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Minor Realtime scaling edits to avoid confusion.
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db2aea4537
commit
e046aa3f54
2 files changed
+20
-15
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@@ -458,7 +458,7 @@ void GameSettingsScreen::CreateViews() {
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texScalingChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
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if (!g_Config.bSimpleUI) {
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static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", "4xBRZ", "xBR", "SABR", "Gaussian", "Cosine" };
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static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", "4xBRZ (Realtime Scaling)", "xBR (Realtime Scaling)", "SABR (Realtime Scaling)", "Gaussian (Realtime Scaling)", "Cosine (Realtime Scaling)" };
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PopupMultiChoice *texScalingType = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingType, gr->T("Upscale Type"), texScaleAlgos, 0, ARRAY_SIZE(texScaleAlgos), gr->GetName(), screenManager()));
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texScalingType->SetDisabledPtr(&g_Config.bSoftwareRendering);
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@@ -471,14 +471,19 @@ void GameSettingsScreen::CreateViews() {
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});
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deposterize->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *realtimeScaling = graphicsSettings->Add(new CheckBox(&g_Config.bRealtimeTexScaling, gr->T("Realtime Scaling")));
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realtimeScaling->OnClick.Add([=](EventParams &e) {
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if (g_Config.bRealtimeTexScaling == true) {
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settingInfo_->Show(gr->T("Realtime Scaling Tip", "GPU heavy - apply texture scaling filters with shaders during rendering"), e.v);
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}
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return UI::EVENT_CONTINUE;
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});
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realtimeScaling->SetDisabledPtr(&g_Config.bSoftwareRendering);
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if (g_Config.iGPUBackend == (int)GPUBackend::DIRECT3D11) {
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CheckBox *realtimeScaling = graphicsSettings->Add(new CheckBox(&g_Config.bRealtimeTexScaling, gr->T("Realtime Scaling")));
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realtimeScaling->OnClick.Add([=](EventParams &e) {
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if (g_Config.bRealtimeTexScaling == true) {
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settingInfo_->Show(gr->T("Realtime Scaling Tip", "GPU heavy - apply texture scaling filters with shaders during rendering"), e.v);
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}
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return UI::EVENT_CONTINUE;
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});
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realtimeScaling->SetDisabledPtr(&g_Config.bSoftwareRendering);
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} else {
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Choice *realtimeScaling = graphicsSettings->Add(new Choice(gr->T("Realtime Scaling requires D3D11 backend!")));
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realtimeScaling->SetEnabled(false);
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}
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graphicsSettings->Add(new ItemHeader(gr->T("Texture Filtering")));
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static const char *anisoLevels[] = { "Off", "2x", "4x", "8x", "16x" };
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PopupMultiChoice *anisoFiltering = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAnisotropyLevel, gr->T("Anisotropic Filtering"), anisoLevels, 0, ARRAY_SIZE(anisoLevels), gr->GetName(), screenManager()));
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+6
-6
@@ -616,14 +616,14 @@ BEGIN
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MENUITEM "Hybrid", ID_TEXTURESCALING_HYBRID
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MENUITEM "Bicubic", ID_TEXTURESCALING_BICUBIC
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MENUITEM "Hybrid + Bicubic", ID_TEXTURESCALING_HYBRID_BICUBIC
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MENUITEM "4xBRZ", ID_TEXTURESCALING_4XBRZ
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MENUITEM "xBR", ID_TEXTURESCALING_XBR
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MENUITEM "SABR", ID_TEXTURESCALING_SABR
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MENUITEM "Gaussian", ID_TEXTURESCALING_GAUSSIAN
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MENUITEM "Cosine", ID_TEXTURESCALING_COSINE
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MENUITEM "4xBRZ(RS)", ID_TEXTURESCALING_4XBRZ
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MENUITEM "xBR(RS)", ID_TEXTURESCALING_XBR
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MENUITEM "SABR(RS)", ID_TEXTURESCALING_SABR
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MENUITEM "Gaussian(RS)", ID_TEXTURESCALING_GAUSSIAN
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MENUITEM "Cosine(RS)", ID_TEXTURESCALING_COSINE
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MENUITEM SEPARATOR
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MENUITEM "Deposterize", ID_TEXTURESCALING_DEPOSTERIZE
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MENUITEM "Realtime Scaling", ID_TEXTURESCALING_REALTIME
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MENUITEM "Realtime Scaling(D3D11)", ID_TEXTURESCALING_REALTIME
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END
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MENUITEM "Hardware Transform", ID_OPTIONS_HARDWARETRANSFORM
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MENUITEM "Vertex Cache", ID_OPTIONS_VERTEXCACHE
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