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Merge pull request #18554 from hrydgard/tiger-woods-texture
DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width.
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@@ -566,10 +566,11 @@ void DXTDecoder::WriteColorsDXT3(u32 *dst, const DXT3Block *src, int pitch, int
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void DXTDecoder::WriteColorsDXT5(u32 *dst, const DXT5Block *src, int pitch, int width, int height) {
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// 48 bits, 3 bit index per pixel, 12 bits per line.
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u64 alphadata = ((u64)(u16)src->alphadata1 << 32) | (u32)src->alphadata2;
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u64 allAlpha = ((u64)(u16)src->alphadata1 << 32) | (u32)src->alphadata2;
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for (int y = 0; y < height; y++) {
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int colordata = src->color.lines[y];
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uint32_t colordata = src->color.lines[y];
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uint32_t alphadata = allAlpha >> (12 * y);
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for (int x = 0; x < width; x++) {
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dst[x] = colors_[colordata & 3] | (alpha_[alphadata & 7] << 24);
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colordata >>= 2;
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@@ -1351,6 +1351,13 @@ UCKS45124 = true
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UCJS10104 = true
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NPJG00047 = true
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# Tiger Woods 06 - bloom during rain
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ULUS10028 = true
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ULES00153 = true
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ULES00154 = true
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ULJM05059 = true
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ULAS42020 = true
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[ForceLowerResolutionForEffectsOff]
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# Some games really don't work with this. Ratchet & Clank looks terrible.
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UCUS98633 = true
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