Merge branch 'framebuffers-to-mem'

This commit is contained in:
arnastia committed 2013-06-28 14:50:43 +01:00
commit dedc2f2d40
12 files changed
+611 -54

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+6
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@@ -114,6 +114,9 @@ void Config::Load(const char *iniFileName)
#endif
graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
graphics->Get("TrueColor", &bTrueColor, true);
graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
graphics->Get("AsyncReadback", &bAsyncReadback, true);
graphics->Get("CPUConvert", &bCPUConvert, false);
graphics->Get("MipMap", &bMipMap, true);
graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
graphics->Get("TexScalingType", &iTexScalingType, 0);
@@ -216,6 +219,9 @@ void Config::Save()
#endif
graphics->Set("StretchToDisplay", bStretchToDisplay);
graphics->Set("TrueColor", bTrueColor);
graphics->Set("FramebuffersToMem", bFramebuffersToMem);
graphics->Set("AsyncReadback", bAsyncReadback);
graphics->Set("CPUConvert", bCPUConvert);
graphics->Set("MipMap", bMipMap);
graphics->Set("TexScalingLevel", iTexScalingLevel);
graphics->Set("TexScalingType", iTexScalingType);
+3
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@@ -79,6 +79,9 @@ public:
bool bFullScreen;
int iAnisotropyLevel;
bool bTrueColor;
bool bFramebuffersToMem;
bool bAsyncReadback; // TEMP
bool bCPUConvert; // TEMP
bool bMipMap;
int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
+3 -3
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@@ -128,7 +128,7 @@ PSPOskDialog::~PSPOskDialog() {
void PSPOskDialog::ConvertUCS2ToUTF8(std::string& _string, const PSPPointer<u16> em_address)
{
if (!em_address.Valid())
if (!em_address.IsValid())
{
_string = "";
return;
@@ -198,7 +198,7 @@ int PSPOskDialog::Init(u32 oskPtr)
return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE;
}
// Also seems to crash.
if (!oskParams->fields.Valid())
if (!oskParams->fields.IsValid())
{
ERROR_LOG_REPORT(HLE, "sceUtilityOskInitStart: invalid field data (%08x)", oskParams->fields.ptr);
return -1;
@@ -221,7 +221,7 @@ int PSPOskDialog::Init(u32 oskPtr)
inputChars = L"";
if (oskParams->fields[0].intext.Valid()) {
if (oskParams->fields[0].intext.IsValid()) {
auto src = oskParams->fields[0].intext;
int c;
while ((c = *src++) != 0)
+22 -22
View File
@@ -263,7 +263,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
memset(cryptedHash,0,0x10);
// Encrypt save.
// TODO: Is this the correct difference between MAKEDATA and MAKEDATASECURE?
if (param->dataBuf.Valid() && g_Config.bEncryptSave && secureMode)
if (param->dataBuf.IsValid() && g_Config.bEncryptSave && secureMode)
{
cryptedSize = param->dataSize;
if(cryptedSize == 0 || (SceSize)cryptedSize > param->dataBufSize)
@@ -329,7 +329,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
else
memset(tmpData, 0, FILE_LIST_TOTAL_SIZE);
if (param->dataBuf.Valid())
if (param->dataBuf.IsValid())
{
char *fName = (char*)tmpData;
for(int i = 0; i < FILE_LIST_COUNT_MAX; i++)
@@ -370,7 +370,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
WritePSPFile(sfopath, sfoData, (SceSize)sfoSize);
delete[] sfoData;
if(param->dataBuf.Valid()) // Can launch save without save data in mode 13
if(param->dataBuf.IsValid()) // Can launch save without save data in mode 13
{
std::string filePath = dirPath+"/"+GetFileName(param);
u8 *data_ = 0;
@@ -408,26 +408,26 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
// SAVE ICON0
if (param->icon0FileData.buf.Valid())
if (param->icon0FileData.buf.IsValid())
{
std::string icon0path = dirPath + "/" + ICON0_FILENAME;
WritePSPFile(icon0path, param->icon0FileData.buf, param->icon0FileData.bufSize);
}
// SAVE ICON1
if (param->icon1FileData.buf.Valid())
if (param->icon1FileData.buf.IsValid())
{
std::string icon1path = dirPath + "/" + ICON1_FILENAME;
WritePSPFile(icon1path, param->icon1FileData.buf, param->icon1FileData.bufSize);
}
// SAVE PIC1
if (param->pic1FileData.buf.Valid())
if (param->pic1FileData.buf.IsValid())
{
std::string pic1path = dirPath + "/" + PIC1_FILENAME;
WritePSPFile(pic1path, param->pic1FileData.buf, param->pic1FileData.bufSize);
}
// Save SND
if (param->snd0FileData.buf.Valid())
if (param->snd0FileData.buf.IsValid())
{
std::string snd0path = dirPath + "/" + SND0_FILENAME;
WritePSPFile(snd0path, param->snd0FileData.buf, param->snd0FileData.bufSize);
@@ -733,7 +733,7 @@ int SavedataParam::GetSizes(SceUtilitySavedataParam *param)
