Merge pull request #9092 from LunaMoo/effects

Make 4xHQ look good without tweaking.
This commit is contained in:
Henrik Rydgård
2016-10-24 11:06:52 +02:00
committed by GitHub
+3 -4
View File
@@ -1,6 +1,7 @@
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
@@ -10,12 +11,10 @@ varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
float scaleoffset = 0.8;
void main()
{
float x = u_texelDelta.x*scaleoffset;
float y = u_texelDelta.y*scaleoffset;
float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/2);
float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/2);
vec2 dg1 = vec2( x,y);
vec2 dg2 = vec2(-x,y);
vec2 sd1 = dg1*0.5;