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https://github.com/hrydgard/ppsspp.git
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Apply auto-gen mipmapping to WIN32
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1 parent
42ec8bc3ef
commit
d86d782ecd
1 file changed
+5
-6
@@ -1206,10 +1206,9 @@ void TextureCache::SetTexture() {
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break;
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}
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}
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// Mipmapping only enable when texture scaling disabled
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if (g_Config.bMipMap && g_Config.iTexScalingLevel == 1) {
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#ifdef USING_GLES2
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if (g_Config.bMipMap) {
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// GLES2 doesn't have support for a "Max lod" which is critical as PSP games often
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// don't specify mips all the way down. As a result, we either need to manually generate
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// the bottom few levels or rely on OpenGL's autogen mipmaps instead, which might not
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@@ -1221,13 +1220,13 @@ void TextureCache::SetTexture() {
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LoadTextureLevel(*entry, 0, replaceImages);
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if (maxLevel > 0)
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glGenerateMipmap(GL_TEXTURE_2D);
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#else
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/*
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for (int i = 0; i <= maxLevel; i++) {
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LoadTextureLevel(*entry, i, replaceImages);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxLevel);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (float)maxLevel);
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#endif
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*/
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} else {
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LoadTextureLevel(*entry, 0, replaceImages);
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#ifndef USING_GLES2
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