int ret = 0;
if (param->msFree.Valid())
if (param->msFree.IsValid())
{
param->msFree->clusterSize = (u32)MemoryStick_SectorSize();
param->msFree->freeClusters = (u32)(MemoryStick_FreeSpace() / MemoryStick_SectorSize());
@@ -742,7 +742,7 @@ int SavedataParam::GetSizes(SceUtilitySavedataParam *param)
memset(param->msFree->freeSpaceStr, 0, sizeof(param->msFree->freeSpaceStr));
strncpy(param->msFree->freeSpaceStr, spaceTxt.c_str(), sizeof(param->msFree->freeSpaceStr));
}
if (param->msData.Valid())
if (param->msData.IsValid())
{
const std::string gameName(param->msData->gameName, strnlen(param->msData->gameName, sizeof(param->msData->gameName)));
const std::string saveName(param->msData->saveName, strnlen(param->msData->saveName, sizeof(param->msData->saveName)));
@@ -767,7 +767,7 @@ int SavedataParam::GetSizes(SceUtilitySavedataParam *param)
ret = SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA;
}
}
if (param->utilityData.Valid())
if (param->utilityData.IsValid())
{
int total_size = 0;
total_size += getSizeNormalized(1); // SFO;
@@ -799,14 +799,14 @@ bool SavedataParam::GetList(SceUtilitySavedataParam *param)
return false;
}
if (param->idList.Valid())
if (param->idList.IsValid())
{
u32 maxFile = param->idList->maxCount;
std::vector<PSPFileInfo> validDir;
std::vector<PSPFileInfo> allDir = pspFileSystem.GetDirListing(savePath);
if (param->idList.Valid())
if (param->idList.IsValid())
{
std::string searchString = GetGameName(param)+GetSaveName(param);
for (size_t i = 0; i < allDir.size() && validDir.size() < maxFile; i++)
@@ -844,23 +844,23 @@ int SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS;
}
if (!param->fileList.Valid()) {
if (!param->fileList.IsValid()) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): bad fileList address %08x", param->fileList.ptr);
// Should crash.
return -1;
}
auto &fileList = param->fileList;
if (fileList->secureEntries.Valid() && fileList->maxSecureEntries > 99) {
if (fileList->secureEntries.IsValid() && fileList->maxSecureEntries > 99) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many secure entries, %d", fileList->maxSecureEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
if (fileList->normalEntries.Valid() && fileList->maxNormalEntries > 8192) {
if (fileList->normalEntries.IsValid() && fileList->maxNormalEntries > 8192) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many normal entries, %d", fileList->maxNormalEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
// TODO: This may depend on sdk version or something? Not returned by default.
if (false && fileList->systemEntries.Valid() && fileList->maxSystemEntries > 5) {
if (false && fileList->systemEntries.IsValid() && fileList->maxSystemEntries > 5) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many system entries, %d", fileList->maxSystemEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
@@ -927,11 +927,11 @@ int SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
SceUtilitySavedataFileListEntry *entry = NULL;
int sizeOffset = 0;
if (isSystemFile) {
if (fileList->systemEntries.Valid() && fileList->resultNumSystemEntries < fileList->maxSystemEntries) {
if (fileList->systemEntries.IsValid() && fileList->resultNumSystemEntries < fileList->maxSystemEntries) {
entry = &fileList->systemEntries[fileList->resultNumSystemEntries++];
}
} else if (secureFilenames.find(file->name) != secureFilenames.end()) {
if (fileList->secureEntries.Valid() && fileList->resultNumSecureEntries < fileList->maxSecureEntries) {
if (fileList->secureEntries.IsValid() && fileList->resultNumSecureEntries < fileList->maxSecureEntries) {
entry = &fileList->secureEntries[fileList->resultNumSecureEntries++];
}
// Secure files are slightly bigger.
@@ -940,7 +940,7 @@ int SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
sizeOffset = -0x10;
}
} else {
if (fileList->normalEntries.Valid() && fileList->resultNumNormalEntries < fileList->maxNormalEntries) {
if (fileList->normalEntries.IsValid() && fileList->resultNumNormalEntries < fileList->maxNormalEntries) {
entry = &fileList->normalEntries[fileList->resultNumNormalEntries++];
}
}
@@ -976,7 +976,7 @@ bool SavedataParam::GetSize(SceUtilitySavedataParam *param)
PSPFileInfo info = pspFileSystem.GetFileInfo(saveDir);
bool exists = info.exists;
if (param->sizeInfo.Valid())
if (param->sizeInfo.IsValid())
{
// TODO: Read the entries and count up the size vs. existing size?
