@ -36,7 +35,7 @@ public: protected: virtual UI::EventReturn OnCenter(UI::EventParams &e); virtual UI::EventReturn OnZoomChange(UI::EventParams &e); - + private: DragDropDisplay *picked_; DragDropDisplay *displayRepresentation_; diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index fb70302419..53da6e8f6a 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -166,15 +166,9 @@ void GameSettingsScreen::CreateViews() { #if !defined(MOBILE_DEVICE) graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange); #endif - graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gr->T("Stretch to Display"))); - // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc. displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor"))); displayEditor_->OnClick.Handle(this, &GameSettingsScreen::OnDisplayLayoutEditor); - displayEditor_->SetDisabledPtr(&g_Config.bStretchToDisplay); - - if (pixel_xres < pixel_yres * 1.3) // Smaller than 4:3 - graphicsSettings->Add(new CheckBox(&g_Config.bPartialStretch, gr->T("Partial Vertical Stretch"))); #ifdef ANDROID // Hide Immersive Mode on pre-kitkat Android diff --git a/Windows/MainWindowMenu.cpp b/Windows/MainWindowMenu.cpp index cf9ebcb849..dff75a30e8 100644 --- a/Windows/MainWindowMenu.cpp +++ b/Windows/MainWindowMenu.cpp @@ -81,9 +81,10 @@ namespace MainWindow { SUBMENU_FILE_SAVESTATE_SLOT = 6, // Emulation submenus - SUBMENU_DISPLAY_ROTATION = 8, + SUBMENU_DISPLAY_ROTATION = 5, // Game Settings submenus + SUBMENU_DISPLAY_LAYOUT = 7, SUBMENU_CUSTOM_SHADERS = 10, SUBMENU_RENDERING_RESOLUTION = 11, SUBMENU_WINDOW_SIZE = 12, @@ -268,7 +269,11 @@ namespace MainWindow { TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY); TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS); TranslateMenuItem(menu, ID_OPTIONS_CONTROLS); - TranslateMenuItem(menu, ID_OPTIONS_STRETCHDISPLAY); + TranslateSubMenu(menu, "Display Layout Options", MENU_OPTIONS, SUBMENU_DISPLAY_LAYOUT); + TranslateMenuItem(menu, ID_OPTIONS_STRETCH); + TranslateMenuItem(menu, ID_OPTIONS_PARTIAL_STRETCH); + TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_AUTO); + // Skip display multipliers x1-x10 TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11"); TranslateMenuItem(menu, ID_OPTIONS_VSYNC); TranslateSubMenu(menu, "Postprocessing Shader", MENU_OPTIONS, SUBMENU_CUSTOM_SHADERS); @@ -481,6 +486,13 @@ namespace MainWindow { g_Config.bEnableCheats = cheats; } + static void setDisplayOptions(int options) { + g_Config.iSmallDisplayZoom = options; + if (g_Config.iSmallDisplayZoom > 2) { + g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8); + } + NativeMessageReceived("gpu resized", ""); + } void MainWindowMenu_Process(HWND hWnd, WPARAM wParam) { std::string fn; @@ -711,10 +723,20 @@ namespace MainWindow { osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform); break; - case ID_OPTIONS_STRETCHDISPLAY: - g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay; - NativeMessageReceived("gpu resized", ""); - break; + case ID_OPTIONS_STRETCH: setDisplayOptions(0); break; + case ID_OPTIONS_PARTIAL_STRETCH: setDisplayOptions(1); break; + case ID_OPTIONS_DISPLAY_AUTO: setDisplayOptions(2); break; + case ID_OPTIONS_DISPLAY_1: setDisplayOptions(3); break; + case ID_OPTIONS_DISPLAY_2: setDisplayOptions(4); break; + case ID_OPTIONS_DISPLAY_3: setDisplayOptions(5); break; + case ID_OPTIONS_DISPLAY_4: setDisplayOptions(6); break; + case ID_OPTIONS_DISPLAY_5: setDisplayOptions(7); break; + case ID_OPTIONS_DISPLAY_6: setDisplayOptions(8); break; + case ID_OPTIONS_DISPLAY_7: setDisplayOptions(9); break; + case ID_OPTIONS_DISPLAY_8: setDisplayOptions(10); break; + case ID_OPTIONS_DISPLAY_9: setDisplayOptions(11); break; + case ID_OPTIONS_DISPLAY_10: setDisplayOptions(12); break; + case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break; case