mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-08-26 07:25:14 +02:00
Integrate stretching options into display layout editor.
This commit is contained in:
+66
-40
@@ -21,6 +21,7 @@
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui_atlas.h"
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#include "DisplayLayoutScreen.h"
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@@ -70,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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using namespace UI;
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int mode = mode_->GetSelection();
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if (g_Config.iSmallDisplayZoom == 0) { mode = -1; }
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if (g_Config.iSmallDisplayZoom == 2) { mode = -1; }
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const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
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@@ -140,8 +141,8 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
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};
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UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) {
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if (g_Config.iSmallDisplayZoom > 0) {
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g_Config.fSmallDisplayCustomZoom = (float)(g_Config.iSmallDisplayZoom * 8);
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if (g_Config.iSmallDisplayZoom > 2) {
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g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
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} else {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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float autoBound = bounds.w / 480.0f * 8.0f;
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@@ -158,10 +159,6 @@ void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult resu
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}
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void DisplayLayoutScreen::CreateViews() {
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if (g_Config.bStretchToDisplay) {
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// Shouldn't even be able to get here as the way into this dialog should be closed.
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return;
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}
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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local_dp_xres = bounds.w;
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@@ -171,6 +168,7 @@ void DisplayLayoutScreen::CreateViews() {
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *gr = GetI18NCategory("Graphics");
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I18NCategory *cw = GetI18NCategory("CwCheats");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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@@ -193,55 +191,83 @@ void DisplayLayoutScreen::CreateViews() {
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horizontalBoundaryR->AddTab("", bottomBoundary);
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
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static const char *zoomLevels[] = { "Auto", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" };
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zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, gr->T("Zoom settings"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(300, WRAP_CONTENT, local_dp_xres / 2 - 150, NONE, NONE, 10));
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static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" };
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zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10));
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zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange);
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static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
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rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64));
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rotation_->SetEnabledPtr(&displayRotEnable_);
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displayRotEnable_ = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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bool bRotated = false;
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; }
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mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
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if (g_Config.iSmallDisplayZoom == 0) {
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mode_->AddChoice(gr->T("Active (Auto)"));
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float autoBound = local_dp_yres / 270.0f * 8.0f;
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// Case of screen rotated ~ only works with buffered rendering
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
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autoBound = local_dp_yres / 480.0f * 8.0f;
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} else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
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float resCommonWidescreen = autoBound - floor(autoBound);
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if (resCommonWidescreen != 0.0f) {
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float ratio = local_dp_xres / local_dp_yres;
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if (ratio < orgRatio) {
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autoBound = local_dp_xres / 480.0f * 8.0f;
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} else {
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autoBound = local_dp_yres / 272.0f * 8.0f;
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if (g_Config.iSmallDisplayZoom > 1) {
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if (g_Config.iSmallDisplayZoom == 2) {
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mode_->AddChoice(gr->T("Auto Scaling"));
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mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
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float autoBound = local_dp_yres / 270.0f * 8.0f;
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// Case of screen rotated ~ only works with buffered rendering
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if (bRotated) {
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autoBound = local_dp_yres / 480.0f * 8.0f;
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}
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else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
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float resCommonWidescreen = autoBound - floor(autoBound);
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if (resCommonWidescreen != 0.0f) {
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float ratio = local_dp_xres / local_dp_yres;
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if (ratio < orgRatio) {
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autoBound = local_dp_xres / 480.0f * 8.0f;
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}
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else {
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autoBound = local_dp_yres / 272.0f * 8.0f;
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}
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}
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}
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g_Config.fSmallDisplayCustomZoom = autoBound;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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} else {
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Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74));
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center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
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root_->Add(center);
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mode_->AddChoice(di->T("Move"));
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0);
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}
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g_Config.fSmallDisplayCustomZoom = autoBound;
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g_Config.fSmallDisplayOffsetX = 0.5f;
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g_Config.fSmallDisplayOffsetY = 0.5f;
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
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displayRepresentation_->SetVisibility(V_VISIBLE);
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} else {
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Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
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center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
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root_->Add(center);
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mode_->AddChoice(di->T("Move"));
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0);
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mode_->AddChoice(gr->T("Stretching"));
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mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
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displayRepresentation_->SetVisibility(V_INVISIBLE);
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float width = local_dp_xres / 2.0f;
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float height = local_dp_yres / 2.0f;
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if (g_Config.iSmallDisplayZoom == 0) { // Stretched
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
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root_->Add(stretched);
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} else { // Partially stretched
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float origRatio = !bRotated ? 480.0f / 272.0f : 272.0f / 480.0f;
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float frameRatio = width / height;
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if (origRatio > frameRatio) {
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height = width / origRatio;
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if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; }
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} else {
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width = height * origRatio;
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if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; }
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}
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Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f));
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root_->Add(stretched);
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}
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}
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if (bRotated) {
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displayRepresentation_->SetAngle(90.0f);
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}
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back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_->Add(displayRepresentation_);
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root_->Add(mode_);
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root_->Add(zoom_);
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root_->Add(rotation_);
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root_->Add(back);
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displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom);
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
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displayRepresentation_->SetAngle(90.0f);
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}
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root_->Add(displayRepresentation_);
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}
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