@@ -1042,7 +1042,7 @@ int SavedataParam::SetPspParam(SceUtilitySavedataParam *param)
SceUtilitySavedataSaveName *saveNameListData;
bool hasMultipleFileName = false;
if (param->saveNameList.Valid())
if (param->saveNameList.IsValid())
{
Clear();
@@ -1209,7 +1209,7 @@ void SavedataParam::ClearFileInfo(SaveFileInfo &saveInfo, std::string saveName)
saveInfo.idx = 0;
saveInfo.textureData = 0;
if (GetPspParam()->newData.Valid() && GetPspParam()->newData->buf.Valid())
if (GetPspParam()->newData.IsValid() && GetPspParam()->newData->buf.IsValid())
{
// We have a png to show
if (!noSaveIcon)
+6 -6
View File
@@ -290,18 +290,18 @@ void __AudioUpdate() {
chans[i].sampleQueue.popPointers(hwBlockSize * 2, &buf1, &sz1, &buf2, &sz2);
if (firstChannel) {
for (int s = 0; s < sz1; s++)
for (size_t s = 0; s < sz1; s++)
mixBuffer[s] = buf1[s];
if (buf2) {
for (int s = 0; s < sz2; s++)
for (size_t s = 0; s < sz2; s++)
mixBuffer[s + sz1] = buf2[s];
}
firstChannel = false;
} else {
for (int s = 0; s < sz1; s++)
for (size_t s = 0; s < sz1; s++)
mixBuffer[s] += buf1[s];
if (buf2) {
for (int s = 0; s < sz2; s++)
for (size_t s = 0; s < sz2; s++)
mixBuffer[s + sz1] += buf2[s];
}
}
@@ -317,10 +317,10 @@ void __AudioUpdate() {
s16 *buf1 = 0, *buf2 = 0;
size_t sz1, sz2;
outAudioQueue.pushPointers(hwBlockSize * 2, &buf1, &sz1, &buf2, &sz2);
for (int s = 0; s < sz1; s++)
for (size_t s = 0; s < sz1; s++)
buf1[s] = clamp_s16(mixBuffer[s]);
if (buf2) {
for (int s = 0; s < sz2; s++)
for (size_t s = 0; s < sz2; s++)
buf2[s] = clamp_s16(mixBuffer[s + sz1]);
}
} else {
+6 -6
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@@ -137,7 +137,7 @@ struct Atrac {
Atrac3plus_Decoder::CloseContext(&decoder_context);
sampleQueue.clear();
if (atracContext.Valid())
if (atracContext.IsValid())
kernelMemory.Free(atracContext.ptr);
}
@@ -513,7 +513,7 @@ u32 _AtracAddStreamData(int atracID, u8 *buf, u32 bytesToAdd) {
atrac->first.size = atrac->first.filesize;
atrac->first.fileoffset = atrac->first.size;
atrac->first.writableBytes = 0;
if (atrac->atracContext.Valid()) {
if (atrac->atracContext.IsValid()) {
// refresh atracContext
_AtracGenarateContext(atrac, atrac->atracContext);
}
@@ -670,7 +670,7 @@ u32 _AtracDecodeData(int atracID, u8* outbuf, u32 *SamplesNum, u32* finish, int
*finish = finishFlag;
*remains = atrac->getRemainFrames();
}
if (atrac->atracContext.Valid()) {
if (atrac->atracContext.IsValid()) {
// refresh atracContext
_AtracGenarateContext(atrac, atrac->atracContext);
}
@@ -1456,18 +1456,18 @@ int _sceAtracGetContextAddress(int atracID)
ERROR_LOG(HLE, "_sceAtracGetContextAddress(%i): bad atrac id", atracID);
return 0;
}
if (!atrac->atracContext.Valid()) {
if (!atrac->atracContext.IsValid()) {
// allocate a new atracContext
u32 contextsize = 256;
atrac->atracContext = kernelMemory.Alloc(contextsize, false, "Atrac Context");
if (atrac->atracContext.Valid())
if (atrac->atracContext.IsValid())
Memory::Memset(atrac->atracContext.ptr, 0, 256);
WARN_LOG(HLE, "%08x=_sceAtracGetContextAddress(%i): allocated new context", atrac->atracContext.ptr, atracID);
}
else
WARN_LOG(HLE, "%08x=_sceAtracGetContextAddress(%i)", atrac->atracContext.ptr, atracID);
if (atrac->atracContext.Valid())
if (atrac->atracContext.IsValid())
_AtracGenarateContext(atrac, atrac->atracContext);
if (atrac->currentSample >= atrac->endSample && atrac->loopNum == 0) {
// This is a hack method to release those already finished atrac3 voice.
+2 -2
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@@ -1676,7 +1676,7 @@ u32 sceIoGetFdList(u32 outAddr, int outSize, u32 fdNumAddr) {
// Always have the first three.
for (int i = 0; i < PSP_MIN_FD; ++i) {
// TODO: Technically it seems like these are fixed ids > PSP_COUNT_FDS.
