Integrate stretching options into display layout editor.

This commit is contained in:
LunaMoo
2016-01-17 09:18:41 +01:00
committed by Luna
parent 0c2efa6d44
commit e4271fe1bc
11 changed files with 176 additions and 85 deletions
+66 -40
View File
@@ -21,6 +21,7 @@
#include "gfx_es2/draw_buffer.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui_atlas.h"
#include "DisplayLayoutScreen.h"
@@ -70,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
using namespace UI;
int mode = mode_->GetSelection();
if (g_Config.iSmallDisplayZoom == 0) { mode = -1; }
if (g_Config.iSmallDisplayZoom == 2) { mode = -1; }
const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
@@ -140,8 +141,8 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
};
UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) {
if (g_Config.iSmallDisplayZoom > 0) {
g_Config.fSmallDisplayCustomZoom = (float)(g_Config.iSmallDisplayZoom * 8);
if (g_Config.iSmallDisplayZoom > 2) {
g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
} else {
const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
float autoBound = bounds.w / 480.0f * 8.0f;
@@ -158,10 +159,6 @@ void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult resu
}
void DisplayLayoutScreen::CreateViews() {
if (g_Config.bStretchToDisplay) {
// Shouldn't even be able to get here as the way into this dialog should be closed.
return;
}
const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
local_dp_xres = bounds.w;
@@ -171,6 +168,7 @@ void DisplayLayoutScreen::CreateViews() {
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *gr = GetI18NCategory("Graphics");
I18NCategory *cw = GetI18NCategory("CwCheats");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
@@ -193,55 +191,83 @@ void DisplayLayoutScreen::CreateViews() {
horizontalBoundaryR->AddTab("", bottomBoundary);
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
static const char *zoomLevels[] = { "Auto", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" };
zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, gr->T("Zoom settings"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(300, WRAP_CONTENT, local_dp_xres / 2 - 150, NONE, NONE, 10));
static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" };
zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10));
zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange);
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64));
rotation_->SetEnabledPtr(&displayRotEnable_);
displayRotEnable_ = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
bool bRotated = false;
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; }
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
if (g_Config.iSmallDisplayZoom == 0) {
mode_->AddChoice(gr->T("Active (Auto)"));
float autoBound = local_dp_yres / 270.0f * 8.0f;
// Case of screen rotated ~ only works with buffered rendering
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
autoBound = local_dp_yres / 480.0f * 8.0f;
} else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
float resCommonWidescreen = autoBound - floor(autoBound);
if (resCommonWidescreen != 0.0f) {
float ratio = local_dp_xres / local_dp_yres;
if (ratio < orgRatio) {
autoBound = local_dp_xres / 480.0f * 8.0f;
} else {
autoBound = local_dp_yres / 272.0f * 8.0f;
if (g_Config.iSmallDisplayZoom > 1) {
if (g_Config.iSmallDisplayZoom == 2) {
mode_->AddChoice(gr->T("Auto Scaling"));
mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
float autoBound = local_dp_yres / 270.0f * 8.0f;
// Case of screen rotated ~ only works with buffered rendering
if (bRotated) {
autoBound = local_dp_yres / 480.0f * 8.0f;
}
else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
float resCommonWidescreen = autoBound - floor(autoBound);
if (resCommonWidescreen != 0.0f) {
float ratio = local_dp_xres / local_dp_yres;
if (ratio < orgRatio) {
autoBound = local_dp_xres / 480.0f * 8.0f;
}
else {
autoBound = local_dp_yres / 272.0f * 8.0f;
}
}
}
g_Config.fSmallDisplayCustomZoom = autoBound;
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
} else {
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74));
center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
root_->Add(center);
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0);
}
g_Config.fSmallDisplayCustomZoom = autoBound;
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
displayRepresentation_->SetVisibility(V_VISIBLE);
} else {
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
root_->Add(center);
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0);
mode_->AddChoice(gr->T("Stretching"));
mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
displayRepresentation_->SetVisibility(V_INVISIBLE);
float width = local_dp_xres / 2.0f;
float height = local_dp_yres / 2.0f;
if (g_Config.iSmallDisplayZoom == 0) { // Stretched
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
root_->Add(stretched);
} else { // Partially stretched
float origRatio = !bRotated ? 480.0f / 272.0f : 272.0f / 480.0f;
float frameRatio = width / height;
if (origRatio > frameRatio) {
height = width / origRatio;
if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; }
} else {
width = height * origRatio;
if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; }
}
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f));
root_->Add(stretched);
}
}
if (bRotated) {
displayRepresentation_->SetAngle(90.0f);
}
back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(displayRepresentation_);
root_->Add(mode_);
root_->Add(zoom_);
root_->Add(rotation_);
root_->Add(back);
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
displayRepresentation_->SetAngle(90.0f);
}
root_->Add(displayRepresentation_);
}