ID_OPTIONS_FRAMESKIP_1: setFrameSkipping(FRAMESKIP_1); break; @@ -936,7 +958,6 @@ namespace MainWindow { CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess); CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats); CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform); - CHECKITEM(ID_OPTIONS_STRETCHDISPLAY, g_Config.bStretchToDisplay); CHECKITEM(ID_DEBUG_RUNONLOAD, g_Config.bAutoRun); CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache); CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter); @@ -966,6 +987,31 @@ namespace MainWindow { CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED)); } + static const int displaylayoutitems[] = { + ID_OPTIONS_STRETCH, + ID_OPTIONS_PARTIAL_STRETCH, + ID_OPTIONS_DISPLAY_AUTO, + ID_OPTIONS_DISPLAY_1, + ID_OPTIONS_DISPLAY_2, + ID_OPTIONS_DISPLAY_3, + ID_OPTIONS_DISPLAY_4, + ID_OPTIONS_DISPLAY_5, + ID_OPTIONS_DISPLAY_6, + ID_OPTIONS_DISPLAY_7, + ID_OPTIONS_DISPLAY_8, + ID_OPTIONS_DISPLAY_9, + ID_OPTIONS_DISPLAY_10 + }; + if (g_Config.iSmallDisplayZoom < 0) + g_Config.iSmallDisplayZoom = 0; + + else if (g_Config.iSmallDisplayZoom > 12) + g_Config.iSmallDisplayZoom = 12; + + for (int i = 0; i < ARRAY_SIZE(displaylayoutitems); i++) { + CheckMenuItem(menu, displaylayoutitems[i], MF_BYCOMMAND | (i == g_Config.iSmallDisplayZoom ? MF_CHECKED : MF_UNCHECKED)); + } + // Disable Vertex Cache when HW T&L is disabled. if (!g_Config.bHardwareTransform) { EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED); diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index 96bba8e4f2..44fb493a53 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -451,7 +451,22 @@ BEGIN MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS MENUITEM "Language...", ID_OPTIONS_LANGUAGE MENUITEM SEPARATOR - MENUITEM "Stretch to Display", ID_OPTIONS_STRETCHDISPLAY + POPUP "Display Layout Options" + BEGIN + MENUITEM "Full stretch", ID_OPTIONS_STRETCH + MENUITEM "Partial stretch", ID_OPTIONS_PARTIAL_STRETCH + MENUITEM "Auto scaling", ID_OPTIONS_DISPLAY_AUTO + MENUITEM "1x", ID_OPTIONS_DISPLAY_1 + MENUITEM "2x", ID_OPTIONS_DISPLAY_2 + MENUITEM "3x", ID_OPTIONS_DISPLAY_3 + MENUITEM "4x", ID_OPTIONS_DISPLAY_4 + MENUITEM "5x", ID_OPTIONS_DISPLAY_5 + MENUITEM "6x", ID_OPTIONS_DISPLAY_6 + MENUITEM "7x", ID_OPTIONS_DISPLAY_7 + MENUITEM "8x", ID_OPTIONS_DISPLAY_8 + MENUITEM "9x", ID_OPTIONS_DISPLAY_9 + MENUITEM "10x", ID_OPTIONS_DISPLAY_10 + END MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN MENUITEM "VSync", ID_OPTIONS_VSYNC MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA diff --git a/Windows/resource.h b/Windows/resource.h index 2bc7be481f..2e455d3625 100644 --- a/Windows/resource.h +++ b/Windows/resource.h @@ -208,7 +208,6 @@ #define ID_DEBUG_DUMPNEXTFRAME 40040 #define ID_OPTIONS_VERTEXCACHE 40041 #define ID_OPTIONS_SHOWFPS 40042 -#define ID_OPTIONS_STRETCHDISPLAY 40043 #define ID_OPTIONS_FRAMESKIP 40044 #define IDC_MEMCHECK 40045 #define ID_FILE_MEMSTICK 40046 @@ -323,6 +322,19 @@ #define ID_EMULATION_ROTATION_V 40157 #define ID_EMULATION_ROTATION_H_R 40158 #define ID_EMULATION_ROTATION_V_R 40159 +#define ID_OPTIONS_STRETCH 40160 +#define ID_OPTIONS_PARTIAL_STRETCH 40161 +#define ID_OPTIONS_DISPLAY_AUTO 40162 +#define ID_OPTIONS_DISPLAY_1 40163 +#define ID_OPTIONS_DISPLAY_2 40164 +#define ID_OPTIONS_DISPLAY_3 40165 +#define ID_OPTIONS_DISPLAY_4 40166 +#define ID_OPTIONS_DISPLAY_5 40167 +#define ID_OPTIONS_DISPLAY_6 40168 +#define ID_OPTIONS_DISPLAY_7 40169 +#define ID_OPTIONS_DISPLAY_8 40170 +#define ID_OPTIONS_DISPLAY_9 40171 +#define ID_OPTIONS_DISPLAY_10 40172 // Dummy option to let the buffered rendering hotkey cycle through all the options. #define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500