if (count < outSize && out.Valid()) {
if (count < outSize && out.IsValid()) {
out[count] = i;
}
++count;
@@ -1686,7 +1686,7 @@ u32 sceIoGetFdList(u32 outAddr, int outSize, u32 fdNumAddr) {
if (fds[i] == 0) {
continue;
}
if (count < outSize && out.Valid()) {
if (count < outSize && out.IsValid()) {
out[count] = i;
}
++count;
+1 -1
View File
@@ -871,7 +871,7 @@ int sceMpegRingbufferAvailableSize(u32 ringbufferAddr)
PSPPointer<SceMpegRingBuffer> ringbuffer;
ringbuffer = ringbufferAddr;
if (!ringbuffer.Valid()) {
if (!ringbuffer.IsValid()) {
ERROR_LOG(HLE, "sceMpegRingbufferAvailableSize(%08x) - bad address", ringbufferAddr);
return -1;
}
+1 -1
View File
@@ -349,7 +349,7 @@ struct PSPPointer
return (T *)(Memory::base + ptr);
}
bool Valid() const
bool IsValid() const
{
return Memory::IsValidAddress(ptr);
}
+529 -12
View File
@@ -57,6 +57,18 @@ static const char basic_vs[] =
" gl_Position = u_viewproj * a_position;\n"
"}\n";
static const char blit_fs[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"uniform sampler2D sampler0;\n"
"varying vec4 v_color;\n"
"varying vec2 v_texcoord0;\n"
"void main() {\n"
" v_color = texture2D(sampler0, v_texcoord0).bgra;\n"
" gl_FragColor = v_color;\n"
"}\n";
// Aggressively delete unused FBO:s to save gpu memory.
enum {
FBO_OLD_AGE = 5,
@@ -66,6 +78,32 @@ static bool MaskedEqual(u32 addr1, u32 addr2) {
return (addr1 & 0x3FFFFFF) == (addr2 & 0x3FFFFFF);
}
static u16 RGBA8888toRGB565(u32 px) {
return ((px >> 3) & 0x001F) | ((px >> 5) & 0x07E0) | ((px >> 8) & 0xF800);
}
static u16 BGRA8888toRGB565(u32 px) {
return ((px >> 19) & 0x001F) | ((px >> 5) & 0x07E0) | ((px << 8) & 0xF800);
}
static u16 RGBA8888toRGBA4444(u32 px) {
return ((px >> 4) & 0x000F) | ((px >> 8) & 0x00F0) | ((px >> 12) & 0x0F00) | ((px >> 16) & 0xF000);
}
static u16 BGRA8888toRGBA4444(u32 px) {
return ((px >> 20) & 0x000F) | ((px >> 8) & 0x00F0) | ((px << 4) & 0x0F00) | ((px >> 16) & 0xF000);
}
static u16 RGBA8888toRGBA1555(u32 px) {
return ((px >> 3) & 0x001F) | ((px >> 6) & 0x03E0) | ((px >> 9) & 0x7C00) | ((px >> 16) & 0x8000);
}
static u16 BGRA8888toRGBA1555(u32 px) {
return ((px >> 19) & 0x001F) | ((px >> 6) & 0x03E0) | ((px << 7) & 0x7C00) | ((px >> 16) & 0x8000);
}
void ConvertFromRGBA8888(u8 *dst, u8 *src, u32 stride, u32 height, int format, bool bgra = false);
void CenterRect(float *x, float *y, float *w, float *h,
float origW, float origH, float frameW, float frameH)
{
@@ -116,7 +154,9 @@ FramebufferManager::FramebufferManager() :
currentRenderVfb_(0),
drawPixelsTex_(0),
drawPixelsTexFormat_(-1),
convBuf(0)
convBuf(0),
pixelBufObj_(0),
currentPBO_(0)
{
draw2dprogram = glsl_create_source(basic_vs, tex_fs);
@@ -124,6 +164,12 @@ FramebufferManager::FramebufferManager() :
glUniform1i(draw2dprogram->sampler0, 0);
glsl_unbind();
blitprogram = glsl_create_source(basic_vs, blit_fs);
glsl_bind(blitprogram);
glUniform1i(draw2dprogram->sampler0, 0);
glsl_unbind();
// And an initial clear. We don't clear per frame as the games are supposed to handle that
// by themselves.
glstate.depthWrite.set(GL_TRUE);
@@ -138,6 +184,9 @@ FramebufferManager::~FramebufferManager() {
if (drawPixelsTex_)
glDeleteTextures(1, &drawPixelsTex_);
glsl_destroy(draw2dprogram);
glsl_destroy(blitprogram);
delete [] pixelBufObj_;
delete [] convBuf;
}
@@ -243,27 +292,33 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, int pixelFormat, int lin
DrawActiveTexture(x, y, w, h, false, 480.0f / 512.0f);
}
void FramebufferManager::DrawActiveTexture(float x, float y, float w, float h, bool flip, float uscale) {
void FramebufferManager::DrawActiveTexture(float x, float y, float w, float h, bool flip, float uscale, GLSLProgram *program) {
float u2 = uscale;
float v1 = flip ? 1.0f : 0.0f;
float v2 = flip ? 0.0f : 1.0f;
const float pos[12] = {x,y,0, x+w,y,0, x+w,y+h,0, x,y+h,0};
const float texCoords[8] = {0, v1, u2, v1, u2, v2, 0, v2};
const GLubyte indices[4] = {0,1,3,2};
glsl_bind(draw2dprogram);
if(!program) {
program = draw2dprogram;
}
glsl_bind(program);
Matrix4x4 ortho;
ortho.setOrtho(0, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, 0, -1, 1);
glUniformMatrix4fv(draw2dprogram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
glUniformMatrix4fv(program->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glEnableVertexAttribArray(draw2dprogram->a_position);
glEnableVertexAttribArray(draw2dprogram->a_texcoord0);
glVertexAttribPointer(draw2dprogram->a_position, 3, GL_FLOAT, GL_FALSE, 12, pos);
glVertexAttribPointer(draw2dprogram->a_texcoord0, 2, GL_FLOAT, GL_FALSE, 8, texCoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); // TODO: TRIANGLE_STRIP is more likely to be optimized.
glDisableVertexAttribArray(draw2dprogram->a_position);
glDisableVertexAttribArray(draw2dprogram->a_texcoord0);
glEnableVertexAttribArray(program->a_position);
glEnableVertexAttribArray(program->a_texcoord0);
glVertexAttribPointer(program->a_position, 3, GL_FLOAT, GL_FALSE, 12, pos);
glVertexAttribPointer(program->a_texcoord0, 2, GL_FLOAT, GL_FALSE, 8, texCoords);
//glDrawArrays(GL_TRIANGLE_FAN, 0, 4); // TODO: TRIANGLE_STRIP is more likely to be optimized.
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_BYTE, indices); // Trying glDrawElements with GL_TRIANGLE_STRIP
glDisableVertexAttribArray(program->a_position);
glDisableVertexAttribArray(program->a_texcoord0);
glsl_unbind();
}
@@ -406,6 +461,13 @@ void FramebufferManager::SetRenderFrameBuffer() {
float renderWidthFactor = (float)PSP_CoreParameter().renderWidth / 480.0f;
float renderHeightFactor = (float)PSP_CoreParameter().renderHeight / 272.0f;
// Save current render framebuffer to memory
if(currentRenderVfb_) {
if(g_Config.bFramebuffersToMem) {
ReadFramebufferToMemory(currentRenderVfb_);
}
}
// None found? Create one.
if (!vfb) {
gstate_c.textureChanged = true;
@@ -481,7 +543,7 @@ void FramebufferManager::SetRenderFrameBuffer() {
// We already have it!
} else if (vfb != currentRenderVfb_) {
// Use it as a render target.
DEBUG_LOG(HLE, "Switching render target to FBO for %08x", vfb->fb_address);
DEBUG_LOG(HLE, "Switching render target to FBO for %08x: %i x %i x %i ", vfb->fb_address, vfb->width, vfb->height, vfb->format);
vfb->usageFlags |= FB_USAGE_RENDERTARGET;
gstate_c.textureChanged = true;
vfb->last_frame_used = gpuStats.numFrames;
@@ -580,6 +642,10 @@ void FramebufferManager::CopyDisplayToOutput() {
}
displayFramebuf_ = vfb;
if(g_Config.bFramebuffersToMem) {
ReadFramebufferToMemory(vfb);
}
if (vfb->fbo) {
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
DEBUG_LOG(HLE, "Displaying FBO %08x", vfb->fb_address);
@@ -606,6 +672,443 @@ void FramebufferManager::CopyDisplayToOutput() {
}
}
void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb) {
// This only works with buffered rendering
if (!useBufferedRendering_) {
return;
}
fbo_unbind();
if(gl_extensions.FBO_ARB) { // TODO: fbo_unbind should use GL_FRAMEBUFFER to do this? Don't want to change native
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
if(vfb) {
// We'll pseudo-blit framebuffers here to get a resized and flipped version of vfb.
// For now we'll keep these on the same struct as the ones that can get displayed
// (and blatantly copy work already done above while at it).
VirtualFramebuffer *nvfb = 0;
// We maintain a separate vector of framebuffer objects for blitting.
for (size_t i = 0; i < bvfbs_.size(); ++i) {
VirtualFramebuffer *v = bvfbs_[i];
if (MaskedEqual(v->fb_address, vfb->fb_address) && v->format == vfb->format) {
if (v->bufferWidth == vfb->bufferWidth && v->bufferHeight == vfb->bufferHeight) {
nvfb = v;
v->fb_stride = vfb->fb_stride;
v->width = vfb->width;
v->height = vfb->height;
break;
}
}
}
// Create a new fbo if none was found for the size
if(!nvfb) {
nvfb = new VirtualFramebuffer();
nvfb->fbo = 0;
nvfb->fb_address = vfb->fb_address;
nvfb->fb_stride = vfb->fb_stride;
nvfb->z_address = vfb->z_address;
nvfb->z_stride = vfb->z_stride;
nvfb->width = vfb->width;
nvfb->height = vfb->height;
nvfb->renderWidth = vfb->width;
nvfb->renderHeight = vfb->height;
nvfb->bufferWidth = vfb->bufferWidth;
nvfb->bufferHeight = vfb->bufferHeight;
nvfb->format = vfb->format;
nvfb->usageFlags = FB_USAGE_RENDERTARGET;
nvfb->dirtyAfterDisplay = true;
if(g_Config.bTrueColor) {
nvfb->colorDepth = FBO_8888;
} else {
switch (vfb->format) {
case GE_FORMAT_4444:
nvfb->colorDepth = FBO_4444;
break;
case GE_FORMAT_5551:
nvfb->colorDepth = FBO_5551;
break;
case GE_FORMAT_565:
nvfb->colorDepth = FBO_565;
break;
case GE_FORMAT_8888:
default:
nvfb->colorDepth = FBO_8888;
break;
}
}
//#ifdef ANDROID
// nvfb->colorDepth = FBO_8888;
//#endif
nvfb->fbo = fbo_create(nvfb->width, nvfb->height, 1, true, nvfb->colorDepth);
if (!(nvfb->fbo)) {
ERROR_LOG(HLE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
}
if (useBufferedRendering_) {
if (nvfb->fbo) {
fbo_bind_as_render_target(nvfb->fbo);
} else {
fbo_unbind();
return;
}
}
nvfb->last_frame_used = gpuStats.numFrames;
bvfbs_.push_back(nvfb);
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0.0f,0.0f,0.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
//glEnable(GL_DITHER);
} else {
nvfb->usageFlags |= FB_USAGE_RENDERTARGET;
nvfb->last_frame_used = gpuStats.numFrames;
nvfb->dirtyAfterDisplay = true;
if (useBufferedRendering_) {
if (nvfb->fbo) {
fbo_bind_as_render_target(nvfb->fbo);
#ifdef USING_GLES2
// Some tiled mobile GPUs benefit IMMENSELY from clearing an FBO before rendering
// to it. This broke stuff before, so now it only clears on the first use of an
// FBO in a frame. This means that some games won't be able to avoid the on-some-GPUs
// performance-crushing framebuffer reloads from RAM, but we'll have to live with that.
if (nvfb->last_frame_used != gpuStats.numFrames) {
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
#endif
} else {
fbo_unbind();
return;
}
}
}
BlitFramebuffer_(vfb, nvfb, true);
PackFramebuffer_(nvfb);
}
}
void FramebufferManager::BlitFramebuffer_(VirtualFramebuffer *src, VirtualFramebuffer *dst, bool flip, float upscale) {
// This only works with buffered rendering
if (!useBufferedRendering_) {
return;
}
fbo_bind_as_render_target(dst->fbo);
if(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ERROR_LOG(HLE, "Incomplete target framebuffer, aborting blit");
fbo_unbind();
return;
}
if(src->format == GE_FORMAT_565) {
// Not sure this should be done
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
} else {
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
glstate.viewport.set(0, 0, dst->width, dst->height);
glstate.depthTest.disable();
glstate.blend.disable();
glstate.cullFace.disable();
glstate.depthTest.disable();
glstate.scissorTest.disable();
glstate.stencilTest.disable();
fbo_bind_color_as_texture(src->fbo, 0);
float x, y, w, h;
CenterRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight);
#ifdef USING_GLES2
DrawActiveTexture(x, y, w, h, !flip, upscale, draw2dprogram);
#else
if(!g_Config.bAsyncReadback || (g_Config.bCPUConvert && src->format != GE_FORMAT_8888)) {
DrawActiveTexture(x, y, w, h, !flip, upscale, draw2dprogram);
} else {
DrawActiveTexture(x, y, w, h, !flip, upscale, blitprogram);
}
#endif
glBindTexture(GL_TEXTURE_2D, 0);
fbo_unbind();
}
void FramebufferManager::PackFramebuffer_(VirtualFramebuffer *vfb) {
#ifdef USING_GLES2
PackFramebufferGLES_(vfb); // synchronous glReadPixels
#else
if(g_Config.bAsyncReadback) {
PackFramebufferGL_(vfb); // asynchronous glReadPixels using PBOs
} else {
PackFramebufferGLES_(vfb); // synchronous glReadPixels
}
#endif
}
void ConvertFromRGBA8888(u8 *dst, u8 *src, u32 stride, u32 height, int format, bool bgra) {
if(format == GE_FORMAT_8888) {
return;
} else {
for (int j = 0; j < height; j++) {
const u32 *src32 = (u32 *)(src + stride * j*4);
u16 *dst16 = (u16 *)(dst + stride * j*2);
switch (format) {
case GE_FORMAT_565: // BGR 565
for(int i = 0; i < stride; i++) {
u32 px = *(src32 + i);
*(dst16+i) = (bgra ? BGRA8888toRGB565(px) : RGBA8888toRGB565(px));
}
break;
case GE_FORMAT_5551: // ABGR 1555
for(int i = 0; i < stride; i++) {
u32 px = *(src32 + i);
*(dst16+i) = (bgra ? BGRA8888toRGBA1555(px) : RGBA8888toRGBA1555(px));
}
break;
case GE_FORMAT_4444: // ABGR 4444
for(int i = 0; i < stride; i++) {
u32 px = *(src32 + i);
*(dst16+i) = (bgra ? BGRA8888toRGBA4444(px) : RGBA8888toRGBA4444(px));
}
break;
default:
break;
}
}
}
}
void FramebufferManager::PackFramebufferGL_(VirtualFramebuffer *vfb) {
GLubyte *packed = 0;
// Order packing/readback of the framebuffer
if(vfb) {
int pixelType, pixelFormat, pixelSize, align;
switch (vfb->format) {
case GE_FORMAT_4444: // 16 bit ABGR
pixelType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
pixelFormat = GL_BGRA;
pixelSize = 2;
align = 8;
break;
case GE_FORMAT_5551: // 16 bit ABGR
pixelType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
pixelFormat = GL_BGRA;
pixelSize = 2;
align = 8;
break;
case GE_FORMAT_565: // 16 bit BGR
pixelType = GL_UNSIGNED_SHORT_5_6_5;
pixelFormat = GL_BGR;
pixelSize = 2;
align = 8;
break;
case GE_FORMAT_8888: // 32 bit ABGR
default:
pixelType = GL_UNSIGNED_BYTE;
pixelFormat = GL_BGRA;
pixelSize = 4;
align = 4;
break;
}
size_t bufSize = vfb->fb_stride * vfb->height * pixelSize;
u32 fb_address = (0x44000000) | vfb->fb_address;
if (useBufferedRendering_) {
if (vfb->fbo) {
fbo_bind_for_read(vfb->fbo);
} else {
fbo_unbind();
if(gl_extensions.FBO_ARB) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
return;
}
}
if(!pixelBufObj_) {
GLuint pbos[2];
glGenBuffers(2, pbos);
pixelBufObj_ = new AsyncPBO[2];
pixelBufObj_[0].handle = pbos[0];
pixelBufObj_[0].maxSize = 0;
pixelBufObj_[0].reading = false;
pixelBufObj_[1].handle = pbos[1];
pixelBufObj_[1].maxSize = 0;
pixelBufObj_[1].reading = false;
currentPBO_ = 0;
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBufObj_[currentPBO_].handle);
if(pixelBufObj_[currentPBO_].maxSize < bufSize) {
if(g_Config.bCPUConvert && pixelType != GL_UNSIGNED_BYTE) {
glBufferData(GL_PIXEL_PACK_BUFFER, bufSize*2, NULL, GL_DYNAMIC_READ);
} else {
glBufferData(GL_PIXEL_PACK_BUFFER, bufSize, NULL, GL_DYNAMIC_READ);
}
pixelBufObj_[currentPBO_].maxSize = bufSize;
}
pixelBufObj_[currentPBO_].fb_address = fb_address;
pixelBufObj_[currentPBO_].size = bufSize;
pixelBufObj_[currentPBO_].stride = vfb->fb_stride;
pixelBufObj_[currentPBO_].height = vfb->height;
pixelBufObj_[currentPBO_].format = vfb->format;
pixelBufObj_[currentPBO_].reading = true;
if(g_Config.bCPUConvert) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glReadPixels(0, 0, vfb->fb_stride, vfb->height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
} else {
glPixelStorei(GL_PACK_ALIGNMENT, align);
glReadPixels(0, 0, vfb->fb_stride, vfb->height, pixelFormat, pixelType, 0);
}
}
// Receive data from previous framebuffer
u8 nextPBO = (currentPBO_ + 1) % 2;
if(pixelBufObj_[nextPBO].reading) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBufObj_[nextPBO].handle);
packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if(packed) {
DEBUG_LOG(HLE, "Reading pbo to mem, bufSize = %u, packed = %08x, fb_address = %08x, pbo = %u",
pixelBufObj_[nextPBO].size, packed, pixelBufObj_[nextPBO].fb_address, nextPBO);
if(g_Config.bCPUConvert) {
switch(pixelBufObj_[nextPBO].format) {
case GE_FORMAT_565:
case GE_FORMAT_5551:
case GE_FORMAT_4444: {
u8 *processed = (u8 *)malloc(pixelBufObj_[nextPBO].size);
if(processed) {
ConvertFromRGBA8888(processed, packed,
pixelBufObj_[nextPBO].stride, pixelBufObj_[nextPBO].height,
pixelBufObj_[nextPBO].format, true);
Memory::Memcpy(pixelBufObj_[nextPBO].fb_address, processed, pixelBufObj_[nextPBO].size);
free(processed);
}
}
break;
default:
Memory::Memcpy(pixelBufObj_[nextPBO].fb_address, packed, pixelBufObj_[nextPBO].size);
}
} else { // we don't need to convert
Memory::Memcpy(pixelBufObj_[nextPBO].fb_address, packed, pixelBufObj_[nextPBO].size);
}
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
pixelBufObj_[nextPBO].reading = false;
}
}
currentPBO_ = nextPBO;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
fbo_unbind();
if(gl_extensions.FBO_ARB) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
}
void FramebufferManager::PackFramebufferGLES_(VirtualFramebuffer *vfb) {
// Pixel size is always 4 here because data will come in RGBA8888
size_t bufSize = vfb->fb_stride * vfb->height * 4; // pixel size always 4 here
u8 align = (vfb->format != GE_FORMAT_8888) ? 8 : 4;
u32 fb_address = (0x44000000) | vfb->fb_address;
if (useBufferedRendering_) {
if (vfb->fbo) {
fbo_bind_for_read(vfb->fbo);
} else {
fbo_unbind();
if(gl_extensions.FBO_ARB) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
return;
}
}
GLubyte *packed = (GLubyte *)malloc(bufSize * sizeof(GLubyte));
if(packed) {
DEBUG_LOG(HLE, "Reading framebuffer to mem, bufSize = %u, packed = %08x, fb_address = %08x",
bufSize, packed, fb_address);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glReadPixels(0, 0, vfb->fb_stride, vfb->height, GL_RGBA, GL_UNSIGNED_BYTE, packed);
GLenum error = glGetError();
switch(error) {
case 0:
break;
case GL_INVALID_ENUM:
ERROR_LOG(HLE, "glReadPixels: GL_INVALID_ENUM");
break;
case GL_INVALID_VALUE:
ERROR_LOG(HLE, "glReadPixels: GL_INVALID_VALUE");
break;
case GL_INVALID_OPERATION:
ERROR_LOG(HLE, "glReadPixels: GL_INVALID_OPERATION");
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
ERROR_LOG(HLE, "glReadPixels: GL_INVALID_FRAMEBUFFER_OPERATION");
break;
default:
ERROR_LOG(HLE, "glReadPixels: UNKNOWN OPENGL ERROR %u", error);
break;
}
if(vfb->format != GE_FORMAT_8888) { // if not RGBA 8888 we need to convert
u8 *processed = (u8 *)malloc(vfb->fb_stride * vfb->height * 2);
if(processed) {
ConvertFromRGBA8888(processed, packed, vfb->fb_stride, vfb->height, vfb->format);
Memory::Memcpy(fb_address, processed, vfb->fb_stride * vfb->height * 2);
free(processed);
}
} else {
Memory::Memcpy(fb_address, packed, bufSize);
}
free(packed);
}
fbo_unbind();
if(gl_extensions.FBO_ARB) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
}
void FramebufferManager::EndFrame() {
if (resized_) {
DestroyAllFBOs();
@@ -686,6 +1189,20 @@ void FramebufferManager::DecimateFBOs() {
vfbs_.erase(vfbs_.begin() + i--);
}
}
// Do the same for ReadFramebuffersToMemory's VFBs
for (size_t i = 0; i < bvfbs_.size(); ++i) {
VirtualFramebuffer *vfb = bvfbs_[i];
if (vfb == displayFramebuf_ || vfb == prevDisplayFramebuf_ || vfb == prevPrevDisplayFramebuf_) {
continue;
}
int age = frameLastFramebufUsed - vfb->last_frame_used;
if (age > FBO_OLD_AGE) {
INFO_LOG(HLE, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age)
DestroyFramebuf(vfb);
bvfbs_.erase(bvfbs_.begin() + i--);
}
}
}
void FramebufferManager::DestroyAllFBOs() {
+26 -1
View File
@@ -77,6 +77,19 @@ struct VirtualFramebuffer {
void CenterRect(float *x, float *y, float *w, float *h,
float origW, float origH, float frameW, float frameH);
// Simple struct for asynchronous PBO readbacks
struct AsyncPBO {
GLuint handle;
size_t maxSize;
u32 fb_address;
u32 stride;
u32 height;
size_t size;
int format;
bool reading;
};
class ShaderManager;
class FramebufferManager {
@@ -92,7 +105,7 @@ public:
}
void DrawPixels(const u8 *framebuf, int pixelFormat, int linesize);
void DrawActiveTexture(float x, float y, float w, float h, bool flip = false, float uscale = 1.0f);
void DrawActiveTexture(float x, float y, float w, float h, bool flip = false, float uscale = 1.0f, GLSLProgram *program = 0);
void DestroyAllFBOs();
void DecimateFBOs();
@@ -105,6 +118,8 @@ public:
void SetRenderFrameBuffer(); // Uses parameters computed from gstate
void UpdateFromMemory(u32 addr, int size);
void ReadFramebufferToMemory(VirtualFramebuffer *vfb);
// TODO: Break out into some form of FBO manager
VirtualFramebuffer *GetDisplayFBO();
void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format);
@@ -141,6 +156,16 @@ private:
VirtualFramebuffer *currentRenderVfb_;
// Used by ReadFramebufferToMemory
void BlitFramebuffer_(VirtualFramebuffer *src, VirtualFramebuffer *dst, bool flip = false, float upscale = 1.0f);
void PackFramebuffer_(VirtualFramebuffer *vfb);
void PackFramebufferGL_(VirtualFramebuffer *vfb);
void PackFramebufferGLES_(VirtualFramebuffer *vfb);
std::vector<VirtualFramebuffer *> bvfbs_; // blitting FBOs
GLSLProgram *blitprogram;
AsyncPBO *pixelBufObj_; //this isn't that large
u8 currentPBO_;
// Used by DrawPixels
unsigned int drawPixelsTex_;
int drawPixelsTexFormat_;
+6
View File
@@ -51,8 +51,14 @@ CMemoryDlg::CMemoryDlg(HINSTANCE _hInstance, HWND _hParent, DebugInterface *_cpu
// subclass the edit box
HWND editWnd = GetDlgItem(m_hDlg,IDC_ADDRESS);
// TODO: GWL_WNDPROC isn't defined for 64 bits windows, GWLP_WNDPROC is instead
#if defined( _WIN64 )
DefAddressEditProc = (WNDPROC)GetWindowLong(editWnd,GWLP_WNDPROC);
SetWindowLong(editWnd,GWLP_WNDPROC,(long)AddressEditProc);
#else
DefAddressEditProc = (WNDPROC)GetWindowLong(editWnd,GWL_WNDPROC);
SetWindowLong(editWnd,GWL_WNDPROC,(long)AddressEditProc);
#endif
AddressEditParentHwnd = m_hDlg;
Size();